@reidrac@social.sdf.org
@reidrac@social.sdf.org avatar

reidrac

@reidrac@social.sdf.org

FOSS person. #Gamedev for the #ZXSpectrum, #Amstrad CPC, #Commodore64, #MSX and other shiny things (PC and #DOS!).

Also #Scala, #C, #Python and #haskell, and some (retro) gaming.

Not made of actual Lego.

Toots have TTL.

Was reidrac@mastodon.sdf.org.

#nobot #nobots #noindex

This profile is from a federated server and may be incomplete. Browse more on the original instance.

reidrac, to usenet
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Well, thank you!

"Starting on February 22, 2024, you can no longer use Google Groups (at groups.google.com) to post content to Usenet groups, subscribe to Usenet groups, or view new Usenet content. You can continue to view and search for historical Usenet content posted before February 22, 2024 on Google Groups."

https://support.google.com/groups/answer/11036538

reidrac, to gamedev
@reidrac@social.sdf.org avatar

So the hardware double buffer is great to update the screen, but setting it up needs time because basically you need to draw the background scene twice (or once and copy). That takes longer that only drawing the changes in your back buffer and copying those bits to the screen.

So I'm trying ideas. Like treating each screen like an scene and do a fade-out/fade-in.

It doesn't look bad, but it means I shouldn't encourage quick screen changes via level design.

The player character moves from one screen to another a couple of times, showing the transition effect fading out the screen to black when leaving the first screen and fading in from black to the screen colors in the new screen. The Amstrad CPC is palette based (16 from a fixed set of 27). The fade is made with two intermediate steps.

amoroso, (edited ) to retrocomputing
@amoroso@fosstodon.org avatar

I found a great winter holidays reading. The book "Write Your Own Retro Compiler" by Nils Holm, which has just been published, describes the development of a self-hosting compiler that targets the Z80 on CP/M.

https://t3x.org/t3x/0/book.html

reidrac,
@reidrac@social.sdf.org avatar

@phf @amoroso not the first time I see this book, I'm tempted, but the paper version is paperback in Lulu; over 300 pages means it may self-destruct after reading it once 😅

May get the PDF. Nice Christmas present to me!

reidrac,
@reidrac@social.sdf.org avatar

@amoroso @phf for technical books I prefer paper!

The PDF may be OK for quick reference, but I don't like reading on the screen and the ebook readers are too small for this type of book.

root42, to accessibility
@root42@chaos.social avatar

Icecubes now has a function to autogenerate picture descriptions. Not perfect but better than nothing.

reidrac,
@reidrac@social.sdf.org avatar

@root42 I guess what everybody is wondering now is if you have used Icecubes' function to autogenerate the picture description on the picture showing Icecubes' function autogenerating the picture description.

reidrac, to random
@reidrac@social.sdf.org avatar

Oh, I missed this! The ACE CPC emulator it is said to be very accurate, but it was only available for MorphOs and Haiku.

Now it is also available for Linux, Windows and Mac: http://www.roudoudou.com/ACE-DL/

It doesn't looks like is open source, yet.

reidrac, to random
@reidrac@social.sdf.org avatar

Got 3 months free of Amazon Music, and it is as bad as it was the last time I got it for free. Or perhaps a bit worse, but is just consequence of the "shuffle only" mode of Amazon Prime Music (or whatever is called what you get with Prime).

Honestly, I can't understand why someone would pay for it 😮

damieng, (edited ) to 8bit
@damieng@mastodon.social avatar

8x8 Font Advent Calendar 2023 Day 3

Coded Entry

The blobs on fonts were to allow optical or magnetic ink readers to quickly scan documents - many over a certain age will remember them from the bottom of cheques.

Like pixels themselves these blobs became a style feature and so here is a fresh new font to use in your games that just throws them around with wild abandon.

https://download.damieng.com/fonts/zx-origins/Coded+Entry.zip

reidrac,
@reidrac@social.sdf.org avatar
reidrac, to random
@reidrac@social.sdf.org avatar

OK, so this is the test screen using meta-tiles.

It supports any size of meta-tiles, that can overlap taking into account they are drawn from top-left and two tiles can't be in the same 8x8 cell (makes sense).

The level design with tiled is nice, not difficult to do because my script generates the tiles and an external tilest (a .tsj file), all based on an input JSON file. Then the map is processed automatically into binary data. 1/2

reidrac, to random
@reidrac@social.sdf.org avatar

Can't discount my games on Cyber Monday because they are all free!

Go and get them all 😂

https://www.usebox.net/jjm/

reidrac, to random
@reidrac@social.sdf.org avatar

GoG tempting me again, even if don't play games 😅

Transistor 80% off. That's like £3 🤔

reidrac,
@reidrac@social.sdf.org avatar

@SirTapTap I'm going to get it. If it doesn't melt my CPU like Pyre, I may play it too 😂

reidrac,
@reidrac@social.sdf.org avatar

@Carnivius @SirTapTap that sounds cool, specially being Transistor!

reidrac, to zxspectrum
@reidrac@social.sdf.org avatar

This is a good long play of Brick Rick: Graveyard Shift for the

https://www.youtube.com/watch?v=qjV33au197w

(It doesn't mention save-states or rollback, and you never know; but nicely played nevertheless)

reidrac, to gamedev
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ratking, to gamedev
@ratking@mstdn.io avatar

What's the IRC channel to be for people?

reidrac,
@reidrac@social.sdf.org avatar

@ratking there's one gamedev in libera that is popular. There's ludumdare on afternet.

If you find any other, please share!

nivrig, to random
@nivrig@mastodon.social avatar

GameMaker going free for non-commercial use, and otherwise ditching subscriptions for a one-time license fee unless you're targetting consoles. Nice!

https://gamemaker.io/en/blog/gamemaker-free-platforms

reidrac,
@reidrac@social.sdf.org avatar

@nivrig definitely if you are into GM.

I've been fiddling with Godot 4 for 3D and... oh, yes. I like it.

craiggrannell, to random
@craiggrannell@mastodon.social avatar

I really wish sites would stop with this ‘x hours, y days, z months’ rubbish. Put the bloody date on content and social posts. At least have it there as an option, next to supposedly ‘helpful’ human markers.

reidrac,
@reidrac@social.sdf.org avatar

@craiggrannell sometimes, if you are lucky, hovering with the mouse shows the actual date/time.

Unless is on mobile or an app, then they may not care.

reidrac,
@reidrac@social.sdf.org avatar

@craiggrannell I'm not saying I agree; it is bad UX generally.

Just mentioning a workaround.

reidrac, to gamedev
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reidrac, to random
@reidrac@social.sdf.org avatar

@vga256 hey! Just to say that I found your podcast and I love it! Thank you! 🥰

reidrac,
@reidrac@social.sdf.org avatar

@vga256 I'm not used to single host podcasts but you do a gerat job! Nice voice, good diction, and interesting 👍

reidrac, to random
@reidrac@social.sdf.org avatar

Love it when people still discover my older-ish games!

https://www.youtube.com/watch?v=9hH9NsvZ0D0

reidrac, to random
@reidrac@social.sdf.org avatar

My favourite think about IRC is that I tend to make typos, making my writing totally confusing and unreadable, and then I provide the key on the next message.

*thing

😂

codinghorror, to random

I have found it, the most passive aggressive sign in the world

reidrac,
@reidrac@social.sdf.org avatar

@codinghorror I don't know, really. We have a sign of "no junk mail" in our inbox, yet we get junk mail.

My 6yo said that perhaps we should add another sign saying "have you read the sign?".

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