My trip to the Mun in KSP2 yesterday. It was the first time I've used a separate lander while leaving a ship in orbit. It looked pretty glorious, and I'll be practising this some more😄 🚀 🖖
Star Traders: Frontiers is going 5+ years strong; update #335 for it brings improved enemy ship-building AI, revised early-combat engine damage rules to allow for more aggressive player strategies, and more.
I've put power and shield management in its own menu for non-VR play. The game pauses, allowing you to manage power distribution and shield allocation. It's a bit of a compromise, but it means I only need one gamepad button to trigger the menu, and each system is easily controlled with either mouse or thumbstick input rather than keyboard buttons.
Up to now I've been drawing the HUD over the cockpit geometry - it's a holdover from how I did things in Flagship (where you needed to be able to target enemies all around the ship regardless of orientation). Probably going change that, it gets a little messy visually and in space sims you're constantly orienting the ship to face the target anyway.
With our new game launched and its own update train rolling smoothly, we've fired up the engine for our sci-fi captain RPG, Star Traders: Frontiers, again as well.
Two new updates this week adding rare new gear, a first of its kind weapon system, improvements to mutiny rules, and more! On our way to 350 free updates since the game's launch. 🎉
I'm a bit annoyed that I have to re-log every time I wanna transfer commodities to my fleet carrier.
Seems like this is a Odyssey-only bug and seems like it's been around for a while.
That's super sad.
Basically I paid a lot more money for a worse experience -.-