In this article, we’ll take a look at some of the best YouTube channels for learning shader programming, so you can start creating your own amazing visual effects today!
Here's yesterday's talk "Creative Coding in #OPENRNDR" at the #Kotlin Conf 2024. The first half show work by Edwin (principal developer of the framework) and the RNDR team.
The second part, starting at 6:32:25 (25 min. long), live codes a poster with two graphic layers and one with text.
At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.
I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.
I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...
@godotengine ok answering my own question, looks like reverse z is possible on GLES3 but because of [-1,1] z range there isn’t much depth precision to be gained.
Still I think this is better than having no reverse z on OpenGL ES (eg. Unity).
@bitinn@godotengine yeah on OpenGL ES you can reverse Z, but it does not bring any benefits (besides consistency). Back when Unity implemented it (some 8 years ago?), it had a downside that some mobile GPUs were slightly less efficient with reversed depth test (something something Z early rejection), that's one of the reasons why OpenGL ES left with non-reversed Z in Unity. These days probably not an issue anymore.
Take a look at this project by Runi: a preliminary language server for WGSL. IMO this is one of the biggest barriers in making graphics programming genuinely approachable: I'd love to see this catch on!
@alice_i_cecile There is also wgsl-analyzer ( https://github.com/wgsl-analyzer/wgsl-analyzer ) though I'm not sure how good it is for bevy. It's already pretty frustrating to use for plain wgsl so I guess it can only be worse with bevy preprocessor.
Ready for opening! At TaKe Sushibar in #Palma, "A Life Cycle" will evolve on the Mediterranean island during the next 4 months. Very much looking forward to see some good old friends. #algorithmicart#MastoArt#shaders#slowArt
Yeah some people asked if the wall was painted for this occasion ;) it was a super nice evening with close friends and even my old startup colleagues who I had not seen maybe in 20 years. Now waiting for boarding and still feeling warm from all those smiles and hugs <3
Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.