Finished Batman: Arkham Asylum last night. Just shy of 15 years after launch, the game holds up pretty great, with satisfying combat and gameplay, a fantastic voice cast, and a cool island. There's a bit of a blend of Metroidvania and Legend of Zelda-style level design, with the locations acting as different dungeons, but with extra paths and secrets that require return trips with future upgrades to access.
Now this game has added DLCs with bathroom and kitchen so here's the bathroom. There were a few glitches with this one and yes having a tub and a shower is necessary. #MyDreamSetup
Now for the kitchen, I had lots of fun making this one. I showed it to my mom and told me I needed to move the sink and put it under the window! #MyDreamSetup
#MiniReview#VideoGamesSong of the Deep (2016) is a cute and forgiving Metroidvania in a wonderfully rendered undersea environment. Short and sweet, I heartily recommend it despite its lack of crispness being sometimes irritating.
One remembers only an ugly, cruel game, but watching this played by an expert is so rewarding. Stunned to rediscover how much of my lifelong mental background-music playlist comes from this game. #videogames#retrogaming
I could only ever get as far as the “Malth” battle, which in this video happens after 30 minutes of near-perfect play. Recall that this game had no save feature, and I am left unable to estimate how many dozens of teenaged hours I burned up to get even that far.
Those cutscenes still look cool as hell, don't they. Super-stylish use of minimal motion to express a lot, like the best early anime. Is this the video game that made cutscenes a thing?