@samf@mastodon.gamedev.place
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samf

@samf@mastodon.gamedev.place

Busted sounds and weird games from Grand Rapids, MI. Ⓥ

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samf, to gamedev
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At a certain point, if I want to make 2D games that aren’t bound to a specific closed-source engine (Construct, Defold) or proprietary language/GUI-based app (Godot), and can run on basically anything (including HTML5, consoles, Playdate)…

…I’m gonna have to learn C, aren’t I 🫠

samf, to random
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In the year of our lord 2024, these are things I never want to see as a marketing hook ever again:

"solo developer”

"developed the game’s engine and editor from scratch while using it to make the game”

"Super Low latency”

"looks like it could have come from the Commodore 64 era” (it very much does not)

(https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/)

samf,
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@aeva It's one of those "citation needed" things for me, especially when touted on the engine side. Feels gimmicky. Of all the factors that may introduce noticeable latency at millisecond scale—monitor refresh rate, wireless input interference—the game/engine itself usually isn't the primary culprit these days. Especially in 2D games, and even more so in 2D platformers where we have all the old tricks (coyote time, jump buffering, et al.) for improving feel.

samf,
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@aeva Fair enough! I'm not big into most genres that get frame-precise (fighting games, for example) and I've never noticed latency as a player where it was bad enough to disrupt my experience.

Maybe it's just me! I grew up on games like Mega Man with some arguably lousy/ice-skate’y controls, so it's entirely possible that I'm more comfortable with iffy timing? Or at least don't notice it as much, perhaps. I'll take any modern platformer’s latency over MM2.

samf, to random
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samf, to random
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samf, to random
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Hey @Gargron quick question, why is Biz Stone on the US non-profit board for Mastodon? He’s clearly still invested in Twitter and Instagram as platforms, posting at both places but only uses Mastodon to syndicate his Medium posts. I’m not seeing any action to indicate any passion or interest in the fediverse whatsoever.

It’s curious, is all.

samf, to random
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Balatro: massive if/then block, “bad” code, huge success.

VVVVVV: massive switch statement, “bad” code, huge success.

Hmmmmmmmmmmm I’m starting to wonder if the “bad” code definition is, in fact, bad

fraying, (edited ) to random
@fraying@xoxo.zone avatar

Today I got my first community violation on TikTok. It was a video about Timothy McVeigh and the Oklahoma City Bombing that went on for minutes but failed to mention that McVeigh was a far right Republican white supremacist. That seemed like a pretty stark omission to me, so I left the fact as a comment. First, I was flooded by hateful responses. Then TikTok deleted the comment and issued me a “strike.” I appealed and was denied. I doubt a human ever reviewed it.

samf,
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@fraying I’m just now watching an HBO doc about the bombing, and 10 minutes in they’re already covering the Nazi / extreme right connections. Ignoring the connection is blatantly ignorant. It’s not subtle, and it’s not in dispute. I’m sorry (but not surprised) to hear about your experience.

samf, to random
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There is a SURPRISING amount of 3DS games.

samf, to random
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Lerping is the foundation is game development and I strongly believe every data type in a game engine should be lerp'able with easing curves.

aeva, to random
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ok everyone! creative writing exercise time! please carefully consider this totally hypothetical scenario:

What text would you put on one of those ironic black tshirts with white text to make it ok to wear to an allegedly lowkey memorial service?

my wife vetoed my "this is my mourning shirt" idea

samf,
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@aeva “yolo” but in a respectful font

samf, to gamedev
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Hey folks, guess who has a billion dollars worth of yachts

https://luxurylaunches.com/transport/gabe-newell-luxury-yachts.php

samf, to random
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Jodorowsky’s Doom

samf, to random
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samf, (edited ) to random
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Moog’s new owner, inMusic, just laid off most of the Asheville team. Fucking hell.

[edit] this post has gone mildly viral so I’m going to update to note that the entire situation here is, in large part, Donald Trump’s fault. His tariffs on synth components shipped from China (chips, etc), but not whole synths assembled there, uniquely harmed US-based assembly like Moog was doing. Fuck inMusic, and as always, fuck Trump. https://www.synthtopia.com/content/2023/09/22/moog-music-downsizing-continues-with-layoffs-in-asheville/

https://www.citizen-times.com/story/news/2023/09/22/world-renowned-instrument-maker-moog-slashes-jobs-at-asheville-factory/70934201007/

samf, to random
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Double-tap with Apple Watch is very cool, so long as I can have it do the opposite and decline every phone call

samf, to random
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The fact that is not already obviously debunked is VERY PROMISING. It doesn't require any fantastical elements. The barrier to entry for reproduction is, relatively, quite low. The steps from the original paper are wonky, but multiple labs in multiple countries are claiming partial success already—which is par for course with a novel material.

If this were a nothingburger, with so many eyes on the problem, we'd be seeing multiple hard failures. And…we're not. 👀 👀 👀

samf, to godot
@samf@mastodon.gamedev.place avatar

Hey folks: I'm thinking about dipping my toe into tutorials (video or otherwise). What would you like to learn more about?

How specific nodes work? (“Deep-dive into AnimationPlayer”)
Solving general gamedev problems with Godot? (“Creating a Signal Bus in Godot”)
Something else? ("8-bit sound fx generator comparison”)
etc etc etc

samf, to godot
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No to share (yet...) but I do have a fun (?) tip o' the day:

If you're using a TileMap, and there's even the slightest chance you might want to animate one of the tiles at some point in the future ever, make sure to prep the tiles in your sprite sheet vertically. Unique tiles top to bottom, frames left to right. The out-of-the-box tile animation functionality only allows for a columnar layout. Which I discovered the hard way. 🙃

samf, to godot
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4.1 is out, with STATIC VARIABLES 🤩

https://godotengine.org/article/godot-4-1-is-here/

christianselig, to random
@christianselig@mastodon.social avatar

Well, looks like Reddit pulled the plug a little early. Apollo started crashing, but I just manually revoked my token and it looks like it fixes the crashing, but no more Reddit access haha. Those folks are fun to the very end! 😛

samf,
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samf, to random
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I saw someone on the birdsite making a list of “shorter games with worse graphics” which lead off with Citizen Sleeper and Slay the Spire, which…no. That's not what that means. Not even close.

These games took years to develop. They had PUBLISHERS. Like, these are great indie games! But not even in the ballpark of what this meme is describing.

samf, to gamedev
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Question for folks - are there any good examples of indie game micro-publishers that fund and curate these sorts of “shorter games with worse graphics”? I'm thinking less of a grant program, more like a cassette tape label you'd find on Bandcamp.

I know Sokpop is dipping their toe into this with their "Sokpop Takeover”. Anyone else out there?

samf, to random
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oh no I have a compelling idea but it’s in………3D 😳

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