@birdibirdson@mastodon.gamedev.place
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birdibirdson

@birdibirdson@mastodon.gamedev.place

Making pixelart and a video game :)

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Tree in a bottle 🌳

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Teapot house and background finished (for now) 🍵 🌳

This scenery was also my first post here at the beginning of the year and I think it looks a bit better now

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A collection of subtle mechanics to make movement feel better:

  1. The player slides around corners, if they would hit their head against the ceiling by just a few pixels.
  2. When pressing jump just before hitting the ground, it will be executed upon landing
  3. A small window after losing the ground beneath your feet still allows you to jump
  4. The player scales small height differences automatically; which is important since you can create a platform yourself

2D Pixelart-Platformer: Blue Character hops through forest

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Objects transfer their momentum to the Player upon jumping off of them 🏃 💨 🟦
The momentum value also gets stored for a couple of frames after stopping to widen the time frame that grants maximum velocity

2D Pixelart platformer, forest scene: Player manipulates a block and uses it's momentum to make a big jump

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Happy #PortfolioDay!
I like doing pixelart, mostly for the platformer I am working on 🙂

#GameDev #PixelArt

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Did this for Pixel Dailies with the topic 'rest' today: Jigglypuff taking a rest in Dream Land

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Today I added a very imporant feature: Birds that chirp around and fly away when someone gets too close 🐦

Pixelart platformer: 4 different coloured birds hop and chirp around the forest. Once the player gets too close, they fly away

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Teapot cabin!

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Lighting experiments 💡
Found out how to exclude the far backgrounds from being affected by lights.
Next step is casting shadows at edges instead of always drawing the full circle

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Tried non-digital paint

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bridge wip 🦆

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