cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

You can find all of my DOS games on Itch. If you want to support me, Itch gives the opportunity for a donation with each download. You can of course download the games for free, too. You can visit my Itch page at https://cyningstan.itch.io/

sonneveld, to Twitch
@sonneveld@mastodon.social avatar

Normality is a colourful first person adventure game, that had different voices for the UK and US releases! I'm going to check out the UK release for now. Also! More Furious Furries!! Streaming now! https://twitch.tv/sonneveld

dec_hl, to VintageOSes
@dec_hl@mastodon.social avatar

I just released v0.0.2 of , a enabled for (source and binaries)

https://github.com/SuperIlu/httpDOS

I updated from 2.28.3 to 2.28.8. This release is untested as I'm on vacation and a lazy bum 😂

felsqualle, to retrocomputing
@felsqualle@manitu.social avatar

If you ever saw a pixel-perfect screenshot from a virtual machine running MS-DOS in the default VGA text mode, you probably noticed that it looks slightly off.

The characters are too wide, and the whole image seems stretched.

But did you know that what you’re seeing is a perfect representation of the actual image, while your monitor from 1995 was deceiving you? Let’s have a closer look.

https://fabulous.systems/posts/2024/05/adding-aspect-ratio-correction-to-dos-screenshots/

#retrocomputing #msdos #retrogaming

sonneveld, to Twitch
@sonneveld@mastodon.social avatar

Part two of Companions of Xanth! We're starting to believe in magic so that's probably a good thing? Also, lets give Fury of the Furries a final go.. maybe I'll revisit it later as a warmup.... Streaming now! https://twitch.tv/sonneveld

sos, to retrocomputing
@sos@mastodon.gamedev.place avatar

Look at my $8 flea market haul!

#retrocomputing #soundblaster #msdos #dos #dosgaming

alrj, to VintageOSes
@alrj@hostux.social avatar

In rebuilding this 486 computer, I had to make an incredibly difficult decision. And this is something that only I could decide...

Do I install 6.22 in English from genuine original floppy disks?

Or do I install the the French version like I had back in those days, but from downloaded images?

It took me days to make my mind, but in the end I've opted for the French version. Nostalgia won against the urge to use original medias 😄

Faintdreams, to VintageOSes
@Faintdreams@dice.camp avatar

Microsoft releases MS-DOS 4.0 as Open Source Code.. well kinda..?

"Microsoft open-sources infamously weird, RAM-hungry MS-DOS 4.00 release" - Ars technica

https://arstechnica.com/gadgets/2024/04/microsoft-and-ibm-release-source-code-for-one-of-the-weirdest-versions-of-ms-dos/

Killertomato, to VintageOSes
@Killertomato@mastodon.social avatar
metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙚𝙞𝙜𝙝𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32 console, MS-DOS and Windows 3.1.

This is the 𝙣𝙞𝙣𝙩𝙝 in-game tune our composer Ramon Braumuller made.

We wanted the music to be relaxing, as there's time-based pressure to solve the puzzles.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and hashtag.

cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

The second expansion for Barren Planet is Waterworld. Dapra's neighbouring planet Dalen is over 95% covered with water. And at the bottom of these oceans: crystal nodes! Let battle commence! Get it at http://dos.cyningstan.org.uk/downloads/7/barren-planet.

cyningstan,
@cyningstan@mastodon.social avatar

Hoverbugs, the small anti-gravity combat vehicles familiar from earlier campaigns, are present here on Dalen. They can hover over land or shallow water, but are not stable enough to cope with the rolling waves of the deeper ocean.

cyningstan,
@cyningstan@mastodon.social avatar

Air Fighters are another unit brought over from Dapra. They can fly over anything except volcanoes, whose eruptions are too dangerous for airborne traffic to venture near. Air Fighters have a longer attack range than Hoverbugs or Ports.

cyningstan,
@cyningstan@mastodon.social avatar

Destroyers are the smallest sea combat units. They have little firepower and a short range, but are lightly armoured. They can navigate both deep and shallow water, although they can't navigate too close to the sandbanks.

cyningstan,
@cyningstan@mastodon.social avatar

Battleships are the largest ships afloat. They have more power and a longer range than cruisers, and are the best units to have in a sea battle. They are also good for offshore bombardment.

cyningstan,
@cyningstan@mastodon.social avatar

Gun Platforms are static land-based units, useful for defending ports. They're static units, but they have a longer firing range than any other unit in the game, so can keep enemy ships away from your Ports.

cyningstan,
@cyningstan@mastodon.social avatar

As you'd expect for a campaign called "Waterworld", most of the maps are made up of ocean. But there are small areas of land that poke up above the ocean surface, and there is a variety of terrain there.

cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

The eight baronies in The Anarchic Kingdom take the names of eight noble families of medieval England. Take control of one of them at http://dos.cyningstan.org.uk/downloads/64/the-anarchic-kingdom

cyningstan,
@cyningstan@mastodon.social avatar

The terrain on the horizon in The Anarchic Kingdom is purely decorative, but differs for every barony. So it's easy to visually spot your own barony when paging through the landscapes. http://dos.cyningstan.org.uk/downloads/64/the-anarchic-kingdom

cyningstan,
@cyningstan@mastodon.social avatar

Land in The Anarchic Kingdom is the measure of your success. It also influences how many peasants your barony can support: when you gain land, people move in. Play at http://dos.cyningstan.org.uk/downloads/64/the-anarchic-kingdom

cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

A Team Droid level is made up of a number of different cells, some helpful, some not. The two most basic elements are floors and walls. All droids can travel smoothly over floors. But nothing can pass through (or over) a wall. http://dos.cyningstan.org.uk/downloads/129/team-droid

cyningstan,
@cyningstan@mastodon.social avatar

Turntables, well they turn. If your robot stands on one, it'll turn 90° in the indicated direction. Occasionally this is helpful, but usually it's confusing - especially when you're trying to plan the robot's steps ahead of time. http://dos.cyningstan.org.uk/downloads/129/team-droid

cyningstan,
@cyningstan@mastodon.social avatar

A teleporter will beam your robot to the nearest alternative teleporter. It will do the same for items, too. So in levels with multiple robots, you can use them to pass items around. http://dos.cyningstan.org.uk/downloads/129/team-droid

cyningstan, to VintageOSes
@cyningstan@mastodon.social avatar

Over the coming weeks I'll be describing the various creatures that will cross your path in Ossuary, with occasional tips on how to deal with them. You can download and play Ossuary at http://dos.cyningstan.org.uk/downloads/6/ossuary

cyningstan,
@cyningstan@mastodon.social avatar

Daemons are spirits of the underworld, the strongest monster in the game. Blades bounce off them, so defeat them with scrolls or the magic wand.

cyningstan,
@cyningstan@mastodon.social avatar

The Necromancer is the final enemy in Ossuary. He is the cause of all the chaos you've battled through. If you kill him, then you will keep your gold... and your life! If you want to beat him, check out Ossuary on its web page: http://dos.cyningstan.org.uk/downloads/6/ossuary

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