@begasus quite interesting! #HaikuOS sounds like it gets desktop features right more than other OS-es, so it makes sense to have other OS+app run on Haiku rather than the other way around. It should only get better with the Qubes/Tails and #unikernel approaches getting adopted more and more.
For those wanting to try them out it's a matter of setting up a #haikuports repository and import those recipes. Mind you, the full frameworks for KDE on #HaikuOS are 137 packages.
In the meantime, #KDevelop and #Itinerary updated locally to latest beta 24.04.90 :)
In the screenshot, KDevelop building latest sources for itinerary/kosmindoormap.
New at #HaikuOS / #HaikuPorts, #KDE#markdown 23.08.5, a nice plugin that let's you preview your markdown files while editing them in #Kate (and others).
I have just released Renga 1.26
This is an #XMPP client for #HaikuOS which is based on gloox and also a fork of Jabber4BeOS.
This version fixes various crashes and glitches, is compatible with the latest version of libcss for xhtml-im support, and implements the srv records for xmpp over tls (xep-0368). This last change means Renga is now fulfilling all needs for a "core compliance advanced client"!
The step is completing MUC support (moderation, invitations, ...) for basic IM compliance
Haiku OS is super charming in the sense that it reminds me of my first struggles with Linux or OS/2 back in the '90s where most everything doesn't work except rudimentary web browsing and telnet, and the only "big name" games I can run are Doom and Quake.
Sometimes svgz icons are not so well supported in #HaikuOS#Icon-O-Matic tool (#IOM), having #Karbon around to open them and export them to #SVG sometimes does the trick and we can export the SVG icon to a rdef (text) file so we can use them in our recipes at #haikuports to set the icon on the application.
But somtimes even importing/exporting existing svg icons don't work. #GraphicArtistsNeeded :)
Checking out #KGraphViewer "A #Graphviz dot graph file viewer" on #HaikuOS, grabbed latest source checkout to test-drive this on KF6/Qt6, maybe something to add to our list but then with KF5/Qt5 :)
Using with some of the #graphiz supplied test files.
Considered using SyncThing possibly for #atomique data to make sync simpler (currently uses git). Installed on several machines on MacOS , Linux, BSD … before realizing it’s written in Go.
Finaly got #Lazarus setup again (thanks to #fpcupdeluxe) on 32bit #HaikuOS, now #CudaText is on par again with latest release 1.212.0.1 for both 32bit and 64bit.
Releases should be in the depot for install later, meanwhile you can grab them from:
While Haiku doesn't appear to be targeted by the malicious code it would be wise to upgrade to xz_utils to 5.6.1-2 on your local system until more is known.
The -2 version transitions away from the source release artifacts for xz_utils on Github, to the repo source code which doesn't appear to be compromised as of right now.
@gregorni
Editor: #neovim or Pe
Multiplexer: still figuring out: only recently realised they're useful.
Package manager: #nixPackageManager / #haikuOS pkgman
Shell: bash (sometimes zsh, never got around to finding out the difference)
Language: #haskell, #rust, #rubylang, #cpp, whatever else tickles my fancy.
Containers: none (most recently docker)
Command runner: don't you mean shell?
Terminal emulator: the default ones from #CinnamonDesktop and #haikuOS