@gmr_leon@mstdn.social avatar

gmr_leon

@gmr_leon@mstdn.social

i ramble about video games. i like sharing & weird stuff. @ me with weird games.

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gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Never really understood competitive games, for a mixture of reasons, and among those reasons is:

if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?

Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.

gmr_leon, to random
@gmr_leon@mstdn.social avatar

I should really try to get better at finding more people around here that I relate to to follow, or better hashtags.

The hashtags that I currently follow make me feel like I'm plugged into streaming and games industry adverts, unfortunately. 😞

gmr_leon, (edited ) to gaming
@gmr_leon@mstdn.social avatar

So, given the kinda joke about people hating phone calls, yet using voice chat in games, I can't help wondering what people's preferences may be on chatting in games.

When you play online games, which do you lean towards when it comes to text/voice chat, or other options I didn't fit here, contextual pinging (e.g. Apex Legends), emotes, or voice/chat commands (e.g. Team Fortress 2/AoE 2)?

Repost/boost as you will, curious about this!

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Does Proton for games on Linux work without using Steam? 🤔

I know vaguely of stuff like Lutris, so I'm still wondering how gaming on Linux looks if you're not completely bought into Valve's pseudo-monopoly. That should be in line with Linux thinking, right?

If it does, hell yeah. Then the other trick might be controller stuff outside of Steam, but one step at a time.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

I feel like I need a site or some way to easily relate in any post concerning big video games/video game companies how despite whatever interesting/decent experiences may be found in their games their publishers/owners also flatly suck.

Yes there may be exceptions, but this would be applied to those making the rule that they broadly suck.

Something like web3isgoinggreat but for bad games industry behavior.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

If GameFAQs doesn't have cheats for a PS1 game, where else do you look? Alternatively are there cheat files for PS1 emulators to load in? 🤔

gmr_leon, to patientgamers
@gmr_leon@mstdn.social avatar

How do you like to approach writing about games?

I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

Or are your reflections compiled only after finishing a game, no notes?

I've dabbled with different approaches, and haven't really settled on a consistent process personally.

@patientgamers

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

As I was doing a little more digging around for discussions of note-taking and games, I found a forum that was still online, and one of the posters mentioning they'd written on their blog about their habit of note-taking in games.

Despite the thread only being 13 years old, I expected the link to be dead. To my pleasant surprise?

It's still alive! And behold this glorious, somewhat broken, old school site:
http://www.rvgfanatic.com/7443/78601.html

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Hmm. CostGames or CostlyGames for a short, distinct tag for commercial games, and GratisGames for noncommercial games?

I'd say Paid instead but that feels like it overlaps too much with Sponsored, and doesn't clearly indicate Commercial aspect that's meant.

#Gaming #VideoGames

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

For anyone around that keeps a log as they play games, how do you go about it? Take notes during play, and/or after?

Written, or audio notes, to transcribe later?

gmr_leon, to games
@gmr_leon@mstdn.social avatar

Online scifi space game Starbase resumes development after an extended pause!

https://www.youtube.com/watch?v=EFmEXGaBSmk

For those unfamiliar, Starbase is an ambitious in-development online multiplayer game that has a mixture of first-person on-foot, and vehicular gameplay, with the ability to build ships and stations.

Awhile back its development was paused as the studio had to focus their resources on a different game, but now they're back to working on Starbase.

@games

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Kudos to @UNVofficial's site for linking over to World of Padman's site, otherwise I may not have come across it!

Also check out Unvanquished! It's another free game, but it's a mix of RTS and FPS gameplay, which sounds interesting to me.

https://unvanquished.net/

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

World of Padman is a delightful freeware arena shooter with an impressive amount of work put into it! It's meant more for multiplayer, but the bots are pretty fun to play against too!

Such a goofy fun game, definitely suggest giving it a try!
https://worldofpadman.net/en/

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Call it nostalgia, but the moment video games on consoles couldn't launch and be played as quickly as the machine could load them, they went astray.

Consoles were pretty much always proprietary computers, but the tradeoff was that they were dedicated to playing games, removing complexities to get you to playing ASAP.

Adding in online updates and license checks, and subscriptions for online play? You're getting closer to being any other device, or worse.

gmr_leon, to Nintendo
@gmr_leon@mstdn.social avatar

Nintendo's biz & legal divisions basically don't want you sharing or handling their creative divisions' work in any capacity it seems like.

I wonder how much, if any, backlash their creatives are giving them internally over these actions. If I were them I'd be frustrated at how much they're stifling the discussion and enjoyment of my work, but that's just me.

https://store.steampowered.com/news/app/4000/view/4200245595694413052

gmr_leon, to games
@gmr_leon@mstdn.social avatar

What kinds of games might you recommend with deep worldbuilding and interaction that aren't RPGs?

I like worldbuilding and stories, and I like when they're mixed with the interactivity of games, so RPGs seem like they should be a natural fit. Problem is, I dislike the stat-heavy, grindy progression of many RPGs.

I enjoy point & click adventures and visual novels but they're often more limited in their interactions. What kinds of game might I be missing combining the two?

@games

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Last repost is of music from a defunct(?) Half-Life 2 mod called Neotokyo. It was a multiplayer shooter mod that drew heavily from cyberpunk aesthetics, specifically from Japanese cyberpunk aesthetics as seen in anime like Ghost in the Shell.

It had a notable level of aesthetic quality to it that set it apart when it came out, & honestly I'd love to read more on how the team coordinated it all.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

From my last repost, that's a great mix of composers to collaborate on an album!

The album, Giants, has composers that have worked on Mega Man, Ninja Gaiden, Final Fantasy, Sonic, Celeste, and the like. Well worth checking out!

Bonus: it's available on Bandcamp!

https://bravewave.bandcamp.com/album/giants

gmr_leon, to random
@gmr_leon@mstdn.social avatar

Despite having, or maybe because I have, made mods for games in the past, I find it a little hard to understand why someone would continue to. On one hand you put yourself at the mercy of another entity's whims. They could shut you out or change things breaking your work and make you redo it.

On the other, they handle a lot that you might not want or be able to do alone, enabling you to focus on what you want and get into it.

Buuut...

gmr_leon, to VideoGames
@gmr_leon@mstdn.social avatar

What's a game called, or what is the genre of a game, with detailed interactivity and interesting worldbuilding without RPG progression systems or mechanics? 🤔

You might say "immersive sim" but these often also have that, for me at least, RPG baggage attached. Although not always, as Dishonored arguably sheds much of that in its design.

Still, unsure how to search for these sorts of games.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Any time Minetest comes up, there's the usual, "It's not a game it's an engine" explainer, but I think that whiffs on its potential a bit.

Minetest, in my reading up on it and toying with its demo game (Minetest Game), strikes me as faintly akin to Roblox. An open source Roblox with the rough edges that tends to entail, but all the same.

I think if the Minetest community ran with that mindset a little more, they might tap into something interesting.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

I haven't played Minecraft: Java Edition in a few years now, and um...Has its performance tanked over time or something?

Playing it windowed with its default resolution (which is low! some odd resolution below 1024x768), and its performance is rough. Drawing consistently over 50% CPU, feasting on over a gig of RAM as I recall, and struggling to maintain a decent framerate on the surface.

Underground's a little better, but not by much.

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

This is an unfortunate read, but it's another signal of how dependence on near monopolistic corporations continues to harm independent websites. If it wasn't Google here it would be some major social media company. They have no interest in coordinating with the wider web.

https://retrododo.com/google-is-killing-retro-dodo/

gmr_leon, to gamedev
@gmr_leon@mstdn.social avatar

Have run through some revisions on the camera code I'm working on, but I'm still running into the same sort of bugs...So I've not pinned down the issues yet.

At least it looks kinda interesting.

gmr_leon, to gamedev
@gmr_leon@mstdn.social avatar

A bunch of fumbling around with a Godot third-person platformer template later & I have something resembling a clunky controllable third-person camera with zoom via the mouse.

Originally it captured the mouse in the window & used mouse movement for camera controls, which was okay, but not my preference. Plus it lacked zoom, which I like to have in third-person games.

I picked up camera code from a different project & adjusted for direct control, but zoom took picking through docs.

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