Finally new update you can download on itch io and Google Play. Wait for you feedback and grades on Google play, itch io and in comment to this post too
Slowly working on Innkeep documentation. Made a visual reputation of the major thematic and stylistic influences. Really happy with the way the theme, narrative and world lore and integrated. #devlog #indiegames
In the new update, spikes will appear from level 15. If you touch these spikes when they are opaque, the level will restart.
But I can't choose 3 second for change spikes or 6 second? What you thinking?
In new update, levels in the "Levels" tab will be available as they are completed, and when you click on the "Play" button, you will continue at the level where you left off.
In Unity there is Script Execution Order settings, I have never used it. Are you?
In the Erra: Exordium, the internal architecture was constantly overgrown with new features and even changed several times. And so at the end of the project, a precedent appeared - to call to initialize the object after everything was loaded and the player object appeared dynamically. Unexpectedly!
It might not be an impressive milestone, but my #retrogaming and #devlog youTube channel just passed 2000 subscribers. That's a big deal to me, and it came basically out of nowhere.
My narrative analysis playthrough videos are really striking a chord with people.
Why do the citizens of your city make the decisions they do, and how does that affect traffic simulation? In today's Feature Highlights, we go over the improved Traffic AI.
Finally I managed to conquer some of the functions of the Nintendo Switch API. I spent many hours just trying...
I've lost count of how many times I've changed a small piece of code and uploaded a build to the switch. Each iteration is a > 5 minute wait to check a 1-line edit
I finally tested the main mechanics of the hero. And since I don't play nintendo, my brain can't adapt my fingers to those little buttons
today for my little #devlog on my Football Manager game in #golang and #fyne I implemented Table and Round screen, also a bit of background fixes and the mechanics to Load the game. https://youtu.be/gycBzAWGfZ8
yet another update #devlog video on my #FootballManager game made with #golang and #fyne
I made loads of UI improvements, like Ordering players in Roster by Position, and Implemented the Match Details view.
finally another update #devlog on my #FootballManager game made with #golang and #fyne
After a few days of working on things that are not really easy to see in a video, I finally managed to showcase the Events triggering and Time simulation.
Now you can simulate time going by and events will trigger News or Emails, which you can action.
I also implemented a custom parser to add links inside the text of a RichTextWidget.
today for the #devlog of my #FootballManager game with #golang and #fyne
I implemented a way to answer emails and so to trigger events (with possibly more emails and news).
This will allow your decisions to influence the game state.
Also decided to redesign a bit the Team Details view leaving a bit more space for Team stats when I will add them.
Traffic AI I Feature Highlights #2 I Cities: Skylines II (www.youtube.com)
Why do the citizens of your city make the decisions they do, and how does that affect traffic simulation? In today's Feature Highlights, we go over the improved Traffic AI.