benbradley, to gamedev
@benbradley@hachyderm.io avatar

Plenty of bullets now in my Gameboy game.

This is a demake of Geometry Wars, which is a twin stick shooter - you may have noticed that the Gameboy does not have twin sticks. ➕ 🔴🔴

But I have some ideas for that to try out, either before or after I make the first enemies. I'm starting to get the hang of the hardware and thinking in assembly now, and I have more reusable functions. Progress!

Emulicious Gameboy emulator running a game where a little C-shaped spaceship whizzing around over a grid background, firing bullets in all directions.

lastofavari, to rts
@lastofavari@mastodon.social avatar

UnDUNE II /// Pico-8 Adventures ::: A & 's by Paul @Liquidream Nicholas / ::: Take over Arrakis and control the flow of Spice.
» https://www.youtube.com/watch?v=AJDs9rFQeCw «

benbradley, to gamedev
@benbradley@hachyderm.io avatar

Geometry Wars Gameboy demake update:

After the kids are in bed I might get two hours where I have the brain function to get stuck into assembly coding. When I hit a problem bigger than two hours I get stuck for a while. This was the case moving specific movement and render code I wrote for the player to be more generic for entities including bullets and enemies. Now I'm unstuck this is looking more like a game.

An animated gif of a gameboy emulator showing a little spaceship flying around on a grid shooting bullets in different directions. The bullets get stuck and slide along walls.

KingdomBalance, to Youtube
@KingdomBalance@peoplemaking.games avatar

This is our that contains all the explorations from the of . We started playing these from July 2020 onward. The first few days were missing from since we had not learned to export them yet. - Lily

https://www.youtube.com/watch?v=MCg9NAUM3Sc&list=PLcTzFtMyD8weNwBBwht_PuqRzCfGd0ox6

KingdomBalance,
@KingdomBalance@peoplemaking.games avatar
maciekglowka, to pixelart
@maciekglowka@mastodon.gamedev.place avatar

Today's update: added some snoring mammoths, that can blow you away (literally)

cutefloor, to retrogaming
@cutefloor@mastodon.social avatar

UnDUNE II: The classic game has been demade by Paul Nicholas in 2022 for the PICO-8. Experience hours of gameplay with all three factions, sandworms, multiple terrain types, and more. It's mouse, keyboard, gamepad and mobile-friendly.

https://www.youtube.com/watch?v=BzNYsUP4ZyI

winslowjosiah, to programming
@winslowjosiah@hachyderm.io avatar
winslowjosiah, to programming
@winslowjosiah@hachyderm.io avatar

There's a small called going on right now, where you make games in 1,024 (compressed) bytes or less.

I decided to do a of sorts. I took the essential bits of my newest game, Apathello, and whittled them down into this cartridge. I call it Kilothello.

A PICO-8 window running a pixelated Othello game with a minimalist aesthetic. The title screen says "Kilothello", and many graphics are represented with text.

itnewsbot, to gaming
@itnewsbot@schleuss.online avatar

30 years later, Myst demake for Atari 2600 reminds us how far we’ve come - Enlarge / Blocks ahoy! (credit: Vince Weaver)

Nearly 30 years ... - https://arstechnica.com/?p=1950582

Liquidream, (edited ) to gamedev
@Liquidream@mastodon.gamedev.place avatar

My name is Paul Nicholas - I'm a Software Engineer by day (mostly C# ) and enjoy doing by night 👨‍💻

My main hobby of late has been creating 's with - inc. &

Most recently, I released - The Demaking of a Dynasty:
🏗️ https://bit.ly/UnDUNE2

Currently, I'm working on:
🗺️ - my Simple Adventure Game Engine

Support me here:
https://ko-fi.com/Liquidream

For everything else:
🏠 https://www.Liquidream.co.uk

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