Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.
Cyberpunk squad tactics RPG with stealth, gridless movement & cover, faction & reputation mechanics. http://s.team/a/1021210/ - Going to have a demo in Steam Next Fest starting on Monday.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
Mutant Year Zero: Road to Eden is an adventure/tactical RPG with exploration & stealth elements, set in a post-apocalyptic Earth.
You control a team of humanoid/animal mutants called "stalkers" who scavenge the wastelands (called "The Zone") for resources to keep the last human refuge, "The Ark" running.
In terms of gameplay, it feels similar to other tactics RPGs I've played this year, and like many of those, it drew me in.
Even so, attacks have to be planned out carefully, and regular manual saves are necessary; it was late last night when I played it, but I don't think there's any autosaving.
Initially, your team consists of two characters, a humanoid boar named Bormin, and a humanoid duck named Dux. A lot of effort went into character names, apparently.
You find yourself on the map exploring in the dark; you can use a torch to explore, or turn it off to stealth around. Sometimes you're in stealth to split up and ambush the "ghouls" of The Zone, sometimes it's to avoid enemies that are so many levels above you, you have to sneak past them.
The overgrown post-apocalyptic environment is well executed, and this is yet another game I can see myself returning to; I wish I hadn't left it so long to play.
New trailer for XCOM-like heist RPG, Cyber Knights: Flashpoint. Demo in 3 days, game releasing later this year. [PC / Mac / Linux] (www.youtube.com)
Cyberpunk squad tactics RPG with stealth, gridless movement & cover, faction & reputation mechanics. http://s.team/a/1021210/ - Going to have a demo in Steam Next Fest starting on Monday.