ryanjon2040, to gamedev

Started a series on @UnrealEngine called which are meant to be short quick tips (mostly under 1 min) and here is the first video. I'll keep adding more videos in the coming weeks.
https://youtu.be/0cVhcQB6zL4

Playlist https://www.youtube.com/playlist?list=PLLIs3Ttcf2WDlI5TCGsTcKzbAjlTc9PZm

sinbad, to Unreal
@sinbad@mastodon.gamedev.place avatar

Have you ever wanted to reference a DataTable row in an UPROPERTY, but find it tedious to have to pick the DataTable every damn time? Do you just want to pre-define the table the property is supposed to be referencing, and just pick the row quickly and easily like a boss?

If so, this blog post is for you! https://www.stevestreeting.com/2023/10/06/a-better-unreal-datatable-row-picker/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 - is fun, fun, fun 🤣

video/mp4

sbseltzer, to gamedev
@sbseltzer@peoplemaking.games avatar

: Toggle Node Purity! Gets and Casts have both pure and impure forms. Right click the node and you'll see an option for it.

Stop using IsValid where possible. Convert get nodes to impure get nodes if you need to branch on their validity.

Need to check if something can be casted as a bool? Or maybe you don't care if the cast fails? Convert it to a pure cast node!

I'm not saying you should always change node purity, but doing so can make your graphs a lot more readable!

Drop down menu for a get node highlighting the "Convert to Validated Get" option.
Screenshot of an impure get node and a pure cast node

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar

@froyok made me aware of another cool advanced interior mapping. Added it as update 8 to my article!
https://simonschreibt.de/gat/windows-ac-row-ininite/#update8

video/mp4

protowlf, to unrealengine

New Unreal plugin RELEASED! 🎉

It's called PROTO Profiles & Options

If your Unreal game saves any data or options to file, I just spent the last 4 months building the perfect tool for you!😃

Marketplace Link: https://www.unrealengine.com/marketplace/en-US/product/proto-profiles-options

video/mp4

GhislainGir, to gamedev
@GhislainGir@mastodon.gamedev.place avatar

🥳New video is live on my YT!

https://youtube.com/watch?v=-lEeBwNdfw4

Ever wondered how to efficiently generate distance fields in real time? Or voronoi textures? Or extra thhhhick outlines? The JFA is truly an awesome algorithm :)

Project files are available as a Tier 2 reward on my Patreon: https://patreon.com/GhislainGir

Thanks so much for the incredible support 🥰Onto the next project! Cheers

stux, to gamedev

Working on bow animations and locomotion! When the player aims the bow the camera will lock on rotation and strafe movement starts until the arrow is fired.

Bow mesh and crosshair is still missing but will come soon

Player character in "bow idle" anim and strafe locomotion when aiming the bow

scopelmatt, to gamedev
@scopelmatt@mastodon.gamedev.place avatar

Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer & Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: https://artstation.com/artwork/yDLynK

Lapislazuli
Napoleonite
Breccia Traccagnina

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Playing with Unreal...
Fallout Nuka-Cola turns into Quantum 🤪

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline

#gamedev #UnrealEngine5 #ue5 #scifi #game #gaming #videogames #gamedesign #indiedev #vfx #indiegame #scifiart #art #mastoart

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc

#gamedev #scifi #gaming #unreal #ue5 #UnrealEngine5 #indiegame #videogames

video/mp4

MarcDWyz, to gamedev
@MarcDWyz@fgc.network avatar

When you need a quick animation to test with... lol (🔊 ON)

(Upload keeps failing so I'll have to just link the Youtube I guess...)

https://youtu.be/KnNzzJUK21s

PhilEdwards, to Starwars
@PhilEdwards@mastodon.social avatar

Cool Short: The Elevator – A Star Wars short film made with Unreal Engine 5.1. Watch it here https://bit.ly/3ISTl6t

#StarWars #ShortFilm #UnrealEngine5 #UnrealEngine #DarthVader #film #sciencefiction #CGI #StormTrooper

GhislainGir, to gamedev
@GhislainGir@mastodon.gamedev.place avatar

🥳 New video is live on my YT: https://youtube.com/watch?v=2iUaYAh2Ad0

It's a breakdown of this tall grass interaction system.

If you're feeling generous or want to get access to the project, files are available as a Tier 2 reward on my Patreon: https://patreon.com/GhislainGir

Thanks so much for the incredible support, you guys rock 🥰 Merry Christmas to you all! I'll be taking a quick break. Have a great time!

video/mp4

MarcDWyz, to gamedev
@MarcDWyz@fgc.network avatar

Testing sprite animation & object pooling in .

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Playing with Unreal Engine at night, I taught the protagonist to bend forward a little, it looks cool, you can look through the door 🚪 but it's probably not very practical, I'll try to make it sideways

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

the Protagonist will have a drone, I am still experimenting with the movement of the drone, after the 2d project it is difficult to remember how to do it correctly

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I keep playing with Unreal Engine: cubemaps + simple material + plane = three-dimensional for something...

I don't know, it can be used, maybe for mysterious paintings on the wall

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cleaner Duck - they just want to clean me

#gamedev #unreal #vfx #indiedev #UnrealEngine #UnrealEngine5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to study unreal, this time I took the Crow object and experimented on it. This example is a simple usage of SpringArm

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

MarcDWyz, to gamedev
@MarcDWyz@fgc.network avatar

A decently successful WIP CRT / scanline effect test in 🤔🙌

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I want to make an sonic instrument or ultrasound in the game like sonic screwdriver from Doctor Who

I'm still a beginner, so the implementation will be simple for now, I made Niagara, which will be projected onto the surface of the object, and then activate the force for chaos

video/mp4

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