ylegall, to random
@ylegall@genart.social avatar

day 7: "loading animation"

video/mp4

KristinHenry, to art
@KristinHenry@artatomic.social avatar

With all the work today, over at vis.social, I almost forgot to post this photo.

I did some test prints, and most of them turned out great!

The one I expected to not work great, was ok. But not great.

Some of them are gorgeous...at least to me :)

These are created from some of my creative coding experiments.

ylegall, to random
@ylegall@genart.social avatar

day 12: lava lamp

video/mp4

ylegall, to random
@ylegall@genart.social avatar

day 30: shaders

video/mp4

ylegall, to random
@ylegall@genart.social avatar


Day 3: droste effect

video/mp4

ronikaufman, to random
@ronikaufman@genart.social avatar
csk, to random
@csk@mathstodon.xyz avatar

January 26: "Grow a seed"

Obviously I've given up on trying to stick to the schedule. This week in particular was much too busy. I'll try to respond to all the prompts in sequence, finishing whenever I finish.

For today, I took a shortcut. I happened to need code to draw large patches of the Ammann-Beenker tiling with matching rules for a paper I was writing. It sort of fits with the theme of "grow a seed" (because of the substitution rules) so I duly submit it here. Source code: https://editor.p5js.org/isohedral/sketches/AevXmr5Vq

bornach, to genart

Generative "music" for features the Langton's Ant from my "Grow a seed" continuously modifying a drum pattern sent as notes to the Korg Volca Beats. The wobbly functions from another previous prompt control the pitch of arpeggiated tones synthesized using the Sound library which I never used before.

Perhaps a bit too chaotic for

A coloured 10x16 grid of tiles is modified by a Langton ant. One row is highlighted and advances downwards each step. One tile colour is brighter than the others which determines the MIDI pattern to send to a Korg Volca Beats which emits percussion sounds. A white comet traces a curvy path to the right of the tile grid. An arpeggio of tones vary in pitch according to the movement of the comet.

AaronReuland, to minimalism
@AaronReuland@mstdn.social avatar

Finished my second ! I try to make something real and good for every prompt. Some always succeed far better than others. I learn a lot and am left with many threads to pick up and explore. Have really enjoyed seeing everyone's work this genuary, nice job all! Here's a little generative goodbye song, sung by simplex noise tuned to a minor key.
Code/endless song: https://openprocessing.org/sketch/2162435

Wavy lines squeeze in to the notes, while colors squares in center fade in and out to the notes.

fractalkitty, to genart
@fractalkitty@mathstodon.xyz avatar

I did it!

31 sketches for Genuary! I focused on polar coordinates and rotational symmetries with some deviations.

On the blog: https://fractalkitty.com/2024/01/02/genuary-2024/

On Codepen: https://codepen.io/collection/kNMJQy

ronikaufman, to random
@ronikaufman@genart.social avatar

day 30: Shaders 🪜
Stairs experiment

noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 30: Shaders

I haven't managed to get my head space into GPU. So here's some shading with CPU...

The object (here a sphere) is specified by an array of Locations and normal vectors. The angle between light direction and normal vector tells how bright a point is. Then it gets drawn.

Looking at a half illuminated sphere from all sides. Looks like the moon going through its phases.

fractalkitty, to random
@fractalkitty@mathstodon.xyz avatar

well, I did generative music for genuary, but it may not run on many devices - sorry.

https://codepen.io/fractalkitty/collab/dyrJRGz/b8976e0ef6ed497a2bd099dfec71badb?editors=0010

mathling, to genart
@mathling@mastodon.social avatar

interlude

Day 29: SDF

A bit of quilting: the patterning is a bit subtle, expand for better view

noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 29: Signed distance Function

Also: Monthly High-Resolution Render for Patrons of Level Square and up (25600x14400)

Octrose Pattern achieved by the Cut-and-Project Method:
An 8-D Lattice cut by a skew plane lying through it a 2-face gets projected onto the plane iff its dual 6-face intersects the plane. To check this I take all the 5-faces bounding the 6-face and check their signed distance to the plane.

ronikaufman, to random
@ronikaufman@genart.social avatar

day 29: Signed Distance Functions
Transition between two SDFs

AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Well, is SDF's and is shaders, which often use SDF's. Seems natural to combine them. Last year,'s Genuary the SDF prompt lead me to spend February and March learning shaders. However... as soon as I learned enough to make something decent, I went right back to Javascript. So this sad blob is a slight reworking of where I left off in my shader journey.
Code at: https://openprocessing.org/sketch/2159483

pulsing, jelly-like blob of concentric gradients of muted blue and black

Pumaparded, to random
@Pumaparded@mastodon.social avatar
nicraw, to genart
@nicraw@mastodon.online avatar
ronikaufman, to random
@ronikaufman@genart.social avatar

day 28: Skeuomorphism 💫
An attempt at imitating cross-stitching/embroidery

Metamere, to genart
@Metamere@genart.social avatar

, "code for one hour" went okay. I started from scratch, and realized I wasn't going to get my initial concept to work in time, so I changed tack. It's animated and interactive.

https://openprocessing.org/sketch/2158527

I felt that the output image looked better edited to grayscale mode and with the contrast boosted, so that seemed like a good direction to explore from that base. The last two images are from a fork that I worked on for two hours afterwards.

The previous image converted to grayscale with contrast boosted.
A fork of the initial sketch, which I'll probably count towards a different day's topic. It's varying the shade, rather than the hue, with a saturation of 0. I edited the image to increase the contrast. I'm not sure how to make it like this in the sketch. Very low opacity tend to make things lower contrast.
A fork of the initial sketch, which I'll probably count towards a different day's topic. I applied the posterize filter to limit it to four shades.

AaronReuland, to genart
@AaronReuland@mstdn.social avatar

Prompt for is 'Code for one hour. At the one hour mark, you’re done.' I started with a vague idea of having a pattern in two color schemes layered by floating blobs. Used the the blobs from wobbly function day. I like the idea that this is an abstract autumn forest with cold clouds overhead, but that narrative is a happy accident. I stayed true to the prompt and stopped at an hour.

Code at :https://openprocessing.org/sketch/2158408

Soft autumn colors in triangular grid with dark lines in a vaguely tree-like pattern. Blobs travel up the canvas, displaying the same pattern but in cooler shades of green and blue

noneuclideandreamer, to random German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 27: Code for one Hour

Tried to do Gravity in the rotating frame of reference where the two heavy bodies rotating their center of mass circularily are fixed.
Not sure whether the Physics is sound, time's up.

Particles' orbits

ronikaufman, to random
@ronikaufman@genart.social avatar
Metamere, to genart
@Metamere@genart.social avatar

I combined and to make a re-creation of a cool texture pic from my phone, while also growing from seeds (i.e. seed crystals). I positioned the clusters using a Poisson disc sampling code from @AaronReuland (which was adapted from Daniel Shiffman's code). It would be fun to delve further into this. Needs more sparkles, at least.

You can run it here to see it grow:
https://openprocessing.org/sketch/2156827

An ice crystal texture I made using p5.js today, in an attempt to emulate the one in the previous image. Contrast and brightness adjusted slightly.

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