chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

Bevy 0.14's release cycle is just getting started with the creation of the 0.14 release crew working group.

In the meantime, we've got new rendering features (God Rays and Depth of Field), cone meshing, rounded box gizmos, and more!

https://thisweekinbevy.com/issue/2024-05-20-rumblings-of-0-14-god-rays-and-depth-of-field

mmstick, to rust
@mmstick@fosstodon.org avatar

If you're experienced with and want to build a application, checkout out the cosmic-app-template[0] and check out our documentation[1]. We would appreciate any help with API improvements and documentation.

[0] https://github.com/edfloreshz/cosmic-app-template/
[1] https://pop-os.github.io/libcosmic/cosmic/

orhun, to rust
@orhun@fosstodon.org avatar

I'm so excited to announce the new version of Ratatui — with the brand new forum for Rust & TUI enthusiasts! 🥳

🚀 Join us here: https://forum.ratatui.rs

🦀 Ratatui is a Rust library for cooking up terminal user interfaces (@ratatui_rs)

✨ Release highlights: https://ratatui.rs/highlights/v0263

⭐ GitHub: https://github.com/ratatui-org/ratatui

#rustlang #tui #ratatui #library #terminal #forum #release

video/mp4

Xanatos, to rust
@Xanatos@mastodon.gamedev.place avatar

So I wrote a rest API for a note app to learn the language. The code looks horrible I guess but I learned a lot about rust.

I used rocket to do so, now I just need an frontend properly written with clap or ratatui.

happyborg, to rust
@happyborg@fosstodon.org avatar

Is there a deterministic HashMap for , one that serialises to the same data every time, for the same content?

predrag, to rust
@predrag@hachyderm.io avatar

Nice round numbers coming up for your friendly neighborhood SemVer linter for Rust 👀

dekirisu, to rust
@dekirisu@mastodon.social avatar

🐺 added simple tooltips, showing name and item type

video/mp4

orhun, to rust
@orhun@fosstodon.org avatar

New terminal game is being cooked! 👨‍🍳

🌌 astray: A TUI-based space strategy game.

🚀 Fully customizable spaceships and spaceship parts.
🛰️ Real orbit calculations and maneuvers.
🦀 Written in Rust & built with @ratatui_rs

⭐ GitHub: https://github.com/Vinermy/astray

kubikpixel, to rust
@kubikpixel@chaos.social avatar

»Parser library using nom for VB6 (projects, forms, designers, etc).
VB6Parse aims to be a complete, end-to-end parser library for VB6. Including.«

It was a very, very, very long time ago when I had to extend and correct VisualBasic code, now I can also do it via Rust. Admittedly, the project is very young and I don't want to have to use it, but I understand why it exists.

🦀 https://github.com/scriptandcompile/vb6parse


RogerBW, to raku
@RogerBW@emacs.ch avatar
chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

Still in need of y/z-indexing for visuals, but the collisions are working.

Colliders are defined in Tiled by visually placing vertices on the tilesheet. collider information is read when building the bevy_ecs_tilemap tilemap and translated into bevy_xpbd Colliders.

player is a kinematic rigidbody with a ellipse collider placed on a child entity. level colliders are static.

the switch plate in the middle is also a sensor, which is data added in Tiled as well.

video/mp4

carol, to rust
@carol@crabby.fyi avatar

I love what @leahawasser is doing with the pyOpenSci open peer review of packages https://www.pyopensci.org/about-peer-review/ that results in a list of recommended packages https://www.pyopensci.org/python-packages.html

This seems like a way more effective and accessible solution to the "what libraries are appropriate to use" problem than, say, cargo-crev.

happyborg, to random
@happyborg@fosstodon.org avatar

There's a Tui for that" is a coming phrase.

+ =

tb, to rust German
@tb@hachyderm.io avatar

:ferris_gesture: crates.io has an experimental dark UI mode now! 😱

we finally implemented our most upvoted feature request over the past weeks. while we are still searching for potential issues, the default mode is "Light". once we feel confident about the dark mode we will switch it over to "System".

let us know via https://github.com/rust-lang/crates.io/issues if you find any issues!

image/png

hywan, (edited ) to rust
@hywan@fosstodon.org avatar

Faster linking times on nightly on Linux using `rust-lld, https://blog.rust-lang.org/2024/05/17/enabling-rust-lld-on-linux.html.

> Here are more details from the ripgrep example mentioned above: linking is reduced 7x, resulting in a 40% reduction in end-to-end compilation times

tl;dr: Rust now packages a rust-lld linker (it’s LLVM’s lld), and uses it on Linux by default on nightly, which decreases compilation time greatly.

dekirisu, to rust
@dekirisu@mastodon.social avatar

🐍 added item stacks up to 256
🐇 right now, only ground item can stack

video/mp4

rusticorn, to rust
@rusticorn@fosstodon.org avatar

I am hyped to share the second speaker for the upcoming virtual @bevy meetup next Friday May 24th 7pm CEST: Lorenz shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: https://www.meetup.com/bevy-game-development/events/300919821/ 🦀🎮

rustnl, to rust
@rustnl@fosstodon.org avatar

Looking back at a wonderful conference: 10 cool things at RustNL 2024!

Part 1 of 10: @Mara and Niko had a booth gathering input (problems!) from the community.

image/jpeg

ekuber, to rust
@ekuber@hachyderm.io avatar

Sometimes I wish that rustc had a database of small breaking changes that affect only a handful of crates, so that we could on the fly patch them going forward. Things like "we now correctly check for lifetimes in assoc types" can technically be a breaking change that affects a handful of crates, but I want to ensure that building a project from today in 15 years doesn't require a compiler tool chain from today.

I guess this is the windows backwards compatibility approach.

happyborg, (edited ) to rust
@happyborg@fosstodon.org avatar

It's hard to find add-ons. crates.io has very poor search options.

For example, I recall one which I think began with 'b' which sits in the terminal running the build and shows errors in order, unlike cargo build where they scoll off screen and out of view. [EDIT: from replies it is called 'bacon']

But I can't list search results by name, only things like newest etc.

ekuber, to rust
@ekuber@hachyderm.io avatar

" development is going too fast (because they are stabilizing features I don't care about) and going too slow (because they are not stabilizing features I care about!"

There are only so many contributors, hours in a day, days in a year to get to everything now, and some features are reliant on other, less flashy work that needs to happen before they can be even attempted.

But people are putting in a lot of work, the codebase changes so quickly that it is hard to keep up.

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

I've made the bevy iteration of my card prototype source available: https://github.com/Leinnan/slavic_castles

It can be played in browser at: https://leinnan.github.io/slavic_castles/

wezm, to rust
@wezm@mastodon.decentralised.social avatar

Faster linking times on nightly on Linux using rust-lld https://blog.rust-lang.org/2024/05/17/enabling-rust-lld-on-linux.html

kubikpixel, to rust
@kubikpixel@chaos.social avatar

deleted_by_author

  • Loading...
  • kubikpixel,
    @kubikpixel@chaos.social avatar

    🧵 …have any of you developers ever used a developed in that is completely ? What is your experience with the and do you know it?

    You can see which ones I've discovered so far in the above toots.

    🦀 https://gluesql.org

    kubikpixel,
    @kubikpixel@chaos.social avatar

    @trkohler thanks for your tip 👍

    Allowed, as always, there will be alternative #opensource solutions, some more less supported and funded others. Sure I'm a (newly learning) #Rust / #RustLang fanboy but realistically, practically proven #DB solutions will be used professionally 🤷‍♂️

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines