apicici, to devlog
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nivrig, to amiga
@nivrig@mastodon.social avatar

Amiga Isometric Devlog #4 - Entities, Clipping, and Physics

gemini://s73.girv.in/glog/2024/2024-05-06-amiga-isometric-devlog-04.gmi

🧙🏻

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi game devlog | Unreal Engine 5 📌
I created a draft battery and added a little logic to charge the batteries, the more batteries or the less light, the slower it charges from the solar panel. I really enjoyed the process of creating widgets, I hated doing UI in Unity 🧦

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@maxim I'm assuming you're not even remotely using the built-in cable system/component in Unreal, right?

Took a few swings at making that thing stable and... woof.

maxim,
@maxim@mastodon.gamedev.place avatar

@glassbottommeg I tried to do something similar based on a Cable component before, but I realized that it is difficult or impossible, some parameters cannot be changed dynamically... the Cable component shows itself well for tasks where it is not necessary to change the position or length, more for creating an environment or connecting two points

video/mp4

teahands, to devlog
@teahands@mastodon.gamedev.place avatar

Devlog series slash indie game project recommendation for you.

Rob Lang. Clomper. A co-op game about navigating a giant steampunk ladybird through a desolate hellscape, for some reason.

Devlogs that are sarcastic, relaxing and educational all at the same time. Soothing british tones. And irises.

SO MANY irises.

It's worth a look, that's all I'm saying!

YT: https://www.youtube.com/@roblang
Steam: https://store.steampowered.com/app/2349380/Clomper/

teahands,
@teahands@mastodon.gamedev.place avatar

@Craigp He did not but I'm laying the groundwork :D

Craigp,
@Craigp@mastodon.social avatar

@teahands :toot:

ZwodahS, to gamedev
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This week on

Started working on a small game prototype. Still warming up to it, so it will take a while.

I also went back to my own game - Crop Rotation this week. Really enjoyed it again after not touching it for a few months. One thing led to another, I now have about 15-20 new cards for Crop Rotation from my discord community so I guess I will be testing them over the next few weeks.

Feels good to be back :D

🐘 Follow for weekly dev log post

shellsharks, to devlog
@shellsharks@shellsharks.social avatar

Alright, me creating the "Activity" feed on my site really kicked off a bunch of other things I've wanted to do…

nivrig, to devlog
@nivrig@mastodon.social avatar
Middaparka,
@Middaparka@mastodon.social avatar

@nivrig Hark at you with your fancy domain name. And URL shortener.

And probably some other stuff.

nivrig,
@nivrig@mastodon.social avatar

@Middaparka heh I did use it as a link shortener for a while but not any more. I do use it for email. Wish I’d bought jo.hn when I had the chance though.

wawe, to gamedev
@wawe@mastodon.gamedev.place avatar

I uploaded a new devlog where I talk about how the release of Mushy Score went and what are my plans for the future.

https://youtu.be/uhSmY_hA2K8

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I have created a draft logic for the laser tool. There is no main character yet, so the laser is out of hand. The laser can only be used if the object on the scene has an interface for the laser interaction

Day 27 / Unreal Engine 5 / Sci-Fi Adventure Devlog

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 26 / Sci-Fi Adventure Devlog 🛰️

Playing with animations in Unreal Engine 5. Create simple animation by Sequencer, add new Montage, blend per bone and play montage in Blueprint. Next I want launch laser beam in somewhere from the hand

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 25 / Sci-Fi Adventure / Started doing laser...

Finally I launched Unreal Engine, unfortunately I spent 10 days porting the previous game on the console, its bad to make such a long pauses, lose pace and memory

video/mp4

collegefungames, to devlog
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nivrig, (edited ) to amiga
@nivrig@mastodon.social avatar

This week has mostly been hunting bugs caused by C interrupt handlers and reworking the room build pipeline so it doesn't rebuild everything everywhere all the time. Also important optimisations to the room entry processes - begone 5-10s waits between rooms! Next up is moving objects and isometric sprite sorting I think.

🧙🏻

gemini://s73.girv.in/glog/2024/2024-03-08-amiga-isometric-devlog-02.gmi

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 7. Learned to work with a State machine and animations on Unreal Engine

When you left your body, went away on business in the form of a drone, come back and your body was electrocuted

video/mp4

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