@OffTheBooks@mastodon.gamedev.place
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OffTheBooks

@OffTheBooks@mastodon.gamedev.place

Making games and tools in off hours. Inspired by the #indiedev and #gamedev communities, and #Nintendo, the #NES and #SNES in particular. Learning I was wrong about something every day.

If game developers are willing, I’d like to be their Mister Rogers.

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OffTheBooks, to gamedev
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You determine the metric of success for your project. If you want to make money, if you want critical appreciation, or if you are even making an exploration or satisfying a personal interest.

And it’s okay for you to change that metric.

OffTheBooks, to random
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Is a anonymous? I have an account, but don’t regularly purchase or play games on PC. I’ve been thinking about wishlisting just to bump people, but wasn’t sure about the visibility.

OffTheBooks, to random
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I can't wait for whatever patents need to expire for someone to make an #AnaloguePocket equivalent for the DS/3DS.

OffTheBooks, to random
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Who else takes a deep breath every time as soon as you hang up from a Zoom/Meet/Huddle?

OffTheBooks, to gamedev
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Games like and are often categorized very differently. The formula though seems nearly the same. Gated challenge areas that give new capabilities, that enable wider exploration.

The difference is largely in visual perspective and control mechanics. Sometimes our genres seem like a feeble attempt at drawing boundaries around an inherently flexible medium.

OffTheBooks, to gaming
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What game initially put you off by it’s graphics, that now you’ve come around to truly appreciate as artful?

OffTheBooks, to gaming
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What game, of any scale and genre, most deserved to become a massive franchise, but didn’t.

You can’t say Chrono Trigger.

OffTheBooks, to gamedev
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Almost forgot, Friday night I had a dream I was talking theme park ride design with Miyamoto-san. We both had some great ideas.

Should I put this on my resume?

OffTheBooks, to gameboy
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I just realized that the pixel width (256), and the pixel height (144), are in a perfect 16x9 ratio.

Not entirely useful information, but I was not expecting that.

OffTheBooks, to gamedev
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Don’t carry a second hand opinion about a programming language as an excuse to shy away from something.

Give it your own look. Worst case, you agree. Best case, you discover something you love.

Regardless, you will improve your craft to have broader experience, your own first hand insights, and a new tool, even if it won’t become a go-to solution.

Frankly, learning a new language isn’t all that hard, and it gets easier every time.

OffTheBooks, to gamedev
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You aren’t an imposter. The urge to create something is the only requirement.

OffTheBooks, to gamedev
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Uploaded my first project to itch just now after “accidentally” making a pixel font while working on my tile editor this weekend. Not sure I’ll have a use for it soon, but thought someone else might be interested.

Here is “Fly Casual”:
https://offthebooksgames.itch.io/fly-casual

OffTheBooks, to gaming
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So many games to get to, but I feel like I need to finally commit to getting through Hollow Knight.

The writing on the wall for an impending release of Silksong.

OffTheBooks, to gamedev
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If you don’t want to “build your own” Flappy Bird, you can just hit “play” to try it with the default graphics that I recently freshened up. Including some of the test tiles I had made working on my NES game.

https://offthebooks.games/build-a-bird/

video/mp4

OffTheBooks, to gamedev
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The weekend is here peoples!

You do not need to make , dailies, or whatever happen. Society has already dumped enough made up pressures on us.

Excited to see what you’re all working on when it’s the right time for you!

OffTheBooks, to gamedev
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Hey fam, the weekend is almost here! You're doing great, and whatever you manage to accomplish is enough!

If you’re playing something, or even watching a show, you want to create games because other things have inspired you. It’s okay to go at your pace, and stay open to finding some new inspiration for what’s next.

We’re rooting for you!

OffTheBooks, to gamedev
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We don’t need to be so tentative people. There are way too many “aspiring,” “someday,” “dabbler,” etc. folks around.

We see your artwork, your vision, your demos. Even if it’s not your day job, if this is what you’re truly passionate about, you can claim it outright. People have written way messier code on way worse projects as “professionals.”

What you’re working is almost certainly more interesting than Space Invaders or Donkey Kong. They both changed the world.

OffTheBooks, to random
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@questlog More ideas:

I’m trying to fill out my favorites, and the NES versions can be hard to pick out from all the sequels/ports. Many platforms I don’t/won’t ever have.

If filters are accessed at the top, you could make them persist across searches, and the UI could highlight that results are filtered.

I’d also love to mark how a game exists in my collection, physical, digital, don’t own. Maybe even, ROM, for legitimately owned homebrew of course. 😬

OffTheBooks, to VideoGames
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How is Metroid, generally critically acclaimed and well regarded, among the poorer performing first party franchises. All while the genre that it co-authored is among the most popular for indie games.

OffTheBooks, to gamedev
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Morphcat and all their games have definitely been inspiring. This interview is great, if brief.

We’ve leapt from console to console as technology has advanced, but there’s so much unexplored with each one we leave behind.

40 years on, there’s a lot of learning the game industry has made that we can apply to aging platforms too.

https://www.nintendolife.com/features/meet-morphcat-games-the-new-gen-nes-devs-pushing-the-8-bit-envelope

OffTheBooks, to gamedev
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One of my main reasons for starting a project for the NES that I haven’t talked about yet… It’s not a moving target.

Building against a modern PC or console architecture, or even a popular engine, means tracking changes or keeping things up-to-date. With a hobby project, spending extra resources to move things forward is a drain against the game part of game development.

The NES grounds the capabilities and limits that spend.

OffTheBooks, to random
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Still has the best videogame soundtrack of any classic NES game. Only DuckTales comes close.

https://mastodon.social/@GoNintendo/112010745184320545

OffTheBooks, to gamedev
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Progress this weekend was coming up with a shell animation. Wasn’t sure I could fit a convincing spinning shell in just 8 pixels wide, but this feels pretty good to me.

Also, changing width introduces more complications with altering the collision box. Shell mode, is going to be an important part of our traversal mechanics.

Pixel art upright turtle running and spinning shell animations playing side-by-side in front of a scrolling backdrop of mountains and trees.

OffTheBooks, to gamedev
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Also over the weekend, tweaked the sprite work. After playing with a ton of palettes, and toggling pixels to smooth out our three frame run cycle, pretty happy with the results. Gave our heroine a hair (head?) bow for good measure.

She has a working name, but it might give away some mechanics. Saving a reveal for when those have been tested out a bit.

video/mp4

OffTheBooks, to gamedev
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Spent time this weekend wrapping up the edge cases around platform collision. Now our hero can collide with blocks on all sides, walk off edges, and jump through platforms.

video/mp4

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