ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a screenshot from the announcement on Steam:

edit: It seems the screenshot gobbles up a lot of space on people's timeline, sorry about that! Here's a plain ol' link instead: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

#indiedev #gamedev #roguelike

grumpygamer, (edited ) to pixelart
@grumpygamer@mastodon.gamedev.place avatar

Experimenting with different quest icons to move away from the overused ! and ?

  • Sad face: I have a quest for you to do.
  • Neutral face: You took the quest but haven't completed it yet.
  • Happy face: You completed the quest but haven't turned it in yet.

guntha, to opengl
@guntha@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine I experimented with materials. I'm trying to figure out how to make an animated grid for scanning space, something like Terminator. My task - animate one cell that moves on the grid.

I want to create material for a widget. It is easier to do it in the widget itself, use only a simple material that draws the grid, and make the movement of the cell itself through a sequence in the widget

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5 #shader #indiedev

video/mp4

elmowilk, to bevy
@elmowilk@mastodon.online avatar
deavid, to foss
@deavid@techhub.social avatar
tiesselune, to ai
@tiesselune@g33ks.coffee avatar

The game I've been working on for the past year, AI Confidential, is at last getting out of the shadows with an announcement trailer!

https://youtu.be/LUEqaVVl_9s?si=NFIVnEWQ-IV90fhq

We're in search for investors, an editor, etc. to help make the full game a reality. If you wanna help us, just share this! :boost_requested:

Boosting saves kitties from fires 🔥😺🔥

DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ?

psychicparrot42, (edited ) to random
@psychicparrot42@mastodon.gamedev.place avatar

Whenever I kick off a new game project, the first thing I do is play every other game like it until I lose all enthusiasm (because I know I'll never be able to compete with them as a no budget indie dev!) .. I then go make something else instead. 🤪

.. I'm kidding. Don't do this! Keep the faith. Make the thing. You got this! 🤣

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal

#gamedev #gaming #scifi #UnrealEngine #UnrealEngine5 #indeGameDev #HashtagGames #videogames #indiedev

video/mp4

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's that time of the month for developers. It's time for Free Stuff!

The Unreal June 2024 giveaway is here, get 5 free assets.
https://gamefromscratch.com/unreal-june-2024-asset-giveaway/

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Gonzelvis, to godot
@Gonzelvis@mastodon.gamedev.place avatar

Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉

various gameplay footage of Stunt Xpress game

rhazn, to startup
@rhazn@mas.to avatar

A fascinating hardware (!) startup story by @michael. All blog posts are worth reading, take a look at the project introduction: https://mtlynch.io/tinypilot/ and finale: https://mtlynch.io/i-sold-tinypilot/.

adngdb, to geopolitics
@adngdb@tutut.delire.party avatar

Poncho a eu un accès exclusif à la version complète de Dawnmaker. Découvrez le jeu avec lui :

https://www.youtube.com/watch?v=cE-G_-d3uRQ

#strategy #indiegame #indiedev #videogame #turnbased

guntha, (edited ) to gamedev
@guntha@mastodon.gamedev.place avatar

It's #trailertuesday, and we recently released a short point'n'click adventure game called PsyCam:

#PointNClick #indiegame #indiedev #indiegamedev #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol #videogame

risingtail, to gamedev
@risingtail@mastodon.gamedev.place avatar

Still trying to make this UI pop a little. But, maybe this is too much? I'm quite undecided. Let me know what you think.

Capture of some game UI.

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.

image/png

PixelBandits, to VideoGames
@PixelBandits@nerdculture.de avatar

I've had a new game sent through today - Let Bions be Bygones. Film-noir detective point and click puzzle. It seems very dark at the moment but I'll be doing a giveaway for you Soon™

image/png
image/png
image/png

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out the 001 Game Creator game engine, as well as it's Visual Novel and Point & Click Adventure DLC.

They are all available for just $15 on Humble right now... is the 001 Game Creator engine any good in 2024?
https://gamefromscratch.com/001-game-creator-humble-bundle-2

ClarusPlusPlus, to gamedev
@ClarusPlusPlus@peoplemaking.games avatar

If you follow my (now-)friends-only account, you may remember me wondering how I can make vertical transitions between rooms in a dungeon flow well. I didn't want to use elevators, because Zelda II's lifts are so iconic, and I'm already copying so much from that game.

But, I said "heck it." Elevators just plain make sense. But I decided to put a visual spin on it -- these have a much more elaborate design (especially that ironwork at the top), and will be pulley-operated. I'm going to include an animation of Zalia working the pulleys. Probably with an exaggerated pose and sweat flying off her head 😅

As far as the player is concerned, they work exactly like Zelda II's lifts do (press up or down on the d-pad to move; let go to stop), but visually, they're going to have a distinct flavor that works for Enigma Heart.

The elevator in action in a dungeon. It's make of greenish iron, with an ornate wrought-iron lattice dome at the top. It's operated by a complicated-looking series of pulleys. Zalia, a cute and very sapphic adventurer, stands in the elevator, wondering which way to go: up? Down?

ClarusPlusPlus, to gamedev
@ClarusPlusPlus@peoplemaking.games avatar

I finished laying out all the rooms for the first dungeon in Enigma Heart last night. My Zelda II influences are really showing -- but I think I'm also starting to expand on it a little bit and come up with my own ideas. In particular, I'm placing hidden areas and items that the player can't get to until they acquire certain items, spells, or skills later in the game.

(In Zelda II, when you beat a dungeon's boss and get its item, the dungeon becomes inaccessible thereafter)

This map is drawn in Aseprite as an RGB-color PNG image, at a scale of 1 pixel per tile. The blue tiles are solid, the white ones are non-solid, pink are breakable, orange are platforms, etc. I do it this way because I find high-level sketching to be easier as an image than in the map editor. My map editor can read this image, look for the appropriate colors, and generate a map "skeleton" that I can then texture and add objects to.

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

video/mp4

codingdino, to gamedev
@codingdino@mastodon.gamedev.place avatar

Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern!

Fixed Shooting Stars ability in game Stardust Survivors

waitingforreview, to Podcast
@waitingforreview@iosdev.space avatar

S4E18: Celebrating for Release 🎉

@dave has finally released version 3.0 of his app, GoVJ ! 🚀

Meanwhile, @daniel has an intern!

Join us, while we're... No longer Waiting for review 😅

https://www.youtube.com/watch?v=gJqud9kBWVA

#podcast #iOSDev #IndieDev #BuildInPublic #SaaS

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