Playing with the water transparency revealed a bug in the CPU rendering of surfaces inside transparent materials.
Fixed in #Avoyd beta 0.21.0.871 https://www.enkisoftware.com/products
Thanks everyone for your feedback. Most answers congregated around an Absorption Length = 8 so we'll change the default Minecraft water and flowing_water to that in the next full release of Avoyd.
Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.
Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)
It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!
A friend recently replaced their iPad keyboard (UK). We suspect it was malfunctioning due to the connectors on their iPad being damaged but we can't confirm that's why it's glitching. Since it costs quite a lot new and may still work, we thought we'd offer it up for free.
Note the edges are slightly frayed, the connector pins are a bit tarnished and it's possible the interior metal ribbons are worn. However it may just work, and it can be repaired if you're skilled.
If anyone wants to try it out or have it for spare parts, give me a shout. We'll pay for economy shipping to the UK.
Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The #spaceship metallic reflections show well with these settings. #Avoyd#Voxel#Render