Godot

MIfoodie,
@MIfoodie@vivaldi.net avatar

What if made a book (I’m thinking of something for beginners like an official guide) as a fundraiser.

krazyjakee,
@krazyjakee@mastodon.gamedev.place avatar

If anyone wants to watch a superb 10 minute breakdown of what 4.3 is bringing, I highly recommend this video by SaaS https://youtu.be/R-oJzCGFnak - some codebase refactoring likely but also worth it

Yatch,

Collaborated with Siberiano (https://www.instagram.com/siberian0/) for the BigMode Game Jam. Check out our dice rolling baseball card game, Monster Mode Baseball!
https://yatchstudios.itch.io/monster-mode-baseball

#indiedev #IndieGameDev #Godot #baseballcards #baseball #Goblin #BIGMODEjam2023

MIfoodie,
@MIfoodie@vivaldi.net avatar

For my future project I’ve decided for it to be story based in a style similar to Star Wars Squadrons where you switch sides after each mission.

I don’t like the idea of using other people’s ideas but I must learn that in creative work you HAVE to use other people’s ideas.

(Btw I’m using this account as a sort of notepad because when I post publicly I feel more “committed” to what I write notes on)

KaizarNike,
@KaizarNike@mastodon.gamedev.place avatar

Converting my project to . I don't know why my roguelike comes bundled with a media player, but it gives an opportunity for gameplay if I can wing it.

Font by Somepx.

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

The may be getting a new Global Illumination system. HDDAGI would be a drop in replacement for the (new!) SDFGI GI solution, that's harder, better, faster, stronger.
https://gamefromscratch.com/godot-new-global-illumination-system-hddagi/

philipdrobar,
@philipdrobar@peoplemaking.games avatar

Today I was able to squash some bugs on COGITO, my first person immersive sim template. Thinking of opening it up to the public soon to get feedback. What do you all think?

Here's a quick vid of me testing it with gamepad.

First person prototype game footage. Player walks up to a crate and carries it to a wall. Then they jump on the crate to jump over the wall. They pick up a potion and open their inventory to use it. Then jump from a pedestal over another wall.

dbat,
@dbat@mastodon.gamedev.place avatar

Is there a way to count the number of "lines" in a string?

I can do count("\n") - but am not sure if this works cross-platform...🦇

aenderlara,
@aenderlara@mastodon.social avatar

Render test

beanjbunny,
@beanjbunny@nerdculture.de avatar

I’m actively suffering trying to get everything in proportion but I’m also not missing Screenshot Saturday!

gnulinux, German
@gnulinux@social.anoxinon.de avatar

Ephraims Wochenrückblick: KW49, 2023

Geschehnisse in der FLOSS Welt aus KW 49

https://gnulinux.ch/ephraims-wochenrueckblick-kw49-2023

gileri, (edited ) French
@gileri@mastodon.xyz avatar

developers got a minimal port of their game running in a weekend, following the snafu.

https://twitter.com/unormal/status/1703163364229161236

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

The foundation have just announced a key new partnership. Joining forces with Google and The Forge to improve Vulkan mobile rendering.
https://gamefromscratch.com/godot-google-and-the-forge-partner-to-improve-vulkan-support/

gamingonlinux,
@gamingonlinux@mastodon.social avatar
mblayman,
@mblayman@mastodon.social avatar

🎮 Why program a game with ? With this introductory video, I showed how Godot fits into the game engine landscape and compared it to other open source options. https://www.youtube.com/watch?v=4o63V0AdrHk

krazyjakee,
@krazyjakee@mastodon.gamedev.place avatar

Nasty SDFGI reflection precision when the camera moves means I can't use reflections in my game, even in 4.2

video/mp4

Nouvanity,
@Nouvanity@fosstodon.org avatar

Spent the past day experimenting with godot 4 and ended up making a character with:

sprint + stamina + crouch
a food meter with working "food", no model yet
sleep meter with working bed (I broke the sleep setting for the video)
working flashlight with batteries (can be recharge with a battery pickup)

It's pretty fun to learn, hopefully this game actually comes together (its going to be a horror game/ simulator about working as a lighthouse keeper)

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

Ho, ho, ho, it's time for Godot!

Godot 4.2 that is. An early XMas present, 4.2 was just released. We go hands-on with a dozen of the best new features in this release.
https://gamefromscratch.com/godot-game-engine-4-2-released/

krazyjakee,
@krazyjakee@mastodon.gamedev.place avatar

Nope. I'm done with SDFGI. It just doesn't work with consistent, formal shapes or low poly in its current state. Experimenting with no effects and toon shading seems to work better.

governa,
@governa@fosstodon.org avatar

4.2 Released: Taking The Open-Source Game Engine Up a Notch

https://news.itsfoss.com/godot-4-2/

beanjbunny,
@beanjbunny@nerdculture.de avatar

This took forever BUT it's working and once I clean it up some you can go on and look forward to a tutorial

video/mp4

Gustodon,
@Gustodon@mas.to avatar

Does anyone know a relatively easy method for converting .SB files into something glossier? Is there a path for that with or ? I thought we'd be going from Scratch to Snap to Python, but the first step is changing the games so significantly that it feels like it's a reduction instead of an enhancement.

Thanks.

mcoorlim,

On the subject of a patreon supporting small monthly games, I'm torn between interactive fiction - possibly serial - and a variety of arcade-style games in .

I'm a writer by nature but I feel a variety with narrative elements makes for better portfolio pieces.

And I question whether an ink or twine (or Inform or TADS) centric patreon will find sufficient support.

phryk,
@phryk@mastodon.social avatar

Finally looked into the shader system of and… I can actually find stuff in the docs. 👌

And my brain seems to have gotten better at thinking about this stuff since I last tried getting into shaders with raw OpenGL, too. Such amaze, many wow.

A heavily subdivided plane mesh morphing around ominously.

MIfoodie,
@MIfoodie@vivaldi.net avatar

I have a super strong urge to learn C++ so I can contribute to . Like it would be so nice if I could fix the problems I have myself instead of just submitting a feature request or something that probably no one would look at.

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