AnimatedShortOfTheDay, to France
@AnimatedShortOfTheDay@socel.net avatar

Kakomando (2023) [7 min] by Alexandra Bloch, Clémence Collignon, Louis Augustine Lubega, Bertil Toby Swanekiaer and Delaly Guy Corneille Tchocodo | #France

https://www.youtube.com/watch?v=X4GS5LNgtyw

#2D #2DAnimation #AnimatedShort #AnimatedShortOfTheDay #Animation #Childhood #Adventure #Parkour #Gobelins

JasonStiff, to Montana
@JasonStiff@sfba.social avatar

Shylo The Lioness surveys her domain from above and practices kitchen parkour while I'm at work...

#Montana #Billings #cat #cats #lion #lioness #kitchen #parkour #funny #catsofmastodon #mastodoncats

video/mp4

JennyList, to SweatyPalms
@JennyList@mastodon.social avatar

I'm in an odd position, I'm at the grand old age of 53, and after over 20 years of wishing I could, I've finally realised I am not too old to do #parkour training.

So I've spent several months bringing my fitness and strength up. I'm a bit overweight, but otherwise in good nick.

But being an older person taking up what is generally a younger person's sport, I'm overcome with shyness at the prospect of encountering other people doing parkour training. I need to overcome this.

ScienceDesk, to ArtificialIntelligence
@ScienceDesk@flipboard.social avatar

Meet ANYmal, a four-legged dog-like robot designed by researchers at ETH Zürich in Switzerland, in hopes of using such robots for search-and-rescue on building sites or disaster areas, among other applications. Now ANYmal has been upgraded to perform rudimentary parkour moves, aka "free running", Ars Technica reports:
https://arstechnica.com/science/2024/03/these-swiss-scientists-taught-their-four-legged-robot-to-do-parkour/

arstechnica, to random
@arstechnica@mastodon.social avatar

These Swiss scientists taught their four-legged robot to do parkour

Latest improvements to ANYmal make it better at navigating rubble and tricky terrain.

https://arstechnica.com/science/2024/03/these-swiss-scientists-taught-their-four-legged-robot-to-do-parkour/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

jann,
@jann@twit.social avatar
kathimmel, to art
@kathimmel@mstdn.social avatar

somebody deliver this to the labour party, please, sharpish.

kathimmel,
@kathimmel@mstdn.social avatar

thanks to banksy, i now know about the indefatigable spirit of palestinian parkour & freerunning squad, PK gaza. they've been doing their thing for over 14 years & i hope they live forever.
https://www.youtube.com/watch?v=DhSd06HTAs0

kathimmel,
@kathimmel@mstdn.social avatar
kathimmel,
@kathimmel@mstdn.social avatar

'like birds, they have nothing. they just want to fly. they just want to be free. they just want to feel that fresh air around them without thinking about such crazy circumstances.'
the situation in gaza (explained through the medium of ).

https://www.youtube.com/watch?v=2LRtuKnoPzY

timbray, to vancouver
@timbray@cosocial.ca avatar

This parkour video is pretty awesome, has excellent cinematography, and Vancouver residents will recognize lots of spots. I think anyone would smile: https://www.youtube.com/watch?v=sul_o_S5ND8

grickle, to JurassicPark
@grickle@mstdn.social avatar
SuperSideshow, to SweatyPalms
@SuperSideshow@mastodon.social avatar

Y’all might like hearing what we had to say about .
https://www.youtube.com/watch?v=SUtODOM720Q

pete, to animals
@pete@social.coop avatar

Most of the cats that visit our garden are used to the rabbits and ignore them, but Luna has been showing a bit more interest of late, and Wally (ginger) isn’t too happy about it. (Remember rabbits can’t look forward so this is him staring her out)

After a couple of minutes of this Luna did the “get ready to pounce” wriggle bottom thing so I shouted “Oi!” and everyone scattered. I did want to give her the benefit of the doubt though.

cazabon,

@pete

I love that the background of this picture implies there is some absolutely insane bunny parkour going on around here.😜

john, to SweatyPalms
@john@sauropods.win avatar

I’m at the premier of the film , showing the kids how it was done in my day.

arnfinnp, to SweatyPalms
@arnfinnp@oslo.town avatar

A legend in the neighborhood.

https://youtu.be/6SPWwvjFA1E

OverlordTomala, to gaming
@OverlordTomala@mas.to avatar
OverlordTomala, to gaming
@OverlordTomala@mas.to avatar

Started the afternoon in Hades, and made it to Heaven tonight in Neon White! Spent most of it finding the gifts and grinding for Ace Badges. Someday if I'm brave enough I'll go for the Dev Badges. :a_thisisfine:

Gettin' those Ace Badges.
Mikey, an angel who is totally not a cat, says: Maybe plop myself down on the couch with a nice fat stogie, and watch my programs.

devxvda, to random

deleted_by_author

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  • ceemage,
    @ceemage@hachyderm.io avatar

    @devxvda "Only the French could make a martial art out of running away"

    CecilTeapot, to random

    Haud oan, i'll try that again.

    video/mp4

    grissallia, to gaming
    @grissallia@aus.social avatar

    I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.

    For 2023, Project365 is "One New Game Per Day".

    Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".

    I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).

    I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.

    I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.

    One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.

    Unplayed games:
    Trying a game again:
    Going live on Twitch:

    I'll hashtag these with so you can mute it if you're not interested.

    grissallia,
    @grissallia@aus.social avatar

    July 7, 2023 - Day 188 - NewPlay Review
    Total NewPlays: 207

    Game: Neon White

    Platform: Steam
    Release Date: Jun 17, 2022
    Library Date: May 13, 2023
    Unplayed: 55d (1m24d)
    Playtime: 19m

    Neon White is... um.

    OK, let me try this a different way.

    Neon White answers the question... nope. Got nothing. I'm unable to imagine the question to which Neon White would be the answer.

    I played this at 11:45pm last night, after a long work day, and then a concert.

    I spent most of today trying to work out how to review the game, because it's not really like anything I've played before.

    It's part-FPS, part-puzzle game, part-3D-platformer, part-parkour, part-card battler, part-manga-visual-novel?

    This is genuinely the hardest time I've had reviewing a game.

    You enter the game as a character that has just died; with no memory of your past, you find yourself in ... heaven?

    As a visitor, or a "Neon". You've been put into a competition; while you should be in hell, you've been tasked with earning a spot in heaven by killing the most demons who are trying to invade heaven.

    You do this through the power of parkour... and guns. Lots of... cards?

    Instead of guns, as you parkour around the place (thus the platforming part), you find cards. Each card represents a different weapon, and discarding the card has a secondary effect.

    One card, for instance, is a handgun with thirty bullets. Run towards a demon, shoot it in the face, run past where it was, around the corner, jump and discard the card mid-jump for double-jump to allow you to reach the next platform.

    Time it wrong, and you're stuck, and have to restart the level. Restarting is quick, which is good, because you'll be doing it a lot; you need to chain all of these different moves together, because traversing the level is timed, and the faster you complete it, the better the rewards.

    The better the rewards, the better the chance that you'll win first place, and the place in heaven.

    Neon White is weird and frantic and challenging and...

    4: Good...?

    grissallia,
    @grissallia@aus.social avatar

    July 13, 2023 - Day 194 - NewPlay Review
    Total NewPlays: 214

    Game: Ghostrunner

    Platform: Steam
    Release Date: Oct 28, 2020
    Library Date: Jul 18, 2022
    Unplayed: 360d (11m25d)
    Playtime: 15m

    Ghostrunner is a first-person sword-slasher game. It is deeply, frustratingly fast.

    I am deeply, frustratingly, exhausted. I spent most of the evening trying to troubleshoot my PC to find out why it had suddenly turned into a snail. It appears that one of my usual running apps has been "updated" in a way that means I now get 8-10 FPS in-game.

    This was after the discovery that at some stage recently, Riot games started forcing their POS launcher to automatically run "in the background" if the Xbox app was running.

    Except it appeared to somehow be triggering a subset of the Xbox app to run, even if the Xbox app wasn't actually running, meaning it was unkillable.

    Long story short, what Riot began with Valorant's shitty DRM, they finished with this stunt. I still had LoL installed on my machine from when my son tried to convince me to start playing it, so every trace of every piece of Riot's garbage has been wiped off my system.

    After two hours of this collective bullshit, I barely had enough time to actually play Ghostrunner before midnight.

    I suspect that I'm just too exhausted at this point to coordinate my hands well enough to not die repeatedly (somewhere close to 60 deaths within 15 minutes). The game helpfully keeps count.

    I'm going to give Ghostrunner the benefit of the doubt, mark it down for a RePlay, and rate it:

    3: OK

    grissallia,
    @grissallia@aus.social avatar

    September 7, 2023 - Day 250 - NewPlay Review
    Total NewPlays: 271

    Game: Mirror's Edge Catalyst

    Platform: Steam
    Release Date: Jun 7, 2016
    Library Date: Nov 26, 2022
    Unplayed: 285d (9m12d)
    Playtime: 24m

    Mirror's Edge Catalyst is a first person parkour & melee game.

    Today I also learned, after giving in and playing it without playing Mirror's Edge first, it is not in fact, a sequel. It's a reboot.

    I use a Logitech G13 Gameboard for my gaming, which has a terrible design flaw in the thumb button, which causes the activation lug for the microswitch to snap off.

    I have the thumb button set to "jump".

    I've had some replacements 3D-printed, but they usually don't last more than a few months.

    This one didn't last the game.

    The thing about this game (which looks gorgeous!) is that learning each of the moves feels a little bit frustrating to try and pull off, but once I started to "get" it, it felt good.

    When I managed to start stringing them together it felt great.

    But then when you get into that flow state, where you start anticipating the moves just before you need to pull them off, that feels amazing...

    ...until the jump button stops working.

    Anyway, looks like I'm pulling my G13 apart again tomorrow to swap out yet another activation lug.

    Mirror's Edge Catalyst is:

    4: Good

    grissallia,
    @grissallia@aus.social avatar

    January 31, 2024 - Day 396 - NewPlay Review
    Total NewPlays: 432

    Game: Cyber Hook

    Platform: Steam
    Released: Sep 25, 2020
    Installed: Jan 31, 2024
    Unplayed: 0d
    Playtime: 17m

    Rating: 2 - Meh

    Cyber Hook is a retrowave-themed first-person parkour-with-grappling-hook 3D platformer.

    Another game pulled randomly from the spreadsheet of doom.

    Love the aesthetic, found the game somewhat frustrating due to the default key assignments, and my lack of general coordination.

    In Just Cause, the grapple is deployed with the right mouse button, and shooting with the left.

    In Cyber Hook, this is inverted. I swapped them around, which helped, but the mechanic feels just different enough to be frustrating; I have to think instead of just reacting.

    The shift key is assigned slow down time, instead of speeding things up (most games assign it to run).

    Speedrunning is not really my thing, so Cyber Hook just feels a bit:

    2: Meh

    !

    sbrl, to animals

    Hey there! I guess I should do a formal #introduction then :P

    I'm Starbeamrainbowlabs, a Computer Science #PhD Student Researcher at the University of Hull.

    Project: "Using #BigData and #AI to Dynamically Predict flood risk"

    Other interests:
    • Anything computer sciencey
    • Playing #piano @ ~grade 4/5 ish
    #parkour
    • Video game + music / art
    • Anything #SliceOfLife
    #cats
    #opensource
    • More I can't remember right now

    she/her | #ActuallyAutistic

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