penandpaper, to DnD German
@penandpaper@rollenspiel.social avatar

Drachenkrieger auf Krynn bekämpfen. Rezension von Dragonlance auf Deutsch.
https://penandpaper.blog/dragonlance/

dnddeutsch, to DnD German
@dnddeutsch@pnpde.social avatar

Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond

https://www.polygon.com/24158159/dnd-dungeons-dragons-worlds-realms-adam-lee-book

Ein weiterer Bildband zu . Dieser legt den Fokus auf die Welten in denen gespielt wird

"Featuring artwork pulled from 50 years of sourcebooks and adventures, each chapter of this illustrated guide takes a close look at one of the many worlds, planes, and settings in the D&D multiverse — from the beloved plane of Mystara, to the perilous Shadowfell, to Spelljammer’s boundless Astral Sea"

Clobbiteas, to art
@Clobbiteas@mastodon.social avatar

This is a gift for a party member (the same campaign as Opal) as she only had some AI art to use, and I loved the character a lot! So here's Diana! She's an Aasimar!

D&D © Wizards of the Coast
Diana is owned by Kiki

gmkeros.wordpress.com, to DnD
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.wordpress.com/wp-content/uploads/2024/05/image_editor_output_image-1764679351-17162378285968006979768458696354.jpg?w=437Troy under Siege by François-Louis Schmied> Play your PCs like they’re stolen cars. Die horribly. Roll up a new one.

— Enthusiastic Skeleton Boys Blog

Good Stuff

TTRPGs for Trans Rights – West Virginia (itch.io) – 529 TTRPG items for a good cause

Free Stuff

Warlock Class for OSR (PWYW on drivethrurpg)

Muster: a primer for War (PWYW on drivethrurpg)

Random Tables

(Weird) Fantasy world automated generator collection (Lizard Man Diaries)

d20 Random Button and Lever Effects (Whose Measure God Could Not Take)

Grotesque Gains (Weird & Wonderful Worlds)

d100 Carousing (Luke Gearing)

Player Aid

d20 Character Icebreaker Questions (Traverse Fantasy)

New Player Advice: Try to learn the rules (Stargazer’s World)

GM Aid

Black Snakes Gang – an AD&D Bandit group (Eldritch Fields)

1D20 Dungeon Merchants (Coins and Scrolls)

D6x6 Simpering Serpentmen (Archons March On)

D12 Anomalous Orbs (Alone in the Labyrinth)

5 Ways To Make Combat (More) Fun in OSR (Castle Grief)

Why Are You So Emaciated and Your Face Half-Crazed? (Whose Measure God Could Not Take)

Wizard Diss Tracks (Prismatic Wasteland)

100 Thieves’ Guild Quests (OSR Vault)

RPG Theory

Ten Unanswerable Evergreen Discourses (The Indie Game Reading Club)

Kafka and his precursors (ars ludi)

D&D isn’t fun enough (Enthusiastic Skeleton Boys)

The True Birth of Roleplaying (Grognardia)

Emergent Characters vs. Bespoke (What a Horrible Night to have a Curse)

TTRPG Rules Reading as Play (Trollish Delver)

RPG History

An unlikely source for early D&D rules drafts: Court records (Chance and Circumstance)

With His O’ertaking Wings (d20 Ships and Captains) (Whose Measure God Could Not Take)

Worldbuilding

Dragons: The Great Victims of Worldbuilding (Sheep and Sorcery)

A Campaign Where there is One of Anything (Rise Up Comus!)

Cool Stuff

Legojam: Castle Hexcrawl (Rise Up Comus!)

100 Thieves’ Guild Quests (OSR Vault)

Grimoire Handout Zines (Idraluna Archives)

Special Plug

Few Lovecraftian inspirations from real life and beliefs (Zapieski Adeptusa)

And let me leave you with a song…

Rate this:

https://gmkeros.wordpress.com/2024/05/20/a-monday-miscellany-of-links-pt-xviii/

#blogospherefind #dnd #rpg #ttrpg

syntaxseed, to DnD
@syntaxseed@phpc.social avatar

Couldn't resist a session on Victoria Day (🇨🇦) with The Victorious 4 (our party name)!

We tracked a group through the forest & defeated a hill giant, 2 veteran knights & a wayward mayor who we captured to bring back to town to face justice. A job well done. 😁🎲

Mari, to DnD German
@Mari@pnpde.social avatar

Neues Buch announced und es muss sofort auf die Wishlist!

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

Tales of the Valiant on Shard VTT – Lazy RPG Talk Show: SlyFlourish YouTube Video

https://www.youtube.com/watch?v=VC-PGkLVVhI

juergen_hubert, to DnD
@juergen_hubert@thefolklore.cafe avatar

FYI, there's a new Kickstarter for an India-based / setting.

I'm always interested in increasing representation in spaces, and I am curious what the author will come up with.

https://www.kickstarter.com/projects/silvercompassmaps/devabhumi-a-dandd-5e-setting-inspired-by-ancient-india

AlarminglyBad, to DnD
@AlarminglyBad@mstdn.social avatar

COMIC: Riddle

Puzzles that still stump a D&D table somehow

#comic #webcomic #riddle #alarminglybad #dnd

kyonshi, to random
@kyonshi@dice.camp avatar

"Play your PCs like they're stolen cars. Die horribly. Roll up a new one."

https://enthusiasticskeletonboys.blogspot.com/2020/04/d-isnt-fun-enough-or-enthusiastic.html

berlintuesdaystudio, to Wargaming
@berlintuesdaystudio@mastodon.world avatar
fullmoonstorytelling.com, to DnD
@fullmoonstorytelling.com@fullmoonstorytelling.com avatar

For the first time I’m going to be playing a character in my world. One of my players in the last two campaigns is going to DM and together we set up the one-sheet so as to not change too much lore. One of the ideas I came up with early, was by playing in the Age of Myths, because any lore changes can just be referenced as legend when we play in the current era.


The Road to the Uncoupling

Your story begins in a prosperous world of togetherness and mutual can-do spirit. Before the battle for the heart of Kirtin on the Lake (KotL) or the sacking of Kirtin in the Sky (KotS), before the Proctors spread death and misery in Sas Rurulit, and before the unprecedented events of the Awakening and the finding of Lorebooks, there was The Uncoupling. The apocalypse that destroyed the weave of magic for the Kin and Kon, leaving Ken and the 5 coloured dragons of the Chromatic Convocation in complete possession of magik.

Players are part of a select group that were born with innate magical ability (you’ve been everflow touched) that is prized even in this magic-rich world. Possibly you inherited your trait from a bloodline trait or ancestral ties to deeper magik of the Everflow. It has shaped your early years, possibly enrolled at a young age by family in the scholarly studies to become part of the magik ruling core of society or you hid your talent and nurtured it on your own.

However, recently there have been rumblings, rumors about a shadow organization unhappy with the status quo, who seek to eliminate the existing ruling council and rule not by consensus but by force. You’ve each been selected by the bronze Dragonborn Artok, tasked with this mission by his patron, the adult Bronze Dragon (Othimbane) who sits on the council, to identify and either infiltrate or forcefully break these fools of their notions and ensure that no other plots are forthcoming.

https://fullmoonstorytelling.com/wp-content/uploads/2024/05/world-map-of-aur-1.jpg?w=1024*A global map of the world centered on the spaces where play in the campaign has occurred to this point.*The following is written by the DM for this campaign.

Premise

  • This campaign takes at least three millennia before the Born Generation and the return of magic to the Lands of the Everflow.
  • Gain information about “The Shadows”, a secretive organization bent on wiping out the Ruling Council of Aur.
    • Artok has the rough information about several potential members that could lead you to a hideout or meeting place.
  • Infiltrate or brute force your way into the group.
  • Identify other members and find potential leads about who is the power behind “The Shadows”.
    • Keep (human council) and (gnome council) members apprised of your investigation.
  • Possibly assist the council with additional tasks at your discretion.

Factions (NPC names to come soon)

  • The Ruling Council of Aur (RCoA) – A group of 9 members, three of each Ken, Kin, and Kon, and 4 dragons, two each of metallic and chromatic.
    • The RCoA is the “federational government” of Aur, with different cultures/regions governing in their own way and answering to the RCoA.

    • Kin: Human (F), Goliath (they), Halfling (M)

    • Ken: Elf (F), Elf (M), Dwarf (M)

    • Kon: Goblin (M), Bugbear (They), Hobgoblin (They)

    • Dragons:

      • Elder Metallic (Silver) – Tanargnyvur
      • Adult Metallic (Bronze) – Othimbane
      • Elder Chromatic (White) – Dwargauth
      • Adult Chromatic (Blue) – Nymaryxon
  • In occurrence with the rise of The Dragon moon (the fourth moon of the Aurian system), the dragons withdraw from the council for a year (draakmoeten) and meet at an undisclosed location with the world dragon (a deep time dragon) named Andarawus Del-mos.
  • The Metallic Dragons
  • The Chromatic Dragons
  • The Shining Order of Dreki – Holy dragonborn order who serve the Draconic races as paladins, clerics, and religious personages located across the world. Some that choose a more individual path travel and assist as Priests and Mortuary persons in smaller towns and villages.
    • Necromantic magic is thought to primarily flow through the draconic race).
  • The Shadows – A heretofore unknown organization/cult/religion(?) focused on the overthrow of the RCoA, and to rule through force and oppression rather than through consensus.

Campaign Facets

  • 2nd & 3rd tier drop in/out campaign play, starting at 5th level
  • All PCs start at lv.5 with the added feat “Everflow Touched”, adding a +1 to spell attack modifier and adding one free 1st level spells (from any school expect necromancy, unless your PC is dragonborn) to your spell list which can be cast once per long rest.
    • Material components will not be needed.
    • at lv. 9 this will increase to +2 and an additional spell (2nd lv.) can be learned.
  • Rules used are core 2014 WotC D&D, plus most player facing options from WotC
    • Check with the DM about using setting-specific feats, subclasses and spells
  • Allowed races are Kin (human, halfling, goliath), Kon (goblin, hobgoblin, bugbear), Ken (elf, dwarf, non-rock gnomes) and dragonborn/kobold as shining order of Dreki
  • Divine magic is thought to come from the forces of nature and the philosophies, there is no active pantheon of faith, beyond those who worship the dragons.
  • Potential for multiple pathways to quest completion
  • Player driven story creation in a sandbox setting
  • Wide regional/worldwide settings with airship and/or teleportation travel
  • Actions may become legend
  • Milestone leveling – several sessions per level gain; saves time when we all don’t have to track XP

https://fullmoonstorytelling.com/2024/05/19/age-of-myths-the-uncoupling-campaign-one-sheet/

Lizards_cast, to DnD
@Lizards_cast@dice.camp avatar

Playing some board games on location today (at someone else’s house) cause the usual studio has no air and that just doesn’t work in Florida 🤣

….it’s weird not having dice to roll!!!

nukehavoc, to random
@nukehavoc@dice.camp avatar

Working on my campaign for : Chapter 14: A Murder of Vrocks

nukehavoc,
@nukehavoc@dice.camp avatar

While doing my Vrock research, I came across this cool article on En World:

Monster ENCyclopedia: Vrock
https://www.enworld.org/threads/monster-encyclopedia-vrock.692272/page-3

It gives a history of the demon throughout the various editions, including dives into the monster's appearances modules like S4: The Lost Caverns of Tsojcanth and Heart of Nightfang Spire.

MsHearthWitch, to DnD
@MsHearthWitch@wandering.shop avatar

Ran a very fun combat session today for my Margreve campaign.

One of those fun encounters where there were multiple objectives and several moving parts! Players had to rescue captives from chambers, and some of the captives were already rolling death saves when combat began.

Having the players exist in a world where things are happening behind the scenes is so much more fun than a static-staged set.

mrundkvist, to PbtA
@mrundkvist@archaeo.social avatar

Listened to an episode of Ludonarrative Dissidents that helped me understand the point of rules being divided into "moves", little routines that you invoke like a spell. It's training wheels for insecure GMs. Apparently really effective wheels. I have been a messianic megalomaniac GM since I was twelve. I am not the target audience of these rules.

bedirthan, to DnD
@bedirthan@dice.camp avatar

You know what's odd?

Optimizers around 5e #DnD say that a +1 is about a ~5% increase in success, but that assumes that the range of results is 1-20.

As we know the range of results in the game actually stretches from about 1-40 and the range of difficulties is 5 to 35. Neither of those would be a range of 1 to 20.

So all the arguments about optimization are about a ~2-3% gain.

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

Lazy RPG Prep and the Lazy RPG Talk Show: Sly Flourish Twitch Stream

https://www.twitch.tv/videos/2149734392

gnomedic, to DnD
@gnomedic@dice.camp avatar

Ready for today! Session 2 of Sunless Citadel with friends!

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

RPG tip: Let the characters glimpse their final villains. Make villains and boss monsters ever present.

Arcandio, to minipainting

Frontline soldiers for my partner's dryad-themed team.

Mini source: https://www.myminifactory.com/object/3d-print-blight-knights-198949
Mini painting by me.

Clare, to DnD
@Clare@fosstodon.org avatar

Would you be interested in reading my advice on running a D&D game for kids?

I’ve been running kids D&D weekly for almost two years now and when I started I searched around for advice and found it was either about removing combat entirely or pure unstructured murder.

We go for a middle ground of creative storytelling and light murder.

Knowledge of the rules helps, of course, there are some specific things you have to take into account when working with kids that aren’t mentioned much

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

RPG tip from the archive: Interesting scenes have a lot going on in them. Goblins stealing canoes and blowing a horn to call a t-rex right after the characters left a dungeon.

slyflourish, to DnD
@slyflourish@chirp.enworld.org avatar

RPG tip: Offer weapon enchantment gemstones any character can affix to a weapon or armor to make it magical.

dnddeutsch, to DnD German
@dnddeutsch@pnpde.social avatar

Rascal News hat ein Kapitel aus Fifty Years of Dungeons & Dragons

https://www.rascal.news/combat-dnd-fifty-years-dungeons-dragons-evan-torner-excerpt-mit-press/

"#DnD combat quantifies the bodily integrity of all its participants through “hit points,” with the roleplaying conversation unable to proceed beyond combat itself until the enemies’ hit points are reduced to zero"

#pnpde

dnddeutsch, (edited )
@dnddeutsch@pnpde.social avatar

@PenPaperDice bin hin und her gerissen. Ich mag die taktischen Kämpfe in , aber sie sind oft gedankenlos designt und langweilig ("HP Säcke runterkloppen"). Ich will nicht keine Kämpfe, ich will bessere. Die Idee/der Anspruch "wow, dieser Kampf ist so gut, es lohnt sich das Rollenspiel dafür zu unterbrechen" wäre mein Ideal

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