@SirLich@mastodon.gamedev.place
@SirLich@mastodon.gamedev.place avatar

SirLich

@SirLich@mastodon.gamedev.place

Budding indie game developer with a history of modding.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

b0rk, to random
@b0rk@jvns.ca avatar

WE DID IT. My new zine “How Git Works" is out now!

You can get it here for $12: https://wizardzines.com/zines/git

acegikmo, to random
@acegikmo@mastodon.social avatar

"Lerp Smoothing is broken" is now live!! 🎉
❱❱ https://www.youtube.com/watch?v=LSNQuFEDOyQ

as a special thanks - patreon supporters also get access to the slides I made for this talk 💞
❱❱ https://www.patreon.com/posts/105228270

various animations from the slides of my talk

kate, to random
@kate@fosstodon.org avatar

In the same way most of us say “goodbye” without realising it derives from “god be with ye”, maybe one day people will end conversations with “likensubscribe”

protopop, to random
@protopop@mastodon.gamedev.place avatar

Room layout generators for dining areas randomize furniture, quantity, noise, and placement. They add lights on tables and I'm working on auto-placing themed items like plates and food. They're also customizable different layouts for hearths, bedrooms, and more.

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Ludokultur, to random

🚨 BIG NEWS! My billiard Rack and Slay is OUT NOW on Steam! Go hunt some monster balls! 🎱

📦 111 items
⚙️ 3 main modes
📅 Daily runs
💥 Wacky challenges
🏅 Collectible badges
🏆 Achievements
❤️ labor of love

:steam: https://store.steampowered.com/app/2311990/Rack_and_Slay/

sascha, to random German
@sascha@mastodon.gamedev.place avatar

Just updated my open source @vulkan glTF C++ PBR based viewer.

Did some major performance improvements, esp. in regards to animated meshes using skinning (esp. when running in debug builds).

Also fixed some bugs like broken/wrong reflections and also added support for basis universal texture compression via KHR_texture_basisu

https://github.com/SaschaWillems/Vulkan-glTF-PBR

jupiter, to godot
@jupiter@mastodon.gamedev.place avatar

Progress on the UI for the demo.

Also, screaming performance, as always. :) (and those line renderers are really dumb GDscript objects)

bifractal, to godot
@bifractal@mastodon.gamedev.place avatar

I recently saw a video about parallax corrected cubemaps and fell in love. Strange enough I never heard of this technique before.

Found out how to enable them in Godot :godot: using Reflection Probes by cheking "Box Projection". The bounding box must match the room size + some additional space to include walls.

It's simple and awesome 🍑

video/mp4

samwho, to random
@samwho@hachyderm.io avatar
Mittzy, to random
@Mittzy@mastodon.gamedev.place avatar

I made a body editor for my Unreal game (with modular bodies) entirely in UMG

SirLich, (edited ) to godot
@SirLich@mastodon.gamedev.place avatar

EDIT: This exists -check replies! :godot:

I wish Godot had inline scripts.

I find this most relevant with UI. For example a label that displays the name of the current level. I don't WANT to create and organize a separate .gd file for this. I want the script to just be owned by the node as part of the tscn file.

Cluttering the file system with one-off files that won't be reused doesn't feel the cleanest to me.

#godotengine #gamedev #godot

hellpie,
@hellpie@raru.re avatar

@SirLich you can check the "Built-in Script" checkbox. It will store the code of the script in the .tscn file itself. The internal editor handles them "magically", external editors struggle with them tho because they are just text in a scene and not an actual script file.

yora, to gamedev
@yora@mastodon.gamedev.place avatar

Pixel art and low-poly are well known terms, but those are aesthetics, generally percieved as being nostalgic or artistic choices.

But this does not properly appreciate the considerable technical value of low-fidelity graphics. Pixel art and low-poly are merely two styles that manage to make low-fidelity look good.

Low-fidelity presentations are invaluable for creating complex games, flexible gameplay, and big games with limites time and money.
It should be more talked about.

coaguco, to random

Good news for everyone, like me, who hated the network identity stuff in : it will soon be replaced with Steam IDs instead. We are testing it in the new-ish Experiments repo where more breaking changes will be tested. Builds are cooking now!
https://github.com/GodotSteam/GodotSteam-Experiments

ben, to random
@ben@m.benui.ca avatar

Stack Overflow announced that they are partnering with OpenAI, so I tried to delete my highest-rated answers.

Stack Overflow does not let you delete questions that have accepted answers and many upvotes because it would remove knowledge from the community.

So instead I changed my highest-rated answers to a protest message.

Within an hour mods had changed the questions back and suspended my account for 7 days.

Diff view of a stack overflow question showing it being changed from the original text to a protest message, then being changed back again by a mod. Protest text reads: Why does OpenAI get to profit from our work? I have removed this question in protest of Stack Overflow's decision to partner with OpenAI. This move steals the labour of everyone who contributed to Stack Overflow with no way to opt-out. OpenAI has a history of flooding the web with inaccurate information and have explicitly stated that they will never pay creators for their work.

oivoi, to godot
@oivoi@mastodon.gamedev.place avatar

Updated Basic Biking on @itchio
https://ottoojala.itch.io/basicbiking

-new track: "Slippery slope"
-courier mode, don't let the backpack touch the ground
-"spoke card", a piece of cardboard that makes awesomely annoying noise hitting the spokes of the wheel

Thanks to everyone for the feedback & suggestions, keep them coming, please :---)

Thanks especially to @toerror for the delivery mode & spoke card suggestions!

Pixel art physics-based video game cyclist riding through various terrain and over various obstacles. They're wearing a food delivery backpack. They finish the 300 meters track in 42 seconds.

rich, to random
@rich@mastodon.gamedev.place avatar
Rebeccamwrites, to random

Take2 bought Roll 7 three years ago. They won a Bafta. Now they are being shut. This industry sucks.
https://www.bloomberg.com/news/articles/2024-05-01/take-two-interactive-shuts-down-two-game-studios

yurisizov, to godot
@yurisizov@mastodon.gamedev.place avatar

🎉 BIG NEWS for your eyes and ears!

I'm remaking Bosca Ceoil, a music making app by @terry! It's easy and fun to use, especially if you're not a savvy musician. Like me 🙃

Check this out (and check the follow-up post for more details) 🔊👂

You can get the project and read the full announcement on GitHub:
https://github.com/YuriSizov/boscaceoil-blue/discussions/2

video/mp4

CoolerPseudonym, to voyager
@CoolerPseudonym@wandering.shop avatar

Hey, they fixed Voyager I!

I bet that was tricky. It’s over 15 billion miles away, 24 billion kilometers. 136.3 AU. Almost nineteen light-hours away. That’s pretty far.

The probe is 47 years old. Younger than me! If I’d gotten my shit together, I could be at least 140 AU out from the sun by now. Well, I didn’t. Another opportunity passed me by.

MasonRemaley, to gamedev

My puzzle game, Way of Rhea, is coming to Steam on May 20th, 2024! https://youtu.be/vFsO436r2Pw

0x0961h, to gamedev
@0x0961h@mastodon.gamedev.place avatar

I never thought I ever say it again, but I've made a game. A jam game, but for real this time. It's been 8 years since the last time I made one.

EIGHT YEARS. But holy moly I finally did it. 🥳

Let me present to you theGRIMOIRE_, a short puzzle game with a simple core mechanic, but with a bunch of quite interesting levels. Not enough to make you rage quit, but enough to make you ponder for a bit.

page: https://ldjam.com/events/ludum-dare/55/thegrimoire

Itch.io page: https://0x0961h.itch.io/thegrimoire

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TechConnectify, (edited ) to random
@TechConnectify@mas.to avatar

NOTE TO LITERALLY THE ENTIRE INTERNET:

No thought is ever complete. There will always be holes to fill!

RESIST THE URGE TO FILL THOSE HOLES

If someone has said something which you largely agree with, especially if what they said aligns with your understanding of and goals towards an issue, then the LAST thing they need from you is someone playing devil's advocate. Nitpicking is annoying at best and, in a world where people are looking to drive wedges between allies, dangerous at worst.

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syntaxseed, to pokemon
@syntaxseed@phpc.social avatar

My son (12y) has been making a new game in #GameBuilderGarage on #Switch. It's a cannon wars type game (set the angle & power & shoot your opponent).

This program lets you drag & drop logic & effect blocks and connect them together.

Look at this insanity! GBG is both very cool and an utter affront to #coding. 😵‍💫

#GameDev

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Gargron, to random
@Gargron@mastodon.social avatar

The fact that you can follow the president of the United States (@potus) from your Mastodon account instead of being forced to have an X or Threads account for it is a huge W in my book. Of course our team is fully available to help if they'd want to set up Mastodon on whitehouse.gov. I believe governments should not rely on 3rd party platforms to connect with their constituents.

yurisizov, to godot
@yurisizov@mastodon.gamedev.place avatar

Public reveal of my software synthesizer GDExtension project for is going to happen this week!

I'm almost done preparing the "Initial commit", and have now completed the interactive demo of some of the synth's capabilities! Sound ON 🔊👂

I'm really happy with the current state of affairs, as this demo also tests most of the functionality that I'll need for the music/sfx production app based on this synth.

The UI should be done rather quickly, with alpha soon to follow.

The video starts with a user interface of an app, showing a classic piano layout. As the video goes on, the user uses their mouse to interact with the piano keys, which produce corresponding sounds, demonstrated with a spectrum graph as well as the sound itself. The video also shows that you can change what instrument is imitated with the synthesizer, and as that happens, different sounds are produced by the same keys.

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