I'm not on the right Mastodon instance for this but I hope using the tags I can get peoples' attention where it matters.
I have this romhack of Custer's Revenge for the Atari 2600 that achieves two things: removes the rape and also replaces everyone with anthropomorphic alligators. In other words I "furry-ified" this notorious game. I believe this is a novel thing and that it might catch on, so this year I will be producing cartridges of this game for sale.
The game is 95% done. All graphical, UI, and gameplay assets have been redesigned by yours truly HOWEVER the audio is still mostly untouched. This is where I need help. All that needs to be done is the game's existing cowboy-themed audio be replaced with something else. Anything else. That's up to you.
The one thing standing between this game seeing a physical release and being in development hell for another near 20 years is a few lines of audio code that isn't in my skill set to fix. Also yes, this game has been in development hell for almost two decades.
Am I right in saying that, on every processor in commercial use (i.e. not something an academic has dreamed up to discuss a hypothetical that no one else cares about), ADD is a faster (fewer cycles) operation than DIV?
(I know that a compiler might change a division to MUL, ADD, and some form of shift.)
Are you in need of expert advice on a specific genome #assembly or #annotation pipeline?
You can ask the ERGA Community for support with these and many other questions through our support request form!
Just head to our website 👉https://erga-biodiversity.eu/support
There are some popular #reverseengineering projects for #retrogames whereby the binary is completely disassembled, documented, and ported to a modern compiler or assembler for maintainability.
Sometimes games get quality of life improvements. Sometimes these are bugfixes sometimes they're more than that. What kinds of QOL improvements do you like to see the most? What kinds of QOL improvements go too far?
The next issue of #quarterup will be published tomorrow. We have some superb pinball articles, of course, but there's more! If you are interested in #assembly languages, well, have I got something special for you!