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dougbinks, to gamedev
@dougbinks@mastodon.gamedev.place avatar

Another Interesting But Wrong bloom filter in Avoyd Voxel Editor.

juulcat,
@juulcat@mastodon.gamedev.place avatar

@dougbinks I'd love it if you made it a feature 😄

juulcat, to random
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar
juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar

Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in beta 0.21.0.871 https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.

Note that you can always adjust the water transparency yourself, instructions in the FAQ: https://www.avoyd.com/faq.html#transparency

juulcat, to graphics
@juulcat@mastodon.gamedev.place avatar

We've released a beta of Avoyd which improves GPU rendering performance using wavefront path tracing.

On our AMD 7900 XTX (many thanks to AMD for providing system to test on) we get up to 2x performance improvements.

Download Avoyd 0.21.0.856 Beta: https://www.enkisoftware.com/products

juulcat,
@juulcat@mastodon.gamedev.place avatar

We published 3 betas of Avoyd today, making rendering even faster.
Also fixed importing clouds from .vox (MagicaVoxel)

juulcat,
@juulcat@mastodon.gamedev.place avatar

0.21.0.868 BETA

  • improves the GPU rendering speed
  • fixes the albedo and normals output
  • improves the render UI (wip)
  • fixes .vox cloud materials import

https://www.enkisoftware.com/products

glassbottommeg, (edited ) to art
@glassbottommeg@peoplemaking.games avatar

Got a / / kinda question:

Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.

Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)

It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!

18+ juulcat,
@juulcat@mastodon.gamedev.place avatar

@glassbottommeg Voxel art?

juulcat, to random
@juulcat@mastodon.gamedev.place avatar

@aras sorry to ping you out of the blue, but would it be possible to increase the character limit on posts?
Thanks for running this instance!

juulcat,
@juulcat@mastodon.gamedev.place avatar

@aras ok, thank you

18+ juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Free IPad Smart Keyboard, possibly glitchy, giveaway (UK shipping only)

A friend recently replaced their iPad keyboard (UK). We suspect it was malfunctioning due to the connectors on their iPad being damaged but we can't confirm that's why it's glitching. Since it costs quite a lot new and may still work, we thought we'd offer it up for free.

1/2

18+ juulcat,
@juulcat@mastodon.gamedev.place avatar

Note the edges are slightly frayed, the connector pins are a bit tarnished and it's possible the interior metal ribbons are worn. However it may just work, and it can be repaired if you're skilled.

If anyone wants to try it out or have it for spare parts, give me a shout. We'll pay for economy shipping to the UK.

2/2

Reference new: https://www.apple.com/uk/shop/product/MX3L2B/A/smart-keyboard-for-ipad-9th-generation-british-english

ocornut, to random
@ocornut@mastodon.gamedev.place avatar

@juulcat @dougbinks While stumbling on a dear imgui in-game credits I alsosaw your names in Avatar: Frontiers of Pandora https://www.mobygames.com/person/863840/juliette-foucaut/

juulcat,
@juulcat@mastodon.gamedev.place avatar

@dougbinks @ocornut oh wow!!! 😃 thank you for the credits on Wonder Boy: The Dragon's Trap too!

juulcat, to Skyrim
@juulcat@mastodon.gamedev.place avatar
juulcat,
@juulcat@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Fixing our devlog posts after I updated markdown2 and pygments. The new code highlighting makes them much more readable.
https://www.enkisoftware.com/devlogpost-20171031-1-Speeding-up-Runtime-Compiled-C++-compile-times-in-MSVC-with-d2cgsummary

juulcat,
@juulcat@mastodon.gamedev.place avatar
juulcat, to random
@juulcat@mastodon.gamedev.place avatar

Atmopshere tests: atmosphere volumetric shadows in

juulcat,
@juulcat@mastodon.gamedev.place avatar

A closer look

juulcat,
@juulcat@mastodon.gamedev.place avatar

A view from the other side with more atmosphere volumetric shadows

juulcat,
@juulcat@mastodon.gamedev.place avatar

Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The metallic reflections show well with these settings.

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