Someone big doing this has been such an inevitable development but it has taken so long! With #WASM now included in standards and supported in pretty much every browser there is an opportunity to treat the browser as the target platform abstraction for high performance stuff like #games. And there is nothing the actual underlying OS can do to gatekeep that content without breaking the web! https://www.gamedeveloper.com/mobile/microsoft-launching-web-based-mobile-game-storefront-in-july
I thought I would take up the challenge of getting @enhance_dev#WASM working with #aspnetcore with the ability to SSR web components directly into the request pipeline.
Without Nix, how do you set up complicated build/test environments on other systems? The sheer amount of sedimentary layers you need to do #WASM or #WebGPU stuff is astounding, and then you add the various utility Python libraries needed to glue together a test harness.
In this guide, aimed at web developers who want to benefit from #WebAssembly, you'll learn how to make use of #Wasm to outsource CPU-intensive tasks with the help of a running example.
Hello World! Firefly Zero is an in-development handheld game console that runs #wasm and supports #BLE multiplayer. It is written by @orsinium in #Rust, runs on #ESP32, and will be fully open source (both software and hardware).
We already have a working desktop emulator and are getting a Rust and #golang SDK ready for alpha testing. Sounds fun? Stay tuned!
Learn about some early #WebAssembly history from one of the co-creators of #Wasm, Alon Zakai! Follow along how Alon explains how we came from Native Client to asm.js and then finally to WebAssembly, and explore some interesting historical and present day sidetracks on the way.
Just updated all https://thi.ng/wasm-api packages, bindgen, build scripts, readmes and examples to be compatible with the brand new Zig v0.12.0 released a couple of days ago... This includes adapting to breaking changes (esp. Zig's build system) and updating the hybrid Zig/WASM/TypeScript project template:
This is the best job I've done conveying why I'm so enthusiastic about #wasm – or at least, the most succinct job I've done! We walk from the 1960's right up to the present day and, as a bonus, uh
This talk by @esoterra introduces the idea of #Wasm "component-native" tooling, using Claw, a language built this way from the start.
It's obviously valuable to port existing language toolchains to Wasm. As we think about Wasm's future, it's also interesting to have component-native toolchains in the mix, because they have greater flexibility to take unconventional approaches, and find new creative ways of solving problems.