DawnStarGames, to gamedev

Been doing some research for my game to build my demo/tutorial level when I came across Mont Saint-Michel in Normandy, France. Pretty much the perfect "starter island" for a fantasy setting.

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yumekodevill, to gamedev Russian
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In new update for "In a Trap" I wanna add teleport. For this I found free asset and of course configured as I need. What you thinking about this?

video/mp4

beeoproblem, to devlog
@beeoproblem@mastodon.gamedev.place avatar

Also on the are my plans for the next T-SOL update. TLDR: making the graphics better

https://bird-with-toes.itch.io/t-sol-demo/devlog/568562/plans-for-update-5

beeoproblem, to gamedev
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Normal mapping + Unity 2D Animation devlog now also on T-SOL itch page. Crosspost from cohost but now with a few more informational images.

https://bird-with-toes.itch.io/t-sol-demo/devlog/567940/unity-2d-animation-with-fancy-lighting

Achie7240, to gamedev
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Pico View July issue is out now!

The webzine is back for the 7th month in a row! So many great tips, code, art, and games to check out in this one.

Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=7

Coverart by @sako

concode, to pixelart Korean
@concode@mastodon.gamedev.place avatar
lerg, to gamedev

My devlog about making a cozy game in Godot 4.1 https://youtube.com/watch?v=R3zpWi_xqUs

beeoproblem, to devlog
@beeoproblem@mastodon.gamedev.place avatar

New T-SOL up on cohost. I'll be crossposting to itch (and putting in more pictures) soonish

https://cohost.org/BeeOProblem/post/2209115-unity-2d-animation-w

Innkeep, to gamedev
@Innkeep@mastodon.gamedev.place avatar
yumekodevill, to gamedev Russian
@yumekodevill@mastodon.gamedev.place avatar

Finally new update you can download on itch io and Google Play. Wait for you feedback and grades on Google play, itch io and in comment to this post too

Google Play - https://play.google.com/store/apps/details?id=com.DeVilCorporation.CasualGame

Itchio - https://devillcorporation.itch.io/in-a-trap

Innkeep, to devlog
@Innkeep@mastodon.gamedev.place avatar

Slowly working on Innkeep documentation. Made a visual reputation of the major thematic and stylistic influences. Really happy with the way the theme, narrative and world lore and integrated.

yumekodevill, to gamedev Russian
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In the new update, spikes will appear from level 15. If you touch these spikes when they are opaque, the level will restart.
But I can't choose 3 second for change spikes or 6 second? What you thinking?

video/mp4

yumekodevill, to gamedev Russian
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In new update, levels in the "Levels" tab will be available as they are completed, and when you click on the "Play" button, you will continue at the level where you left off.

video/mp4

yumekodevill, to gamedev Russian
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Finally, I made this smooth transition between parts of level. What you think about this ?

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unexpectedly 📌

In Unity there is Script Execution Order settings, I have never used it. Are you?

In the Erra: Exordium, the internal architecture was constantly overgrown with new features and even changed several times. And so at the end of the project, a precedent appeared - to call to initialize the object after everything was loaded and the player object appeared dynamically. Unexpectedly!

I write new code 👽

video/mp4

yumekodevill, to gamedev Russian
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mcoorlim, to retrogaming
@mcoorlim@mastodon.gamedev.place avatar

It might not be an impressive milestone, but my and youTube channel just passed 2000 subscribers. That's a big deal to me, and it came basically out of nowhere.

My narrative analysis playthrough videos are really striking a chord with people.

https://www.youtube.com/channel/UCPeDM2RA_lyVQmjuR5Aq5ww/

OrangeThief, to devlog
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Finally I managed to conquer some of the functions of the Nintendo Switch API. I spent many hours just trying...

I've lost count of how many times I've changed a small piece of code and uploaded a build to the switch. Each iteration is a > 5 minute wait to check a 1-line edit

I finally tested the main mechanics of the hero. And since I don't play nintendo, my brain can't adapt my fingers to those little buttons

video/mp4

vikkio, to golang

Decided now to work (once again) on my Football manager game, but focussed only on Transfer Market.

This time I am writing it in and and I will be publishing devlogs and screengrabs of the game evolution in here https://www.youtube.com/watch?v=HIdPebJoyY4&list=PLopL-xN0qRWLs4k5AphgANHfbpcNvYT6d

this is the repo:
https://github.com/vikkio88/fd-sim

vikkio,

today for my little on my Football Manager game in and I implemented Table and Round screen, also a bit of background fixes and the mechanics to Load the game.
https://youtu.be/gycBzAWGfZ8

vikkio,

another for my game in and

In the last few days I implemented Stats calculation after a Round is played, and also the Round link to the Match itself.

https://youtu.be/tyZ6oHE6fOw

vikkio,

yet another update #devlog video on my #FootballManager game made with #golang and #fyne
I made loads of UI improvements, like Ordering players in Roster by Position, and Implemented the Match Details view.

happy to see how is progressing

https://youtu.be/2P16yihsNoA

vikkio,

finally another update on my game made with and
After a few days of working on things that are not really easy to see in a video, I finally managed to showcase the Events triggering and Time simulation.

Now you can simulate time going by and events will trigger News or Emails, which you can action.

I also implemented a custom parser to add links inside the text of a RichTextWidget.

Not super happy how it looks but they work :D
https://youtu.be/ohdtI8qYILM

vikkio,

today for the of my game with and
I implemented a way to answer emails and so to trigger events (with possibly more emails and news).

This will allow your decisions to influence the game state.

Also decided to redesign a bit the Team Details view leaving a bit more space for Team stats when I will add them.

https://youtu.be/oKbL3_Wo3ts

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