Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Where can it be used in the game? A mysterious altar in a cave, a cooling system after the landing of a spaceship, a room with cryocapsules...

#gamedev #indiegame #vfx #UnrealEngine5 #gaming #videogames #gamedesign #scifi

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It already looks like gameplay and prototype game mechanics... A collection device with a limit, a device for accumulation and whatever. What's next? Make a Ghostbusters energy trap?

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

#gamedev #vfx #gameplay #gamedesign #UnrealEngine5 #gaming #scifi #UnrealEngine

video/mp4

mehdi_benadel,
@mehdi_benadel@mastodon.balamb.fr avatar

@maxim Niagara script is such a nightmare to write. I wonder why it had to be different from blueprint and shader logic actually

maxim,
@maxim@mastodon.gamedev.place avatar

@mehdi_benadel I don't have any experience at all, I've been learning the engine for 3 months, but simple complex things can be done with simple approaches... I agree, writing custom modules in Niagara is difficult

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay design / Unreal Engine 5 / Niagara 📌

I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time

Maybe you have some ideas 👀 please write

#gamedev #UnrealEngine #gamedesign #indiedev #leveldesign #gameplay #gaming #UnrealEngine5

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

Slime, thanks to which you can affect the physics of movement, as is done in the Portal game

calicoday,
@calicoday@mastodon.gamedev.place avatar

@maxim My special gift is making charming simple ideas complicated 😹 , so I'd be interested to see the particles bounce off different things and be changed different ways (so look different when they stick after). Not really helpful, sorry!

golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Stuffed up my print run yesterday, so now I have to drive all the way into Launceston and get it done again. Entirely my fault, but very frustrating. How long does it take you to get anywhere from where you live? About forty minutes? Less?

#BoardGames #GameDesign #GameDev #TabletopGames

A very frustrated person.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Game design question 📌
So I think, what can be done from this? What are the gameplay and event scenarios? Something penetrates to the surface from underground, or you have to find a hole in the floor with a sub-tile

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
SirTapTap, to Minecraft
@SirTapTap@mastodon.social avatar

I was watching Joel Vinesauce stream that Ikea SCP game and he commented "oh it's Minecraft" half-jokingly when he found you break down random furniture for supplies.

Rewatching I realized the game really IS minecraft from a game design point. You mine, you craft, but the health meter also only refills over time, based on your food just like minecraft.

It's also infinitely generated and has a bed that regens health (as it used to in MC)

It's minecraft +SCP, neat

#gamedesign #minecraft

SirTapTap,
@SirTapTap@mastodon.social avatar

Also I'll be embarassed at thinking I'm smart if the game is like, advertised as "minecraft in SCP" on the itch page but IDK I've only watched it

Which I acknowledge is a weird, but incredibly common way to experience games.

SirTapTap,
@SirTapTap@mastodon.social avatar

Oh it's XP system is also minecraft. Sheesh it was actually probably super obvious, I just haven't played minecraft in like 10 years

peterdrake, to boardgames
@peterdrake@qoto.org avatar

City / civilization building games usually start with a land that is empty (or perhaps depopulated by the collapse of what came before).

Are there games where you start with a running (but deeply flawed) society and have to move it utopiaward?

jaymcgavren, to gamedev
@jaymcgavren@mastodon.social avatar

Balatro creator offers valuable insight into his game balancing process. https://www.reddit.com/r/balatro/comments/1czo9g0/guidelines_for_joker_design

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

#UnrealEngine #vfx #gamedev #ue5 #gameplay #gamedesign #indiedev

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

@feyter today was just such a day, there are days when everything falls out of hand

feyter,
@feyter@mastodon.gamedev.place avatar

@maxim happy to hear that this should not be the norm 😂

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Close kinetic contact and remote contact of energetic ultrasonic

#gamedev #FollowFriday #UnrealEngine5 #indiedev #indiegame #gamedesign #gameplay

video/mp4

BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D:

https://www.youtube.com/watch?v=Sd2svbU7t50

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

video/mp4

otter_linnus,
@otter_linnus@det.social avatar

@maxim ah I see. But the radius is not being stretched according to the angle between the beam and the wall, right? (I'm not trying to be a d-bag, I'm just really curious.)

maxim,
@maxim@mastodon.gamedev.place avatar

@otter_linnus there is the starting point of the light and the distance, and there is a conditional radius of the end of the searchlight, I transfer these data to the decal material

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