@spinning_bird@mstdn.games
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spinning_bird

@spinning_bird@mstdn.games

wanna talk about videogames?

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spinning_bird, to random
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Playing it makes me feel so bad when enemies fall on the ground and try to get up again, and I have to shoot them while they're helpless on the ground. (Can't force them to surrender, unfortunately.) Same for when I'm in the mech and they scramble to get away.

Even after years of killing pixel soldiers, I still sometimes feel bad for them. Hmm...

spinning_bird, to random
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I was going through some old files the other day and rediscovered a peculiar video that I thought had been lost. Now I can’t for the life of me find it again and starting to seriously believe my mind made something up?!

spinning_bird, to Steamdeck
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When playing a shooter on with trackpad, I saw a suggestion to use the left trigger for firing.
It makes a lot of sense, not only considering the SDs size and the strain it puts on thumb + index finger to have to stretch so far, but also in regards to precise movement of the thumb.

It makes me wonder why not all games have the trigger on the left. Seems like there could be merit even when aiming with the stick. (At which I'm awful anyhow.)

spinning_bird, to random
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I wish there was something like a dating app, except for everything besides romantic stuff. For example finding people for hobbies, or just to see a movie together.

Couldn't this work?

spinning_bird, to random
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Oof, Blood Fresh Supply is soo difficult, I can't get past the 2nd stage!

Cultists may take out ~50% of my HP the second they come into view. 😱
No ammo + hordes of axe-zombies means I get impatient and get hurt when I have to take them out with the pitchfork.

Level 1 has 11 secrets, but I've found only 5 so far.
1-2 seconds within the FOV of a cultist or two can totally end an attempt. ( ˙-˙ )

spinning_bird, to random
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When a guy claims he’s "too nice to find a girlfriend" … yellow flag or red flag?

spinning_bird, to SonicTheHedgehog
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So, the Mario movie had a simple story, but nice visuals and fun setpieces.

Detective Pikachu had solid characters and story, probably because it wasn't too stringent with the pokemon formula.

But Sonic?
Script full of clichees, but also visually not interesting / fun, no internal logic etc.
As if the inital "ugly sonic" design already betrayed the bad taste of the movie's producers.

Is "Sonic is fast" all there is to it? At least Jim Carrey's Eggman performance was fun.

spinning_bird, to random
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"If you spend your time playing games, why not play an NFT game instead?" is what a friend said to me.

That's hard to swallow.

She suggested an Animal Crossing clone (2 star rating on app store).
We could water each other's plants (and maybe watch commercials together?)

I'm sure, whatever appeal there is to Animal Crossing—it's not in "that" game.

But I'm still shocked by the statement. I know, playing games is wasting time (or is it?), but ... but but but...

spinning_bird, to random
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This seems a bit excessive

spinning_bird, to random
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Early in Deedlit in Wonder Labyrinth you get a flight power-up.
I discovered how gamebreaking it is during Karla's boss fight. Sadly, I forgot to take screenshots of Deedlit hovering over her head for large portions of the fight, while Karla wastes magic on thin air.
So I drew a re-enactment.

The game is great controls and graphics wise, and Deedlit has a lot of fun (if overpowered) abilities. Just the level design and many enemies are a bit basic and repetitive

GIF animation of Deedlit flying above Karla and bonking her on the head with a sword

spinning_bird, to Sleeping
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Lucid dreaming is... not that great after all.

Computer screen: "No internet"

spinning_bird, to tetris
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People say playing #Tetris makes you see falling blocks afterwards, but #VampireSurvivors made me see blue and green gems when I closed my eyes

spinning_bird, to random
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Started playing again, it's been a while.
The early Fallouts are wonderful in that they give you a lot of options playing pacifist, but I watered it down to "totally unfit for combat".
(More thoughts on character setup in the alt-texts)

I'll try to limit save/load, so I'll have to be very careful with combat encounters, since when a companion dies I prohibited myself from reloading.

Failing a steal check makes the entire area hostile; still thinking about how to deal with that...

Stats for the main character Momo at Lvl2. Most combat stats are extremely low, but Int and Charisma are maxed. Agility helps with running away / not getting hit, and perception, while useful for shooting, is also generally helpful iirc. There are two NPCs that teach some unarmed combat in the early areas, so that's at 50%. I put the Skill Points from the first level up into Lockpicking, but still can't open some of the doors in the first town.

spinning_bird, to random
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What if point and click games were instead called "Pick 'em up"?

Like shoot 'em up or beat 'em up, but since you often collect so many items...? The idea sprang into my head when I woke up in the middle of last night.

No? ... ok, maybe not.

spinning_bird, to random
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As a kid my nightmares where the usual stuff about monsters and so on.
As an adult it's mostly "Computer is infected with tons of malware". I wonder what Sigmund Freud would have said about that.

spinning_bird, to retrogaming
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I wonder , is the enjoyment of a game always colored by when it was released?
For example, I played some Portopia Serial Murder Case, a game originally from '83 and it was interesting to see the roots of the genre.
So I'm enjoying it. But is that really for the games own merits, or is it due to it's historical significance? I feel like if I found the exact same game as a free indie title, I wouldn't bother with it... which makes me feel a bit hypocritical to enjoy it.

spinning_bird, to random
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One of my point & click plot ideas is about the staff of a company who unwittingly get involved in a violent mob conflict.

I tried making a storyboard for a possible opening, to get a better idea of the characters. Guess it turned into more of a comic, after all.

It's a single, very tall image. Let's see if this'll work..? Please tell me if you have trouble viewing it, then I'll chop it up and repost it as several smaller pages.

#pointandclick #ConceptArt #comic #storyboard

spinning_bird, to gamedev
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Some footage of a prototype I've been chipping away at. I implemented walking, looking at things and basic interaction.

Mainly throwing things together to see how it looks and if I can get away with a 3-frame walk cycle.

Background is more or less placeholder. The way the perspective doesn't match between character and environment gives me pain. You'd think 2D point & click games would all have that problem, but I never find it so glaring in games like The Dig etc.

Some footage of a prototype point n click game, a character walking around a room, looking at stuff and opening the veranda door

spinning_bird, to art
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She'd be the stage boss in some kind of MegaMan-esque game, swinging around the ball while you have to dodge it and memorize the patterns.

Perhaps the pose is a bit oversexualized?

spinning_bird, to random
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a few pencil
also a bit I guess?

The worm's body is filled mostly by its tongue, so when it attacks (with the tongue, of course) the body goes flat like a balloon.

spinning_bird, to random
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Played some on that physical table you might have seen: http://kck.st/2mnPIcm

A fun idea, but the controls are sluggish as hell. Rotating the handle hardly moves your paddle, unless you give it a good spin. But if you do, there's some delay to come to a halt. Very difficult and frustrating. Hmm, perhaps with a lot more practice?

After at most 2-3 bounces, one player scored. So the match was over very quickly. And then the winner doesn't even get to keep playing on the same coin… ( ̄^ ̄)

spinning_bird, to gamedev
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A few clips from a game jam project, where I attempted to recreate the Itano circus, or "missile mircus" in a spaceship game.

Basically, these are a bunch of intentionally wonky homing missiles with trails, so visually it sometimes comes close to the barrages of missiles we see in anime like Macross. (i.e. 90% of the shots don't hit but explode next to their target)

The controls were really horrible though.

Some spaceships flying around and fighting in space, firing lasers and salvos of "homing" missiles that fly about in chaotic arcs before exploding

spinning_bird, to turrican
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Watched Bride of Re-Animator yesterday, and recognized an old acquaintance. The movie came out a year or so earlier than the game. (1990 and 1991)

Seems like Herbert West in this movie likes sticking random body parts together and animating them for fun. He does it a lot.

eyeball walking on fingers from bride of re-animator

spinning_bird, to random
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Anyone else get this "virtuous procrastination"? You ought to do something but don't want to, but slacking off makes you feel bad... so you stall by doing "useful" stuff like cleaning the house as a way to procrastinate while not feeling too bad about it. :blobfoxgoogly:

spinning_bird, to animation
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This was the first animation I made, around 2017. I was creating a platformer kind of game. The final sprite became much smaller of course, but I recently rediscovered some of the original sized files.

She can use the umbrella to float in mid-air (think Mario's cape) and it also conceals a blade to attack iaido style.

running girl - outlines
running girl - colored

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