seanmonstar, to rust
@seanmonstar@masto.ai avatar

There's now a hyper guide using the new graceful shutdown utility: https://hyper.rs/guides/1/server/graceful-shutdown/

kubikpixel, to rust German
@kubikpixel@chaos.social avatar

Ja und Nein, denn Rust ist im grunde sicherer aber auch das kommt darauf an wie mensch es umsetzt. Ich vertraue Rust mehr als anderes Coding, ich schau mir die Libs-Daten an.

»Speichersicherheit – Fast 20 Prozent aller Rust-Pakete sind potenziell unsicher:
Nach Angaben der Rust Foundation verwendet etwa jedes fünfte Rust-Paket das Unsafe-Keyword. Meistens werden dadurch Code oder Bibliotheken von Drittanbietern aufgerufen.«

🦀 https://www.golem.de/news/speichersicherheit-fast-20-prozent-aller-rust-pakete-sind-potenziell-unsicher-2405-185452.html


chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

controller support plus 32-angles of sprite rendered out for each animation. Makes it feel much more "3d"-y even though its all 2d sprites.

isometric projection is now also being applied to the directional input and the raycasts, etc.

video/mp4

dpom, to rust
@dpom@fosstodon.org avatar

Expand glob imports is an underrated feature of Rust Analyzer. It’s amazing how the black box melts away when you understand what your framework is bringing into scope.

djee, to rust
@djee@mastodon.gamedev.place avatar

🎆 Bevy Hanabi v0.11.0 is out!

Plenty of changes for that new version. Most notably, 🎆Hanabi now supports (a bit experimentally) trails and ribbons!

Another exciting change is that alpha-masked particles now use the depth buffer, fixing any flickering due to indeterminate Z order.

Migration guide: https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/docs/migration-v0.10-to-v0.11.md, and
CHANGELOG for a full list of changes: https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md

📦https://crates.io/crates/bevy_hanabi/0.11.0
🦀https://github.com/djeedai/bevy_hanabi

Firework particle effect showing sparks fading from white and yellow to red before disappearing. The particles appear bent, thanks to the use of small trails giving some curvature to them, very much like a real world spark trail of a real firework.

GameFromScratch, to opensource
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out Helix Editor

It's a very NeoVim like terminal based code editor written entirely in . It comes out of the box configured for coding with syntax and language server support.
https://gamefromscratch.com/helix-code-editor/

mo8it, to rust
@mo8it@fosstodon.org avatar

We made a cute Ferris ('s mascot) at :ferris:

jarkko, to rust
@jarkko@social.kernel.org avatar

I think there would be still space for systems programming language with a constraint from day zero that it would 1:1 compatible with plain C”s binary layout and memory model:

  1. Roughly just .text, .bss, .rodata and ,data.
  2. No symbol mangling at all.

All the memory safety etc. fancy features would be then designed within exactly those constraints.

is essentially a derivative of C++ when compiled to binary, which does not really make it a strong competitor for plain #C. It can substitute C in many cases for sure, just like C++ did, but there’s always need for minimal systems programming language, which also looks elegant in binary, not just in source code.

A compiled C program can be quite easily understood with a binary with no debug symbols at all if you understand the CPU architecture well enough. That is, and will be a strong asset for C.

underlap, to rust
@underlap@fosstodon.org avatar

Started another little Rust project with rustup update and cargo new .... I just love Rust's tooling.

vinc, to rust
@vinc@mastodon.social avatar

Today, I'm improving the network logs in my hobby operating system

jgayfer, to gamedev
@jgayfer@fosstodon.org avatar

I published my first plugin for Bevy! 🎉

🕯️bevy_light_2d is a general purpose 2d lighting crate for Bevy.

It’s designed to be simple to use, yet expressive enough to fit a variety of use cases.

⭐️ GitHub https://github.com/jgayfer/bevy_light_2d

triskelion, to rust
@triskelion@floss.social avatar

Hey RIIR enthusiasts, sorry to disappoint you, but LLVM and glibc are not written in . Feel free to express your frustrations xD

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

I'm doing a lot of Blender -> Bevy work at the moment, and I needed a way to visually check the resulting texture atlases. Hence this sprite viewer that pulls in the metadata I'm generating via python scripts and Blender.

bevy_inspector_egui on a Resource + the generated information and I can check the animation for any directionality and any animation.

video/mp4

hko, (edited ) to rust
@hko@fosstodon.org avatar

During our work towards openpgp-card v0.5 (https://fosstodon.org/@hko/112520486266094575), we wondered how to deal with secrets in log files.

It's often good if secrets are redacted in logs: This avoids accidental publication of a user PIN (or decrypted payload) in bug reports.
On the other hand, it can be useful for a developer to have full and verbatim logs (including secrets) for debugging.

We started work on this, but would like to hear from you. What should we do?

nrc, to rust
@nrc@hachyderm.io avatar

I wrote an overview and sales pitch for for my new website: https://www.ncameron.org/rust/ What do you reckon? Does it tell you what you'd need to know if you're curious about Rust, but don't know much about it?

tymwol, to rust
@tymwol@hachyderm.io avatar
  • What is the religion of developers?
  • It's not a religion, it's a cargo cult.
epage, to rust
@epage@hachyderm.io avatar

If Cargo gained a [diagnostics] table to mirror the recent #[diagnostic] attribute, what use cases would you have for improving Cargo errors related to your packages?

See https://github.com/rust-lang/rfcs/pull/3383#issuecomment-2135594569 for more context

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦛 added ground type 'base'
🐔 ground tiles can be gathered
🐊 ..and placed if the tile is 'base'

video/mp4

markstos, to rust
@markstos@urbanists.social avatar

I don't understand this error message:

 Updating crates.io index  
error: failed to select a version for the requirement `bindgen = "=0.69.4"`  
candidate versions found which didn't match: 0.65.1, 0.64.0, 0.63.0, ...  

If I run crate search bindgen, it shows that v0.69.4 clearly exists.

Cargo.toml contains:

[build-dependencies]
bindgen = "0.69.4"

nrc, to rust
@nrc@hachyderm.io avatar

nother page up on the website, and perhaps the most interesting one: training courses! https://www.ncameron.org/training/ There's a bit of detail about the courses I'm planning to offer and I'm really interested to hear what you all think about them (and of course any thoughts on the website design - this is the busiest page yet).

ferrous, to rust
@ferrous@social.ferrous-systems.com avatar

🎉 We have news: We've updated to 1.76.0 and you can now purchase your license online in our shop.
@pietroalbini fills in the details over on the blog 👉

https://ferrous-systems.com/blog/ferrocene-24-05-0/

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐍 added items for tile objects
🦊 small plants can be gathered
🐳 ..and placed if the tile is empty

video/mp4

rsk, to gamedev
@rsk@mas.to avatar

Hey! my little rocket game "Scriptgrip" is now available online 🚀

video/mp4

kubikpixel, to rust
@kubikpixel@chaos.social avatar

»Prusti is an automated program verifier for Rust, based on the Viper infrastructure. It leverages Rust's strong type guarantees to simplify the specification and verification of Rust programs.«

Do any of you know this and use it or are there "better" or even integrated tools for this, if such a thing is needed at all?

🦀 https://www.pm.inf.ethz.ch/research/prusti.html


rusticorn, to rust
@rusticorn@fosstodon.org avatar

Last Friday we had our 4th virtual @bevy meetup, let's say thank you to the amazing speakers: François, Lorenz and Jos - in case you want to (re)watch it here is the recording: https://youtube.com/live/rnE_nINEs2M - 🦀🎮

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