kubikpixel, (edited ) to internet German
@kubikpixel@chaos.social avatar

Jetzt wo ihr alle auf eine und offene Plattform für gewechselt seid, das , könnt ihr z.B. bei den weiter machen.

🔎 @MetaGer
🔎 @Mojeek
🔎 @monocles
🔎 https://gruble.de

Ne du, so was wie , & liefern Daten ihrer Crawler wie (M$) und/oder . Pseudonymisiert ist nicht anonym, denn die sind vertraglich dazu verpflichtet.

kubikpixel, (edited )
@kubikpixel@chaos.social avatar

🧵 …neben den -Suchmaschinen wie @MetaGer, @Mojeek, @monocles und Servern (siehe oben weshalb) probiere ich nun stract.com aus. Das ist eine in / entwickelte Suchmaschine und hat u.a. auch eine ordentliche . Ob es nun eine zusätzliche Alternative zu & Co. ist muss ich erst noch herausfinden.

🔎 https://stract.com

kubikpixel, to rust
@kubikpixel@chaos.social avatar

deleted_by_author

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  • kubikpixel,
    @kubikpixel@chaos.social avatar

    Which of these databases is probably more practical and faster for a fast project in pure , which database would you prefer?

    (The question about is not meant seriously, because depending on the task and the desired solution, the results will be different.)

    🦀 https://skytable.io
    🦀 https://www.polodb.org

    kubikpixel, to rust
    @kubikpixel@chaos.social avatar

    »Parser library using nom for VB6 (projects, forms, designers, etc).
    VB6Parse aims to be a complete, end-to-end parser library for VB6. Including.«

    It was a very, very, very long time ago when I had to extend and correct VisualBasic code, now I can also do it via Rust. Admittedly, the project is very young and I don't want to have to use it, but I understand why it exists.

    🦀 https://github.com/scriptandcompile/vb6parse


    carol, to rust
    @carol@crabby.fyi avatar

    I love what @leahawasser is doing with the pyOpenSci open peer review of packages https://www.pyopensci.org/about-peer-review/ that results in a list of recommended packages https://www.pyopensci.org/python-packages.html

    This seems like a way more effective and accessible solution to the "what libraries are appropriate to use" problem than, say, cargo-crev.

    orhun, to rust
    @orhun@fosstodon.org avatar

    New terminal game is being cooked! 👨‍🍳

    🌌 astray: A TUI-based space strategy game.

    🚀 Fully customizable spaceships and spaceship parts.
    🛰️ Real orbit calculations and maneuvers.
    🦀 Written in Rust & built with @ratatui_rs

    ⭐ GitHub: https://github.com/Vinermy/astray

    RogerBW, to raku
    @RogerBW@emacs.ch avatar
    hywan, (edited ) to rust
    @hywan@fosstodon.org avatar

    Faster linking times on nightly on Linux using `rust-lld, https://blog.rust-lang.org/2024/05/17/enabling-rust-lld-on-linux.html.

    > Here are more details from the ripgrep example mentioned above: linking is reduced 7x, resulting in a 40% reduction in end-to-end compilation times

    tl;dr: Rust now packages a rust-lld linker (it’s LLVM’s lld), and uses it on Linux by default on nightly, which decreases compilation time greatly.

    #RustLang #linker #performance

    tb, to rust German
    @tb@hachyderm.io avatar

    :ferris_gesture: crates.io has an experimental dark UI mode now! 😱

    we finally implemented our most upvoted feature request over the past weeks. while we are still searching for potential issues, the default mode is "Light". once we feel confident about the dark mode we will switch it over to "System".

    let us know via https://github.com/rust-lang/crates.io/issues if you find any issues!

    image/png

    ekuber, to rust
    @ekuber@hachyderm.io avatar

    "#Rust development is going too fast (because they are stabilizing features I don't care about) and going too slow (because they are not stabilizing features I care about!"

    There are only so many #RustLang contributors, hours in a day, days in a year to get to everything now, and some features are reliant on other, less flashy work that needs to happen before they can be even attempted.

    But people are putting in a lot of work, the codebase changes so quickly that it is hard to keep up.

    rusticorn, to rust
    @rusticorn@fosstodon.org avatar

    I am hyped to share the second speaker for the upcoming virtual @bevy meetup next Friday May 24th 7pm CEST: Lorenz shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: https://www.meetup.com/bevy-game-development/events/300919821/ #rustlang #gamedev 🦀🎮

    seanmonstar, to rust
    @seanmonstar@masto.ai avatar

    h2 v0.4.5 is out now!

    Bug fixes for hung connections, and CONNECT/OPTIONS requests.

    https://github.com/hyperium/h2/releases/tag/v0.4.5

    bitshifter, to rust
    @bitshifter@mastodon.gamedev.place avatar

    Well it took nearly 2 years since it was initially requested, but I finally merged aarch64 neon support into glam main.

    happyborg, to random
    @happyborg@fosstodon.org avatar

    There's a Tui for that" is a coming phrase.

    + =

    jhpratt, to rust
    @jhpratt@mastodon.social avatar

    Hit an edge case in the compiler that appears to be quadratic at best and potentially exponential. Trivial to make happen with real-world code. Investigating...

    ekuber, to rust
    @ekuber@hachyderm.io avatar

    Sometimes I wish that rustc had a database of small breaking changes that affect only a handful of crates, so that we could on the fly patch them going forward. Things like "we now correctly check for lifetimes in assoc types" can technically be a breaking change that affects a handful of crates, but I want to ensure that building a project from today in 15 years doesn't require a compiler tool chain from today.

    I guess this is the windows backwards compatibility approach.

    MevLyshkin, to gamedev
    @MevLyshkin@mastodon.gamedev.place avatar

    I've made the bevy iteration of my card prototype source available: https://github.com/Leinnan/slavic_castles

    It can be played in browser at: https://leinnan.github.io/slavic_castles/

    dekirisu, to rust
    @dekirisu@mastodon.social avatar

    🦌 added item type 'ground'
    🐸 ..which modifies the ground in front of the player

    (infinite uses, until I implement item stacks) 🐢

    video/mp4

    chrisbiscardi, to rust
    @chrisbiscardi@hachyderm.io avatar
    rustnl, to rust
    @rustnl@fosstodon.org avatar

    Looking back at a wonderful conference: 10 cool things at RustNL 2024!

    Part 1 of 10: @Mara and Niko had a booth gathering input (problems!) from the community.

    image/jpeg

    happyborg, (edited ) to rust
    @happyborg@fosstodon.org avatar

    It's hard to find add-ons. crates.io has very poor search options.

    For example, I recall one which I think began with 'b' which sits in the terminal running the build and shows errors in order, unlike cargo build where they scoll off screen and out of view. [EDIT: from replies it is called 'bacon']

    But I can't list search results by name, only things like newest etc.

    faassen, to rust
    @faassen@fosstodon.org avatar

    Porting a significant codebase (an xpath compliant regex engine) from Java to Rust was fascinating. Here are some observations:

    • Java is pretty readable even for someone who never wrote a line of Java in his life

    • Editor dev tooling to follow references is super handy during this work

    • Java classes melt away into enums. In this codebase dynamic dispatch was unnecessary and inheritance was used only a little. OO is overrated

    1/n

    jhpratt, to rust
    @jhpratt@mastodon.social avatar

    Now that it's public, I can say that I will be speaking (again) at in Montréal! Catch me there or online in September.

    nrc, to rust
    @nrc@hachyderm.io avatar

    I'll be talking at Rustconf this year, about Rustfmt and code formatting. A little more detail on the blog: https://www.ncameron.org/blog/eternal-sunshine-of-the-rustfmted-mind/

    swallez, to rust
    @swallez@mastodon.tetaneutral.net avatar

    "cargo-buttplug: ensuring positive reinforcement during long, tiring code sessions". Yup, you guessed it right: 10 seconds of vibration if Rust compilation is successful 😅 Be careful: as you become fluent with the language compilation succeeds more often 🤣 https://github.com/vmfunc/cargo-buttplug

    dekirisu, to rust
    @dekirisu@mastodon.social avatar

    🦉 added an action bar, placed items can be used via number keys
    🦊 added item type 'spell' (no individual cooldowns yet)
    🦐 made spell items out of the dash and past projectile attacks

    video/mp4

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