Fencer, to steam Czech
@Fencer@mastodonczech.cz avatar

We have just released the page of our on . If you find it interesting, I would be deeply grateful if you could add it to your . Thank you very much. 😎
https://store.steampowered.com/app/2767990/Whispers_of_Prague_The_Executioners_Last_Cut

russmatney, to godot
@russmatney@mastodon.gamedev.place avatar

Here's a wall of text... at least it's colorized! This is the output of Log.pr(...args), my pretty-printer - in this case, it's logging data when my tests run, showing some heuristics about every puzzle in (while also making sure they all can be solved).

My next will cover the implementation of the pretty-printer, stay tuned for that on Friday!

If you can't wait, it's one static class: https://github.com/russmatney/dothop/blob/1c1cce725a38df3e809c5eb2457a1ea37662bf00/addons/core/Log.gd

russmatney,
@russmatney@mastodon.gamedev.place avatar

Ready a day early, so we're shipping it now! I just published my third : Log, a Pretty Printer

https://youtu.be/5yuEuA6S-Ws

Let me know if there's interest in this as a 'proper' addon! I flip-flop on whether utils like this should be per-project or shared as libraries... I would benefit from DRY-ing up code across my games, but also get annoyed when I can't just change a file in the current project. Any opinions?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

My list of documents for the next game project for now

1️⃣ Game Design Document
2️⃣ craft tables
3️⃣ all objects (for actions, props, etc) tables
4️⃣ locations and environment objects tables
5️⃣ concept art
6️⃣ demo
7️⃣ examples of screens from games and movies
8️⃣ examples assets

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I'm starting to write a game design document for a new game, I'll keep all the details under wraps until the first gameplay, but I'll show the intermediate results in the devlog. So far I can say that it will be 3D, about craft, sci-fi, in a setting similar to Aliens and The Expanse

dalelane, to devlog
@dalelane@mastodon.org.uk avatar

I finished a new feature on this week - adding an option for students to store their own training data, instead of on my servers.

I try and develop the site in the open, so here's another update on the thinking that went behind this feature.

https://dalelane.co.uk/blog/?p=5042

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Preparation of the game stand in WeGame 2021, Ukraine - the last offline event we participated in... I am not in the photo

The disadvantage of such events is people. A lot of people for an introvert to talk about the game and life.

Game on Steam https://store.steampowered.com/app/1224030?utm_source=mastodon

teahands, to devlog
@teahands@mastodon.gamedev.place avatar

Celebrating by actually finally getting on with this devlog after an accidental six week hiatus.

Well done me 😅

mcoorlim, to devlog
@mcoorlim@mastodon.gamedev.place avatar

the dogs can devour one another correctly. Tomorrow I will work on getting them ambulatory.

yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

We are alive, yes 😅. We work on new update for Missile Attack(SpaceMissleCommand). Will add achievements and new mode "Time mode".

image/jpeg
image/jpeg

eccentricstylist, to gamedev
@eccentricstylist@mastodon.gamedev.place avatar
mcoorlim, to devlog
@mcoorlim@mastodon.gamedev.place avatar

Going back to developing a game-a-week until I stumble upon gameplay that inspires me to spend months on a commercial version.

I'll probably create a new YT channel for purposes as my current channel has been taken over by the analytical playthrough videos.

Today I'll set up a Hacknplan board and plan things out, tomorrow I'll start implementation.

teahands, to fediverse
@teahands@mastodon.gamedev.place avatar

Couple weeks ago I posted looking for a suitable instance to host videos.

Thanks to everyone who popped in with a suggestion or an invite to your server!

In the end I've decided to stick with , mostly because I already donate to it and it's been very stable.

Also confirmed content is welcome there! So maybe some other devloggers should join 😉

So you can now follow me at @teahandshq if you want to see my gurning face in your feed from time to time.

thegiddystitcher, to nostupidquestions in Are there any notable content creators that focus on content other than niche tech and US political on Mastodon?
@thegiddystitcher@lemm.ee avatar

Oh are you kidding there’s SO MUCH Warhammer on Mastodon. Check out the local feed of warhammer.social. There’s also wargamers.social but obviously a bit broader in focus.

Even if you just follow there’s a decent amount but then you can add in other tags like , , , , , , , , and damn we have got ourselves a feed going!

I’m sure I read a post on one of the communities here recently that was showing off their entry to a Mastodon-based painting competition as well.

As far as things like gaming go obviously that’s a pretty wide topic and it’s gonna depend what you’re looking for. or for example gets you a lot of news headlines. Specific game tags e.g will get you a mixture of news, streamers, screenshots, memes and of course people aggressively complaining. Or maybe you’re interested in seeing what sorts of games small indie creators are making in which case something like might be of interest.

I know your original post is asking for “notable content creators” which it seems like you’re using to mean “big accounts”. But really if it’s interesting content on a topic you enjoy, the size of the account posting it doesn’t matter.

And naturally since you said you’re open to other “quality content” I do also recommend because we’re surprisingly active and also cool af.

teahands, to devlog
@teahands@mastodon.gamedev.place avatar

View graph for my first little video is an amusingly weird shape, idk what's going on there.

Cheers everyone for the support on it, so far we're on about 30x more than my original view goal lol.

Just gotta find the time to edit together a second one, which is of course the tricky part 🤦‍♀️

yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

We have a little anniversary, Cube Trapped 3D: RTX Puzzle on Google play have 50 download 🥂🎉

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

So. TV done for the night, back to gamedev mode. And I have news!

After a bit of a run-up, and a lot of being tempted to scrap the whole thing and hide, I've officially done the scary thing.

https://www.youtube.com/watch?v=Zq_EG1W3-8E

It's just a short intro video, with all those things you hate like intro sequences and unnecessary exposition👍

Idk why this was so terrifying when I literally already have another YT channel but whatever. Brains, eh? 😅

teahands, to gamedev
@teahands@mastodon.gamedev.place avatar

Looking for a PeerTube instance for game devlogs.

I have a crafts channel on makertube.net already but would prefer to spread myself around in case one server goes down. Also tbh I'm not even sure devlogs would count as "making" anyway.

Tried the instance finder on the PT homepage but it's pretty useless so if anyone knows where is stable and welcomes this kind of content I'd appreciate it! Thanks.

@peertube

maxim, (edited ) to gamedev
@maxim@mastodon.gamedev.place avatar

When I first tested the implementation of gamepad vibration in Unity, it became clear that the same parameters are felt differently on different gamepads. So in Erra: Exordium I have a lot of internal vibration settings for different gamepads

https://store.steampowered.com/app/1224030?utm_source=mastodon

Fencer, to godot Czech
@Fencer@mastodonczech.cz avatar

Hey everybody, what’s up? In this video, I will demonstrate how to harness the high performance of a GPU for generating fractal patterns and transforming them in real-time, which can be used for creating original effects in your game with minimal effort. #Godot #GodotEngine #Godot4 #devlog #shaders #GodotTips #fractal

https://www.youtube.com/watch?v=ulQMXw5KALo

chipwits, to devlog

We recovered some of the Forth code from the original 1984 version of ChipWits. Join us in deciphering the code for how Electrocrabs work!
https://chipwits.com/2023/11/11/forth-code-for-electrocrabs-in-1984-chipwits-deciphered/

fluffy, to devlog

Bandcrash devlog: v0.7.0, now with an all-new player engine https://fluffy.itch.io/bandcrash/devlog/628520/v070-now-with-an-all-new-player-engine

angelmunoz, to dotnet
@angelmunoz@misskey.cloud avatar

Ahhh, well... I got my F# URL Template parser + URL Parser ready to start experimenting more with it

Next phase is to compare results between parsing templates/url and see if they match, with that I can actually start building a router-like abstraction for Avalonia UI Desktop applications!
At least that's the goal, hopefully I won't run out of energy before that 😅

#dotnet #fsharp #buildintheopen #experiments #devlog

Cheeseness, to gamedev
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar

And as usual, here's the accompanying video https://www.youtube.com/watch?v=WLBaOpbeUXU

Cheeseness,
@Cheeseness@mastodon.social avatar
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