@samf@mastodon.gamedev.place
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samf

@samf@mastodon.gamedev.place

Busted sounds and weird games from Grand Rapids, MI. Ⓥ

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godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

How about a with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

samf,
@samf@mastodon.gamedev.place avatar
thomasfuchs, to random
@thomasfuchs@hachyderm.io avatar

"The entire experience feels just like a MacBook"

Seriously what is the point then?

Why would anyone not just get the laptop that has a lot more apps for it and an operating system that doesn't suck for multitasking?

samf,
@samf@mastodon.gamedev.place avatar

@thomasfuchs I mean, perhaps YOU don’t. But as a daily iPad + Magic Keyboard user, with use-cases that prefer the keyboard and trackpad while some prefer touch, I certainly would!

samf,
@samf@mastodon.gamedev.place avatar

@thomasfuchs Because a folding touchscreen MacBook with detachable keyboard doesn't exist yet

samf,
@samf@mastodon.gamedev.place avatar

@thomasfuchs I think you're conflating your personal needs/experience with everyone's needs/experience here. This "very small niche" you speak of is multiple billion dollar industries.

samf, to random
@samf@mastodon.gamedev.place avatar

In the year of our lord 2024, these are things I never want to see as a marketing hook ever again:

"solo developer”

"developed the game’s engine and editor from scratch while using it to make the game”

"Super Low latency”

"looks like it could have come from the Commodore 64 era” (it very much does not)

(https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/)

samf,
@samf@mastodon.gamedev.place avatar

@aeva Fair enough! I'm not big into most genres that get frame-precise (fighting games, for example) and I've never noticed latency as a player where it was bad enough to disrupt my experience.

Maybe it's just me! I grew up on games like Mega Man with some arguably lousy/ice-skate’y controls, so it's entirely possible that I'm more comfortable with iffy timing? Or at least don't notice it as much, perhaps. I'll take any modern platformer’s latency over MM2.

samf,
@samf@mastodon.gamedev.place avatar

@aeva It's one of those "citation needed" things for me, especially when touted on the engine side. Feels gimmicky. Of all the factors that may introduce noticeable latency at millisecond scale—monitor refresh rate, wireless input interference—the game/engine itself usually isn't the primary culprit these days. Especially in 2D games, and even more so in 2D platformers where we have all the old tricks (coyote time, jump buffering, et al.) for improving feel.

samf, to random
@samf@mastodon.gamedev.place avatar

Balatro: massive if/then block, “bad” code, huge success.

VVVVVV: massive switch statement, “bad” code, huge success.

Hmmmmmmmmmmm I’m starting to wonder if the “bad” code definition is, in fact, bad

samf, to random
@samf@mastodon.gamedev.place avatar

I saw someone on the birdsite making a list of “shorter games with worse graphics” which lead off with Citizen Sleeper and Slay the Spire, which…no. That's not what that means. Not even close.

These games took years to develop. They had PUBLISHERS. Like, these are great indie games! But not even in the ballpark of what this meme is describing.

samf, to random
@samf@mastodon.gamedev.place avatar

Hey @Gargron quick question, why is Biz Stone on the US non-profit board for Mastodon? He’s clearly still invested in Twitter and Instagram as platforms, posting at both places but only uses Mastodon to syndicate his Medium posts. I’m not seeing any action to indicate any passion or interest in the fediverse whatsoever.

It’s curious, is all.

samf, to godot
@samf@mastodon.gamedev.place avatar

Hey folks: I'm thinking about dipping my toe into tutorials (video or otherwise). What would you like to learn more about?

How specific nodes work? (“Deep-dive into AnimationPlayer”)
Solving general gamedev problems with Godot? (“Creating a Signal Bus in Godot”)
Something else? ("8-bit sound fx generator comparison”)
etc etc etc

samf, to random
@samf@mastodon.gamedev.place avatar
samf,
@samf@mastodon.gamedev.place avatar

@ghosttie basically 😔

samf, (edited ) to random
@samf@mastodon.gamedev.place avatar

Moog’s new owner, inMusic, just laid off most of the Asheville team. Fucking hell.

[edit] this post has gone mildly viral so I’m going to update to note that the entire situation here is, in large part, Donald Trump’s fault. His tariffs on synth components shipped from China (chips, etc), but not whole synths assembled there, uniquely harmed US-based assembly like Moog was doing. Fuck inMusic, and as always, fuck Trump. https://www.synthtopia.com/content/2023/09/22/moog-music-downsizing-continues-with-layoffs-in-asheville/

https://www.citizen-times.com/story/news/2023/09/22/world-renowned-instrument-maker-moog-slashes-jobs-at-asheville-factory/70934201007/

samf, to random
@samf@mastodon.gamedev.place avatar

Jodorowsky’s Doom

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I'm physically well. I just don see much future. I can't make Godot work as i need, My pc takes almost an hour to open an unreal project and unity... is unity.

I use godot because is very light. My pc cant handle much more.

They denied my disability again this year, so in general futures seems very dark.

I been trying to be positive, but truth is that being poor and disable is almost a guarantee to keep being poor and disabled.

samf,
@samf@mastodon.gamedev.place avatar

@YoSoyFreeman You've been making really incredible progress on the Godot character controller + collision work. Seems like it’s much better than what Godot offers today, but isn't quite perfect?

In similar situations I've been in, I've found it helpful to know when to call it "good enough” and move on to the next thing. With where things stand today, what's still required to use it in an actual game?

beeoproblem, to random
@beeoproblem@mastodon.gamedev.place avatar

But, seriously. About the memes.

Waaaay back when, I saw a bunch of My Little Pony reaction images. That led me to watching Friendship is Magic (the first few seasons anyway) and it was so much better than I was expecting out of a show made to sell toys.

Lately I've been seeing Pomni everywhere so I looked up the source... I was supposed to go to bed an hour ago. I've now binged most of The Amazing Digital Circus and it's so good. Can't wait for episode 3

samf,
@samf@mastodon.gamedev.place avatar

@beeoproblem My daughter is OBSESSED with TADC. And she generally has pretty good taste in animation (Adventure Time, Gravity Falls) so it’s on my radar!

samf, to godot
@samf@mastodon.gamedev.place avatar

No to share (yet...) but I do have a fun (?) tip o' the day:

If you're using a TileMap, and there's even the slightest chance you might want to animate one of the tiles at some point in the future ever, make sure to prep the tiles in your sprite sheet vertically. Unique tiles top to bottom, frames left to right. The out-of-the-box tile animation functionality only allows for a columnar layout. Which I discovered the hard way. 🙃

samf, to gamedev
@samf@mastodon.gamedev.place avatar

Hey folks, guess who has a billion dollars worth of yachts

https://luxurylaunches.com/transport/gabe-newell-luxury-yachts.php

samf, to random
@samf@mastodon.gamedev.place avatar

Double-tap with Apple Watch is very cool, so long as I can have it do the opposite and decline every phone call

samf, to gamedev
@samf@mastodon.gamedev.place avatar

At a certain point, if I want to make 2D games that aren’t bound to a specific closed-source engine (Construct, Defold) or proprietary language/GUI-based app (Godot), and can run on basically anything (including HTML5, consoles, Playdate)…

…I’m gonna have to learn C, aren’t I 🫠

samf, to random
@samf@mastodon.gamedev.place avatar

oh no I have a compelling idea but it’s in………3D 😳

samf, to gamedev
@samf@mastodon.gamedev.place avatar

Question for folks - are there any good examples of indie game micro-publishers that fund and curate these sorts of “shorter games with worse graphics”? I'm thinking less of a grant program, more like a cassette tape label you'd find on Bandcamp.

I know Sokpop is dipping their toe into this with their "Sokpop Takeover”. Anyone else out there?

samf, to godot
@samf@mastodon.gamedev.place avatar

4.1 is out, with STATIC VARIABLES 🤩

https://godotengine.org/article/godot-4-1-is-here/

samf, to random
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