russmatney, to devlog
@russmatney@mastodon.gamedev.place avatar

hacking on dino and - regen those rooms! loving this proc-gen stuff lately

The victory here is last-room's floor tile aligning with next-room's.

Screen capture of a portion of Godot's editor - clicking a "Run Gen" checkbox clears and recreates 2 connected rectangular rooms.

openbioforge, to devlog
@openbioforge@mastodon.gamedev.place avatar

A fork! ... is ... invisible in my hand?! 🤔 ... because hierarchical transforms aren't implemented yet🤦 Progress continues.

video/mp4

krazyjakee, (edited ) to godot
@krazyjakee@mastodon.gamedev.place avatar

Left over steam keys for the first 100Rooms play test:

Y8X0R-8RFRF-6GPNK
MM830-G2JWI-N734T
ZA8PR-ETIE7-5974R
VL5PF-GPHA7-NT6QM
WV3TC-Z9IZD-TZHCA
J96NQ-VHLFF-5PTCC

Discord: https://discord.gg/bvwkF75HYw

Comedically terrible trailer for your enjoyment...

russmatney, to godot
@russmatney@mastodon.gamedev.place avatar
krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar

I'm making a first person puzzle game called 100 Rooms. It's kinda like portal without the portals. First round of play tests was a lot of fun but now there's a lot of work to do. Screens, videos and devlog commencing soon. #godot #godotengine #devlog

russmatney, to godot
@russmatney@mastodon.gamedev.place avatar
apicici, to devlog
@apicici@mastodon.gamedev.place avatar

All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.

I hear it's all downhill from here.

nullagent, to devlog

So, I've gotten a ton of questions about @rfparty on iOS. And the short answer is that Apple won't allow cyber security tools on the App Store. See the blog post linked.

It costs a lot to get iOS out the door(need an OS X box, a modern iPhone and dev license ~$2k+), but it's really not a ton of engineering work to actually port rfparty to iOS. It should be easy, but current app store rules are lame.

https://fossbytes.com/iphone-hacking-apps-tools/

Achie7240, to devlog
@Achie7240@mastodon.gamedev.place avatar

I promised a for the weekend, sadly it got delayed, but here it is!

It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go

https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF

Gif from the Shop of my Robot game, made for the crea8 game jam event. You can see me lock, refresh and buy items and check out the player inventory!

VinciWare, to devlog
@VinciWare@peoplemaking.games avatar

ITS !!🎉😁🎉
Check out my latest YouTube ! I had fun with this one.

link:👇
https://youtu.be/74-5qjmnKsU

VinciWare, to devlog
@VinciWare@peoplemaking.games avatar

Happy Monday!!😁🎉
I optimized the bounty system further and have created a really dynamic solution! Check out my newest ! (slightly more technical than normal).
https://vinciware.com/pressing-buttons

A demo of the the buttons working dynamically in game.

VinciWare, to devlog
@VinciWare@peoplemaking.games avatar
synlogic, to indiegames
@synlogic@toot.io avatar
Ikkir, to gamedev

Have another devlog up for Demon Legend at https://www.youtube.com/watch?v=HFg_D9w3bZk as we prepare for a steam demo. Has some info on fast travel, polish and content work.

maxim, to devlog
@maxim@mastodon.gamedev.place avatar

Two o'clock in the morning. I listened to various news, there is no point in sleeping...

Reopened Unity and Visual Studio. I want to quickly make an experimental system for the appearance of enemies, it will react to different indicators of the hero and the environment in order to throw different enemies to the player and loot. To make gameplay more fun, I hope...

I have a big scheme in my head, no time to draw a diagram

yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

Fixed problem with control buttons on levels. All links on download game in pinned post

concode, to gamedev Korean
@concode@mastodon.gamedev.place avatar
apicici, to devlog
@apicici@mastodon.gamedev.place avatar

I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/

The approach I use is (very) heavily inspired by the one used by @grumpygamer in and . Thank you for sharing your wisdom!

Options menu for the game with Italian language selected

SwitchbackStudio, to gamedev
@SwitchbackStudio@mastodon.gamedev.place avatar

New devlog in progress!

These things always take longer than I expect, but at least I have a little helper.

Innkeep, to gamedev
@Innkeep@mastodon.gamedev.place avatar

I didn't know how to represent the concept of humor in a simple silhouette icon, so I put a chicken on a donkey.

lerg, to gamedev

Despite being a little sick with a cold I've finished the second devlog of our cosy game! https://www.youtube.com/watch?v=oUAzXwWJl64

concode, to gamedev Korean
@concode@mastodon.gamedev.place avatar

Umbrella she loves. It makes her fall slowly from a height. And one more thing... ()

video/mp4

yumekodevill, to gaming Russian
@yumekodevill@mastodon.gamedev.place avatar

In new update "What language is this?" added leader board (p.s I hate Google Play Service).

Google Play links - https://play.google.com/store/apps/details?id=com.DeVillCorporation.Whatlanguageisthis

Cheeseness, to gamedev
@Cheeseness@mastodon.social avatar
Cheeseness,
@Cheeseness@mastodon.social avatar

And as usual, here's the accompanying video
https://www.youtube.com/watch?v=m_Pch1djf20

Cheeseness,
@Cheeseness@mastodon.social avatar

And as usual, here's the accompanying video https://www.youtube.com/watch?v=zSk8pnk77PA

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