@samf@mastodon.gamedev.place
@samf@mastodon.gamedev.place avatar

samf

@samf@mastodon.gamedev.place

Busted sounds and weird games from Grand Rapids, MI. Ⓥ

This profile is from a federated server and may be incomplete. Browse more on the original instance.

fraying, (edited ) to random
@fraying@xoxo.zone avatar

Today I got my first community violation on TikTok. It was a video about Timothy McVeigh and the Oklahoma City Bombing that went on for minutes but failed to mention that McVeigh was a far right Republican white supremacist. That seemed like a pretty stark omission to me, so I left the fact as a comment. First, I was flooded by hateful responses. Then TikTok deleted the comment and issued me a “strike.” I appealed and was denied. I doubt a human ever reviewed it.

samf,
@samf@mastodon.gamedev.place avatar

@fraying I’m just now watching an HBO doc about the bombing, and 10 minutes in they’re already covering the Nazi / extreme right connections. Ignoring the connection is blatantly ignorant. It’s not subtle, and it’s not in dispute. I’m sorry (but not surprised) to hear about your experience.

samf, (edited ) to random
@samf@mastodon.gamedev.place avatar

Moog’s new owner, inMusic, just laid off most of the Asheville team. Fucking hell.

[edit] this post has gone mildly viral so I’m going to update to note that the entire situation here is, in large part, Donald Trump’s fault. His tariffs on synth components shipped from China (chips, etc), but not whole synths assembled there, uniquely harmed US-based assembly like Moog was doing. Fuck inMusic, and as always, fuck Trump. https://www.synthtopia.com/content/2023/09/22/moog-music-downsizing-continues-with-layoffs-in-asheville/

https://www.citizen-times.com/story/news/2023/09/22/world-renowned-instrument-maker-moog-slashes-jobs-at-asheville-factory/70934201007/

samf, to random
@samf@mastodon.gamedev.place avatar

The fact that is not already obviously debunked is VERY PROMISING. It doesn't require any fantastical elements. The barrier to entry for reproduction is, relatively, quite low. The steps from the original paper are wonky, but multiple labs in multiple countries are claiming partial success already—which is par for course with a novel material.

If this were a nothingburger, with so many eyes on the problem, we'd be seeing multiple hard failures. And…we're not. 👀 👀 👀

samf, to random
@samf@mastodon.gamedev.place avatar
samf, to random
@samf@mastodon.gamedev.place avatar

Lerping is the foundation is game development and I strongly believe every data type in a game engine should be lerp'able with easing curves.

samf, to random
@samf@mastodon.gamedev.place avatar

There is a SURPRISING amount of 3DS games.

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

How about a with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

samf,
@samf@mastodon.gamedev.place avatar
aeva, to random
@aeva@mastodon.gamedev.place avatar

ok everyone! creative writing exercise time! please carefully consider this totally hypothetical scenario:

What text would you put on one of those ironic black tshirts with white text to make it ok to wear to an allegedly lowkey memorial service?

my wife vetoed my "this is my mourning shirt" idea

samf,
@samf@mastodon.gamedev.place avatar

@aeva “yolo” but in a respectful font

samf, to godot
@samf@mastodon.gamedev.place avatar

No to share (yet...) but I do have a fun (?) tip o' the day:

If you're using a TileMap, and there's even the slightest chance you might want to animate one of the tiles at some point in the future ever, make sure to prep the tiles in your sprite sheet vertically. Unique tiles top to bottom, frames left to right. The out-of-the-box tile animation functionality only allows for a columnar layout. Which I discovered the hard way. 🙃

samf, to random
@samf@mastodon.gamedev.place avatar
samf, to random
@samf@mastodon.gamedev.place avatar

Balatro: massive if/then block, “bad” code, huge success.

VVVVVV: massive switch statement, “bad” code, huge success.

Hmmmmmmmmmmm I’m starting to wonder if the “bad” code definition is, in fact, bad

samf,
@samf@mastodon.gamedev.place avatar

@beeoproblem nah I don’t think so.

samf,
@samf@mastodon.gamedev.place avatar

@beeoproblem yeah but same for “””perfect””” code projects that never ship thanks to premature optimization and bike shedding over paradigms. 🙃

beeoproblem, to random
@beeoproblem@mastodon.gamedev.place avatar

But, seriously. About the memes.

Waaaay back when, I saw a bunch of My Little Pony reaction images. That led me to watching Friendship is Magic (the first few seasons anyway) and it was so much better than I was expecting out of a show made to sell toys.

Lately I've been seeing Pomni everywhere so I looked up the source... I was supposed to go to bed an hour ago. I've now binged most of The Amazing Digital Circus and it's so good. Can't wait for episode 3

samf,
@samf@mastodon.gamedev.place avatar

@beeoproblem My daughter is OBSESSED with TADC. And she generally has pretty good taste in animation (Adventure Time, Gravity Falls) so it’s on my radar!

thomasfuchs, to random
@thomasfuchs@hachyderm.io avatar

"The entire experience feels just like a MacBook"

Seriously what is the point then?

Why would anyone not just get the laptop that has a lot more apps for it and an operating system that doesn't suck for multitasking?

samf,
@samf@mastodon.gamedev.place avatar

@thomasfuchs I mean, perhaps YOU don’t. But as a daily iPad + Magic Keyboard user, with use-cases that prefer the keyboard and trackpad while some prefer touch, I certainly would!

samf,
@samf@mastodon.gamedev.place avatar

@thomasfuchs Because a folding touchscreen MacBook with detachable keyboard doesn't exist yet

samf,
@samf@mastodon.gamedev.place avatar

@thomasfuchs I think you're conflating your personal needs/experience with everyone's needs/experience here. This "very small niche" you speak of is multiple billion dollar industries.

samf, to random
@samf@mastodon.gamedev.place avatar
samf,
@samf@mastodon.gamedev.place avatar

@ghosttie basically 😔

samf, to random
@samf@mastodon.gamedev.place avatar

In the year of our lord 2024, these are things I never want to see as a marketing hook ever again:

"solo developer”

"developed the game’s engine and editor from scratch while using it to make the game”

"Super Low latency”

"looks like it could have come from the Commodore 64 era” (it very much does not)

(https://blog.playstation.com/2022/07/20/how-animal-well-taps-into-ps5-hardware-to-elevate-2d-pixel-art-platforming/)

samf,
@samf@mastodon.gamedev.place avatar

@aeva It's one of those "citation needed" things for me, especially when touted on the engine side. Feels gimmicky. Of all the factors that may introduce noticeable latency at millisecond scale—monitor refresh rate, wireless input interference—the game/engine itself usually isn't the primary culprit these days. Especially in 2D games, and even more so in 2D platformers where we have all the old tricks (coyote time, jump buffering, et al.) for improving feel.

samf,
@samf@mastodon.gamedev.place avatar

@aeva Fair enough! I'm not big into most genres that get frame-precise (fighting games, for example) and I've never noticed latency as a player where it was bad enough to disrupt my experience.

Maybe it's just me! I grew up on games like Mega Man with some arguably lousy/ice-skate’y controls, so it's entirely possible that I'm more comfortable with iffy timing? Or at least don't notice it as much, perhaps. I'll take any modern platformer’s latency over MM2.

samf, to random
@samf@mastodon.gamedev.place avatar

Hey @Gargron quick question, why is Biz Stone on the US non-profit board for Mastodon? He’s clearly still invested in Twitter and Instagram as platforms, posting at both places but only uses Mastodon to syndicate his Medium posts. I’m not seeing any action to indicate any passion or interest in the fediverse whatsoever.

It’s curious, is all.

YoSoyFreeman, to random
@YoSoyFreeman@mastodon.gamedev.place avatar

I'm physically well. I just don see much future. I can't make Godot work as i need, My pc takes almost an hour to open an unreal project and unity... is unity.

I use godot because is very light. My pc cant handle much more.

They denied my disability again this year, so in general futures seems very dark.

I been trying to be positive, but truth is that being poor and disable is almost a guarantee to keep being poor and disabled.

samf,
@samf@mastodon.gamedev.place avatar

@YoSoyFreeman You've been making really incredible progress on the Godot character controller + collision work. Seems like it’s much better than what Godot offers today, but isn't quite perfect?

In similar situations I've been in, I've found it helpful to know when to call it "good enough” and move on to the next thing. With where things stand today, what's still required to use it in an actual game?

samf, to gamedev
@samf@mastodon.gamedev.place avatar

At a certain point, if I want to make 2D games that aren’t bound to a specific closed-source engine (Construct, Defold) or proprietary language/GUI-based app (Godot), and can run on basically anything (including HTML5, consoles, Playdate)…

…I’m gonna have to learn C, aren’t I 🫠

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • magazineikmin
  • osvaldo12
  • GTA5RPClips
  • mdbf
  • Youngstown
  • tacticalgear
  • slotface
  • rosin
  • kavyap
  • ethstaker
  • everett
  • khanakhh
  • JUstTest
  • DreamBathrooms
  • InstantRegret
  • cubers
  • normalnudes
  • Leos
  • ngwrru68w68
  • cisconetworking
  • modclub
  • Durango
  • provamag3
  • anitta
  • tester
  • lostlight
  • All magazines