@badgertracks@mastodon.gamedev.place
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badgertracks

@badgertracks@mastodon.gamedev.place

Lead Concept Artist and AD.
Currently, Snr Lead Concept Artist on DUNE @ Funcom
I like making worlds you want to explore.

Work: MCU, Starwars, Battlefield, NFS, Elite Dangerous, Total War, Ubi, Bethesda etc

Play: TTRPGs, Sparkles, Hop growing, Cycling, Family, Photography.

Imploding UK based. ๐Ÿ‡ช๐Ÿ‡บ. โ›”NFTs.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

badgertracks, to random
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Helloo!

After years of people asking (no really some actually did!).
I have scanned a whole sketchbook and flung it up for those interested enough to purchase a 69 page pdf of badgeriness.

https://ko-fi.com/s/ff6e8d88bb

Okay, back to digging.

A fey adventurer rendered in pencil on paper with supporting sketches.

badgertracks, to DnD
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A better cat fellow than my earlier sketch, less like the cat head, human body thing, and more like the weird fluff slinky that cats are.

This is a friend's character in our current d&d game.

badgertracks, to DnD
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Enjoying just exploring shapes and patterns through the theme of an old idea had rolling around.

badgertracks, to random
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I found a cool druid wand on my run, now I can summon moles.

badgertracks, to DnD
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A friend's #drow #rogue from my new ttrpg game.

#dnd #characterdesign #sketchbook #ttrpg

badgertracks, to gamedev
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Hey

I'm Badger,

I'm a credited Art Director and Lead Concept Artist.
I've worked on MCU, Starwars, Battlefield, Total War, Dr Who, Dune, Elite amongst others.

You can follow me for... nonsense โœจ

Character design page of a bard with front and back view
Pencil on paper drawing of a warforged hero.
A spaceship above a planet

froyok, to random
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badgertracks,
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@froyok Nooooo Froyok Noooooooo

badgertracks, to DnD
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I'm joining a d&d group on Friday, so I needed to design my character, a big haired Shadar Kai light cleric.

She uses a lot of candles and oils in her lamp staff.
quite like the idea she has to change lamp candles for concentration spells, and makes horrible magical oil from some dead monsters.

badgertracks, to random
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Some recent sparkles ๐Ÿ’›

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badgertracks, to scifi
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The Nilus is a deep space courier with limited atmospherics, primarily used to ferry water to outer planets (and maybe a bit of smuggling).

Heavily inspired by a visit to the Buran at Speyer.

Plenty more fantasy stuff coming, just trying to ensure finish things!

badgertracks,
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More anglesss

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badgertracks, to DnD
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Ezra is a hobgoblin artificer who has a potion for every occasion... or can attempt to dangerously make one.

A friend's character from a recent one shot.

badgertracks, to random
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I have no idea why so many of you follow me, I mostly feel like an invisible artist in my field. But thank you for your interest.

Here's an old concept I did a decade ago on a game called Elite Dangerous (2014). I started on it when we were 3 people in a backroom, but fairly quickly expanded over development. I really enjoyed designing for hard sci fi and all the thinking that entails.

I did a series of quick mood sketches for gameplay beats and ideas, this was my take on the Krait.

badgertracks, to DnD
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Finished this one up in the airport lounge at stupid o clock AM.

badgertracks, to DnD
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Playing with capes and design

badgertracks, to DnD
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Fairy character idea, I'll call her Lymyntria, it's probably the only chance to play a character with a mermaid skirt.
I quite like her super narrow ring backpack, has suggestions of the insectoid feel.
Also little spy listening kit at her belt.

badgertracks,
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@saint11 thank you so much Pedro!

badgertracks, to DnD
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badgertracks, to DnD
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badgertracks, to EliteDangerous
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Here's my concepts for the Fer De Lance for Elite Dangerous.

I did the first one pre Kickstarter launch trying to get a sense of how a super fast yacht might look in space.

Later I was given the Zorgon Petterson ship line to pitch the visuals for. I mixed 50s bombers and Nasa X planes to come up with something that I felt could both contrast the other shipyards and hold it's own aesthetically.

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badgertracks, to gamedev
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This is my concept design for the Adder in Elite. Much more than the other designs I did, I wanted this to feel closer to a shuttle.

Both because of it's size and how I imagined it being used, grabbing supplies and then being atmospheric.

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badgertracks, to EliteDangerous
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Concept Art from , these were some of the super early pieces of key art trying to hit the major beats of 'feeling'.

Some Combat (Our earliest builds were dogfighting around an O'Neil cylinder)
Some trading in the insides of huge spinning stations.
Flying your ship exploring the vastness of space.

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badgertracks, to gamedev
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post! I'm really bad at these.

I'm Badger, I work in AAA games pushing to make worlds you want to go out and explore.

My day job is management and art direction, I mainly post:
Personal work (mainly Fantasy & costume design).
I do portfolio review & hiring. (and some talks).
Occasional sparkles and life stuff.

Work: MCU, Star Wars, Battlefield, Total War, NFS, Elite, Ubisoft, Bethesda ETC

I'm based in the imploding UK.
Genderfluid Any/Any

A Temple amongst snowy mountains
A sketchbook page of a knight.
Images of the artist.

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