I designed this character last night for the possible PSP game I want to make, question is, what do I make him do, he aint got no arms, so he could have a floating weapon, or he could just run around with his scarf, or the scarf are his arms, if you have ideas let me know! #gamedev#indiedev #solodev#pixelart#gameart
Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.
Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)
It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!
Happy #WishlistWednesday - here is the full scene art for the Broken Toy Cemetery, here to entice you to WISHLIST 'Sleepytime Village' - our forthcoming creepy point and click adventure!
An annoying thing, that I suspect is ADHD, is I come to want to export the art for a game, to build it in Godot and find that just about every single thing is half - finished. Its all started, all potentially looks great, but none of it is 'game ready', clearly each thing is a case of "I'll do that properly later!". Well... Later is coming calling 😄 #gamedev#gameart#adhd