How was your weekend? I love a rainy weekend in the Pacific Northwest corner of America, as it relieves my guilt of doing what I want to do ... staying inside. I read a little, wrote a little, hacked a little ... even played a classic #videogame from the 90s (Curse of Monkey Island on #ScummVM).
I also did a little math. Yeah, been thinking of taking the "Yes, and.." dice mechanics used for luck rolls in #rpg games (not sure who came up with it first), and fusing it with Mythic GM Emulator's Fate Chart, popular with the #solorpg crowd. Since I'm always playing with my notes written in #emacs on the screen, I hacked it in #lisp. Shared the details in case anyone wanted to do something similar in their favorite programming language.
Toujours en train de placer les noms sur la carte du monde d'Eldoran...
En attendant, sachez qu'Eldoran possède trois lunes et tourne autour de 2 étoiles.
Still placing names on Eldoran world map...
Meanwhile, you can see that Eldoran has three moons & evolves around 2 stars.
The Helm of Positivity came into play during tonight's #ElementalApocalypse game, in which the paladin Valinor summoned a wall of radiance.
And damn, is that thing bright or what?
The shadows I'd planned to ambush the party with were forced to retreat from the brilliant light, which also revealed their original corpses in the nearby lake.
Those corpses - nicely pickled - led the group to suspect there is a black dragon lair nearby. #DnD#DnD5e#TTRPG#RPG#Greyhawk
Another day, another calabash charm. This one, however, comes with a twist.
It's very similar to the brass one I last posted¹, but this time it's better for my intended purpose. Because this one is intended to be an emergency supply for some important components I bought.
Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.
Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer. https://crpgaddict.blogspot.com/search/label/Fallthru #InteractiveFiction#RPG#textAdventure