Devlog

apicici,
@apicici@mastodon.gamedev.place avatar

All the puzzles for the new game have been planned! It's bigger that our previous ones, and it warranted the use of a good old Puzzle Dependency Chart™.

I hear it's all downhill from here.

nullagent,

So, I've gotten a ton of questions about @rfparty on iOS. And the short answer is that Apple won't allow cyber security tools on the App Store. See the blog post linked.

It costs a lot to get iOS out the door(need an OS X box, a modern iPhone and dev license ~$2k+), but it's really not a ton of engineering work to actually port rfparty to iOS. It should be easy, but current app store rules are lame.

https://fossbytes.com/iphone-hacking-apps-tools/

cmdrmoto, (edited )
@cmdrmoto@hachyderm.io avatar

@nullagent @rfparty @fdroidorg One benefit (to Apple) of their walled garden is, it helps lower Apple’s costs for iPhone support.

If an iOS user installs malware, there’s a pretty good chance they’ll soon be asking for AppleCare. AppleCare is a huge part of the company’s competitive advantage, so anything that risks raising the cost of providing that service is Bad News For Profits

And of course sideloaded malware creates a tech support nightmare … (1/2)

cmdrmoto,
@cmdrmoto@hachyderm.io avatar

@nullagent @rfparty @fdroidorg If Apple should discover that sideloading apps in the EU does not in fact result in significantly higher AppleCare expenses, then there’s a chance this capability might make it to the rest of the world.

(Or maybe they offer sideloading support as a “iCloud Pro” service or something)

(2/2)

Achie7240,
@Achie7240@mastodon.gamedev.place avatar

I promised a for the weekend, sadly it got delayed, but here it is!

It is about the progress that was made in the actual programming. Not much to share as the code is pretty easy, but here we go

https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF

Gif from the Shop of my Robot game, made for the crea8 game jam event. You can see me lock, refresh and buy items and check out the player inventory!

VinciWare,
@VinciWare@peoplemaking.games avatar

ITS !!🎉😁🎉
Check out my latest YouTube ! I had fun with this one.

link:👇
https://youtu.be/74-5qjmnKsU

VinciWare,
@VinciWare@peoplemaking.games avatar

Happy Monday!!😁🎉
I optimized the bounty system further and have created a really dynamic solution! Check out my newest ! (slightly more technical than normal).
https://vinciware.com/pressing-buttons

A demo of the the buttons working dynamically in game.

VinciWare,
@VinciWare@peoplemaking.games avatar
maxim,
@maxim@mastodon.gamedev.place avatar

Two o'clock in the morning. I listened to various news, there is no point in sleeping...

Reopened Unity and Visual Studio. I want to quickly make an experimental system for the appearance of enemies, it will react to different indicators of the hero and the environment in order to throw different enemies to the player and loot. To make gameplay more fun, I hope...

I have a big scheme in my head, no time to draw a diagram

maxim,
@maxim@mastodon.gamedev.place avatar

Experimental enemy system draft 📌

there are a lot of thoughts in the head, it would be a mistake to immediately rush into the code.

I started with visualization of the concept. This is the first draft

apicici,
@apicici@mastodon.gamedev.place avatar

I've spent the last couple of days working on the 🇮🇹 Italian 🇮🇹 translation for my latest game "Not enough time", so I decided to write a blog post about the approach I used to make the game translation-ready (mostly so I won't forget again how it works, next time I make a game):
https://blog.apicici.com/posts/2023/08/game_translations/

The approach I use is (very) heavily inspired by the one used by @grumpygamer in and . Thank you for sharing your wisdom!

Options menu for the game with Italian language selected

Innkeep,
@Innkeep@mastodon.gamedev.place avatar

Slowly working on Innkeep documentation. Made a visual reputation of the major thematic and stylistic influences. Really happy with the way the theme, narrative and world lore and integrated.

OrangeThief,
mattrbld,
@mattrbld@indieapps.space avatar

New release time! 🥳

0.4.0 is out NOW!

Among features and fixes, this release brings the ability to leave comments on content item previews for better collaboration and streamlined review-processes. 😊

You can learn about what's changed in the in-app changeling or in more detail in this :

https://mattrbld.com/blog/2023/comments-are-here/

gamedevantonov, Russian

Testing the UI characteristics. There are many options, but I have already decided.

image/png
image/png

mode13h,
@mode13h@mastodon.gamedev.place avatar

... aaaaand so v0.13.0 of is done.

https://github.com/tofuengine/tofu

Time for a recap (in the next days), with fresh ideas for the next release.

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

Repeat : Return : Revise is an game made in using @inklestudios's Ink markup language. I spent a week figuring out how to use the plug-in because I don't know how to code in C#, and also managed to get the story written.

Art? Sounds? Proofreading? Who has time for that? Not this guy, I aim to make a game every week. This one was about time loops!

Download it and give it a try. https://mcoorlim.itch.io/repeat-return-reprise

cesarizu,
@cesarizu@mastodon.gamedev.place avatar

@mcoorlim
Inkgd doesn't need the C# version, it's pure gdscript: https://inkgd.readthedocs.io/en/latest/

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

@cesarizu yeah I was using inkgd just fine with Godot 3, but when I tried using the beta Godot 4 branch it threw a bunch of errors so I switched to Godot-ink.

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

having difficulty finding a ink interpreter that's at a state where it's capable of doing what I need it to do in a way that doesn't require me to learn C#. I'm not opposed to learning C#, but my timeline on this project is thin as it is.

Switching to the dialog manager plugin and adapting it into a narrative text game wrapper.

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

Today's will be writing the game's text out in Scrivener; I like that best for drafting and revisions, and it'll help me keep each passage distinct.

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