@Ronflaix@mastodon.gamedev.place
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Ronflaix

@Ronflaix@mastodon.gamedev.place

(pronounced like Cornflex)
Gameing Engineing Programmering. He/Him.

Tends to goof around in Pico-8, Blender, Godot or more. Curious about too many thing to count. Mostly prefers low poly and big pixels, preferably with nearest neighbor interpolation.

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Ronflaix, to random
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eoinoneill, to RPG
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So what's the best real-time-with-pause RPG when it comes to mechanics and combat design?

With BG3 (haven't played yet) having gone turn based, I saw a lot of people talking online about how RTWP was dead. This has sparked a curiosity of mine as the only RTWP game I ever played with Final Fantasy XII (which I didn't like all that much, but seemed like an interesting direction.)

Is there a good example of RTWP games when it comes to combat design?

Ronflaix,
@Ronflaix@mastodon.gamedev.place avatar

@eoinoneill I'm sorry I'm going to be one of the most biased around with Mother 3's HP gauge. It runs in real-time, so if you're quick enough in your action decisions, you can escape from a knockout by healing before the gauge hits zero.

It also can cause actiin cancelation if the character falls ko mid-attack or the target to change.

I didn't get play a lot of rpg, hence the bias, sorry!

Ronflaix,
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@eoinoneill oh yeah, I believe I misread your toot, sorry. The game's mostly turn-based, but this and some other features I also love a lot make the game feel a bit more real-time while not being gully committed to it. It just throws you a few hoops here and there to keep you on your toes with that.

aras, to random
@aras@mastodon.gamedev.place avatar

"temp feature" <...> "14 years ago". Yup, checks out -- the best way to ensure anything stays alive forever, is to mark it as "temporary feature/hack" :)

(found in video sequencer related code)

Ronflaix,
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@aras Wait, Durian is that old? Oo"

EDIT: 2.50 was released in 2009?! I didn't see the time fly by.

Ronflaix, to random
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Sending command buffers full of no-ops to my GPU to let it rest.

sako, to random
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I use pico-8 which uses lua, I intend to make stuff for the playdate which also uses lua. wondering if I should go all-in on lua and use Love2D for games that are too big for pico-8 or playdate

Ronflaix,
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@sako beware of the syntax differences but I'd say moving up from P8 to Love is an usual scenario.

aeva, (edited ) to random
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Would you like to update the visual studio installer?

Ronflaix,
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@aeva "maybe later"

maruki, to random
@maruki@mastodon.social avatar

working with excellent company today

Ronflaix,
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@maruki birb!

Ronflaix, to random
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Is AO map in PBR setups just a diffuse multiplier or should I apply it in a specific way?

EDIT: Filament does what I thought it'd do: multiply the radiance with the ambient occlusion. But it does something interesting : it only multiplies the indirect diffuse shading, but not the whole thing.

Ronflaix,
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@bitinn yeah, I hadn't connected the dots until my edit

mcc, to random
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So rustc was like "well your code is nice and all, but it just has an eh personality"

Ronflaix,
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@mcc Oooh, is it embedded/freestanding rust?

zep, (edited ) to random
@zep@mastodon.social avatar

waveform doodling for 0.2.6

// sfx slots 0..7 can be marked as a waveform instrument, in which case the 64 bytes of data are used as looping 8-bit sample data

Ronflaix,
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@zep I can already imagine the misdeeds one could do by memcpy-ing the memory region allocated for the SFXes during playback :p

Ronflaix,
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@zep Bonus point for anybody who will be able to go LSDj's way of bitbanging the Wav channel for longer sample playbacks :p

ocornut, to random
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777 issues open, 4444 closed.

Ronflaix,
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@ocornut Can't beat that, time to close the issue tracker

jonikorpi, to gamedev
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Old grid (13 vertices) vs. new grid (19 vertices).

Much nicer to look at from up close, makes vertex shader effects less stretchy, and actually ends up being about as performant.

More terrain made out of hexagons, but this time each hex is divided into 24 regular triangles. Looks nicer.

Ronflaix,
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@jonikorpi i kinda like how it just looks with the hexagons and the smaller triangle grid (the second picture). With a few tweais, you'd have album cover material there.

Ronflaix, to random
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I was thinking about dreams, where you're usually dropped into a world, even if temporarily, with its own intrinsic ruleset, be it law of physics, social interactions or whatever. Usually, when I remember my dreams, I remember accepting as whole, abiding by the narrative my brain unfolds at the moment. It is often the same with fiction, I usually don't question the why and how, I just accept the setting as a matter of fact.
(Following up in a reply , I can't find multiposting in Phanpy yet.)

Ronflaix,
@Ronflaix@mastodon.gamedev.place avatar

I wonder if one could consider the bundles of axioms that makes a world as an element by itself, summing what makes a world differ from ours in terms of "world building mechanisms" and materialize as something you could bring from a setting to another, like brought with an entity moving from a world to another.

If a person would jump from a world to another, would they bring what allows them to use magic in their world to another world, but as a global inter-setting ruling.

Ronflaix,
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@mcc I have never gave a chance to Kingdom Hearts, sorry. I see that they also thought of this, thanks for the reference.

Also made me think of what Megatokyo (sorry) tried to do with the different (and sometimes self-excluding) aspects of realities seen by the protagonists, but I suppose it's not exactly the same case, here.

Ronflaix, to random
@Ronflaix@mastodon.gamedev.place avatar

Tired: Turing Complete Machine (can do everything another Turing Complete machine does)
Wired: Foone Turing Complete Machine (can run doom)

zep, to random
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Ronflaix,
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@zep I'm a bit rusty, so it'd mean we could hotswap between spritesheet pages by just remapping the GFX table, right?

Ronflaix,
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@zep @Liquidream @Powersaurus
I can see the Q&A from there

"Q - What about Locrian?
A - WELL..."

Ronflaix,
@Ronflaix@mastodon.gamedev.place avatar

@zep @Liquidream @Powersaurus Basically this meme

mcc, to random
@mcc@mastodon.social avatar

I don't want things to have rounded edges anymore. I just don't.

Ronflaix,
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@mcc border-radius: 2px; at most

mcc, to random
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HI I'M DAISY

Ronflaix,
@Ronflaix@mastodon.gamedev.place avatar

@mcc I have no context for that take, so I'm going to say "what?".

mcc, to random
@mcc@mastodon.social avatar

This may seem like a trivial thing but, now that I'm using MacOS some again… used to, when you went to the login screen it showed your name, profile image and password box real big in the center. Now with the latest update it's moved real tiny down at the bottom, I guess so Apple can better showcase these repulsive full-motion lock-screen videos*. But I turned those off. Can I get full sized password prompts back?

Ronflaix,
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@mcc I miss that plasma screensaver, somehow

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