On Thursday, May 23, there was Erra: Exordium release for the Nintendo Switch for the European region and Japan. A little earlier there was a release for the American region. So, look for the game in the eShop
To celebrate the Glorious 25th of May, here are some Discworld pictures.
I'm so excited about starting #Discworld II tomorrow night <3 in the meantime, enjoy the art of the game, and a foreword from the incredible Sir Terry Pratchett.
If you stream games on Twitch and make #Gaming clips on youtube, but you aren’t a YT partner (less than 1000 subs) and you have 10 regular viewers on Twitch and you REALLY love what you do, can you technically consider it your career if you really believe in it?
I don’t want to put my definition of career meaning here so I don’t put words into your mouth. I need to know if the above can be considered a career.
If you're into tower defense games, Anuto TD on Android via F-Droid is a solid FOSS one. Has this charming hand-drawn look to it as well and a number of maps to play with.
Also, and this may just be me, but I really enjoy that it's played in portrait/vertical view instead of landscape/horizontal. Dunno why but I find handling phones in landscape awkward feeling, personally.
...techniques of the eight main characters from the original game were further balanced for competitive play. 🥇
The Mega Drive/Genesis release has a size of 24 Megabit and includes an additional game mode based on Hyper Fighting with a turbo mode. 🥊
🕹️ Trivia about the game consoles of our childhood
Love looking at guides and tips for old games, especially RPGs.
I feel like if you did a phrase cloud of frequent phrases for tips for old RPGs, among the top ones would be: "easy/fast leveling", "9999 mana/gold/etc.", and so on.
I've written thoughts on RPGs here before, and elsewhere, but not sure if I've mentioned this thought here yet.
If your game's combat is some of the primary gameplay, & you offer an auto-battle option, I feel like you're kinda admitting you botched the combat gameplay.
Similarly, if people are looking for ways to fast-track through gameplay systems, I think something may have gone awry in design/tuning.