@spinning_bird@mstdn.games
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spinning_bird

@spinning_bird@mstdn.games

wanna talk about videogames?

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spinning_bird, to music
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A lot of people's relationship with music (or anything else) is like this

spinning_bird, to turrican
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Watched Bride of Re-Animator yesterday, and recognized an old acquaintance. The movie came out a year or so earlier than the game. (1990 and 1991)

Seems like Herbert West in this movie likes sticking random body parts together and animating them for fun. He does it a lot.

eyeball walking on fingers from bride of re-animator

spinning_bird, to random
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One of my point & click plot ideas is about the staff of a company who unwittingly get involved in a violent mob conflict.

I tried making a storyboard for a possible opening, to get a better idea of the characters. Guess it turned into more of a comic, after all.

It's a single, very tall image. Let's see if this'll work..? Please tell me if you have trouble viewing it, then I'll chop it up and repost it as several smaller pages.

#pointandclick #ConceptArt #comic #storyboard

spinning_bird, to mastodon
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Made a simple tool that allows splitting longer posts into chunks of 500 chars while also numbering them, like [1/3] and so on:
https://spinning-bird.github.io/text-split/

It might be helpful if you can't keep within 500 characters but don't want the hassle of splitting it manually.

Perhaps I missed something obvious, but I couldn't find a website that did this.
If you find any bugs, fix them and open a pull request...
j/k tell me if you do, or if you have some improvement ideas

spinning_bird, to random
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So, both text adventures (Zork etc) and CRPGs (Ultima, Wizardry etc) came around late 70s early 80s.
But I've never seen a hybrid of the two. I mean an Infocom style puzzle/adventure game, but with combat, items etc.
Or a dungeon crawler with the flavorful exploration and puzzles of a text adventure.

It seems like a good fit, and closer to P&P than the pure hack & slays of the time. So why wasn't this ever a thing?

spinning_bird, to tetris
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People say playing #Tetris makes you see falling blocks afterwards, but #VampireSurvivors made me see blue and green gems when I closed my eyes

spinning_bird, to random
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Oof, Blood Fresh Supply is soo difficult, I can't get past the 2nd stage!

Cultists may take out ~50% of my HP the second they come into view. 😱
No ammo + hordes of axe-zombies means I get impatient and get hurt when I have to take them out with the pitchfork.

Level 1 has 11 secrets, but I've found only 5 so far.
1-2 seconds within the FOV of a cultist or two can totally end an attempt. ( ˙-˙ )

spinning_bird, to templeofelementalevil
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As a kid I was fascinated with games like Indy & The Fate of Atlantis, because it was more than "kill or be killed". There was exploration, experimentation, you could talk to people and things made "sense", or at least reflected the real world to a degree that other games didn't.

I wonder what would have happened if the genre hadn't mostly died, but evolved. Probably away from puzzles, towards more interactivity or style stuff? Or more games like ?

spinning_bird, to programming
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Point & click adventures and programming are alike in that when something won't work, or you get stuck, 99% of the time you're just overlooking some tiny detail.

spinning_bird, to animation
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This was the first animation I made, around 2017. I was creating a platformer kind of game. The final sprite became much smaller of course, but I recently rediscovered some of the original sized files.

She can use the umbrella to float in mid-air (think Mario's cape) and it also conceals a blade to attack iaido style.

#animation #umbrella

running girl - outlines
running girl - colored

spinning_bird, to random
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Playing it makes me feel so bad when enemies fall on the ground and try to get up again, and I have to shoot them while they're helpless on the ground. (Can't force them to surrender, unfortunately.) Same for when I'm in the mech and they scramble to get away.

Even after years of killing pixel soldiers, I still sometimes feel bad for them. Hmm...

spinning_bird, to gamedev
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A few clips from a game jam project, where I attempted to recreate the Itano circus, or "missile mircus" in a spaceship game.

Basically, these are a bunch of intentionally wonky homing missiles with trails, so visually it sometimes comes close to the barrages of missiles we see in anime like Macross. (i.e. 90% of the shots don't hit but explode next to their target)

The controls were really horrible though.

#gameJam #itano #spaceship #gameDev #macross #missilecircus #itanoCircus

Some spaceships flying around and fighting in space, firing lasers and salvos of "homing" missiles that fly about in chaotic arcs before exploding

spinning_bird, to random
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Early in Deedlit in Wonder Labyrinth you get a flight power-up.
I discovered how gamebreaking it is during Karla's boss fight. Sadly, I forgot to take screenshots of Deedlit hovering over her head for large portions of the fight, while Karla wastes magic on thin air.
So I drew a re-enactment.

The game is great controls and graphics wise, and Deedlit has a lot of fun (if overpowered) abilities. Just the level design and many enemies are a bit basic and repetitive

GIF animation of Deedlit flying above Karla and bonking her on the head with a sword

spinning_bird, to Sleeping
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Lucid dreaming is... not that great after all.

Computer screen: "No internet"

spinning_bird, to random
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I tried playing Fran Bow, but quit after several hours due to how the inner monologue of Fran, a supposed 10 year old, keeps sounding like it's from a book for 3-4 year olds.

Perhaps an attempt at making her appear naive and endearing, but it feels like the writers took a very patronizing approach to portraying a kid of that age.

Ironically, adults in chapter 1 are platitudinously evil and condescending towards the children.

spinning_bird, to random
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Really playing Super Metroid for the first time, I'm surprised at how good it is. It doesn't feel like a 30 year old game.

It manages to guide the player so well through level design, but still always requires and rewards thorough exploration.

So you have to really engage with the world, and that in turn makes the atmosphere so much stronger. (+ the awesome music)

Such good design, it must have been mind-blowing for people who played it back in 94

spinning_bird, to random
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As a kid my nightmares where the usual stuff about monsters and so on.
As an adult it's mostly "Computer is infected with tons of malware". I wonder what Sigmund Freud would have said about that.

spinning_bird, to Cat
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Perhaps a bit of a strange contribution but…
the way they’re eagerly brandishing the hammer and drill makes me worried for the sleeping (?) cat 😳

spinning_bird, to retrogaming
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I wonder , is the enjoyment of a game always colored by when it was released?
For example, I played some Portopia Serial Murder Case, a game originally from '83 and it was interesting to see the roots of the genre.
So I'm enjoying it. But is that really for the games own merits, or is it due to it's historical significance? I feel like if I found the exact same game as a free indie title, I wouldn't bother with it... which makes me feel a bit hypocritical to enjoy it.

spinning_bird, to art
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She'd be the stage boss in some kind of MegaMan-esque game, swinging around the ball while you have to dodge it and memorize the patterns.

Perhaps the pose is a bit oversexualized?

spinning_bird, to gamedev
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Some footage of a prototype I've been chipping away at. I implemented walking, looking at things and basic interaction.

Mainly throwing things together to see how it looks and if I can get away with a 3-frame walk cycle.

Background is more or less placeholder. The way the perspective doesn't match between character and environment gives me pain. You'd think 2D point & click games would all have that problem, but I never find it so glaring in games like The Dig etc.

Some footage of a prototype point n click game, a character walking around a room, looking at stuff and opening the veranda door

spinning_bird, to random
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Speaking of , I've been experimenting a lot with creating backgrounds.
I was trying to find a way to create detailed BGs in a reasonable amount of time (i.e. not spend 5h+ painting and end up not liking it anyways).
Made in Blender and edited a bit afterwards, but it still has the sterile look of a render image, which isn't what I want.

It's so hard to keep things stylistically consistent, between BGs as well as characters. So I always end up getting stuck on the backgrounds...

spinning_bird, to random
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This seems a bit excessive

spinning_bird, to ascii
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Originally made this as a fanart for Dungeon Crawl Stone Soup, and the version below got used as a loading screen, which I'm very happy about.

the searing ray hits the gnoll!
you kill the gnoll!

It's quite a fast paced game, once you get into it. Start scorching gnolls today!

spinning_bird, to random
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I wish there was something like a dating app, except for everything besides romantic stuff. For example finding people for hobbies, or just to see a movie together.

Couldn't this work?

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