#HorizonForbiddenWest continues to impress the shit out of me. It was snowing, and the snow collected on the surface of a pond. As I walked through the pond, the snow was displaced and left a trail behind me.
This is such an astounding attention to detail. They didn't have to do this, it would have been perfectly acceptable video game behavior if it ignored me.
Plasma elemental forces cause a target to build up a charge until it explodes, launching them in a random direction. I didn't expect it to launch me AT him.
Good morning and happy Saturday to the entire #Fediverse today!
It's the weekend, so let's all talk about what we all have planned and hope to accomplish over the next couple of days.
I plan to rest, relax and enjoy some video games. Finally able to get started on No Rest For The Wicked and will of course play more Horizon Forbidden West as well.
It's the last day of the weekend, so let's discuss what are plans are for the day to round it out.
For me, it's going to be a lazy day as much as possible. I don't plan to do much beyond rest and relax and likely play some more Horizon Forbidden West.
I just saw MsCupcakes streaming #HorizonForbiddenWest on PC and I think it's the first #VideoGame I've seen with granular difficulty settings explicitly listed in the menus. You can apparently set difficulty in combat independently of difficulty in exploration. It also lets you change how aggressively it suggests hints/gives you the solutions to puzzles vs letting you struggle to figure it out on your own.
Is that normal for AAA games these days? Because that's really awesome and I absolutely wish that more games came with stuff like that instead of relying on the modding community to figure it out. There's also a bunch of convenience and #accessibility settings which is also cool.
No spoilers here, this is pretty early in the game.
Look at the level of detail in the motion capture, here! You can see every little emotion that they're feeling, even the little smirk that Avoy makes when the guards refuse to let her in. The way Erand struggles to get up off the cart.
Sorry about the audio glitches, Geforce Replay must have been struggling.
The game is absolutely fucking gorgeous, and they built in a really useful camera tool that lets you move around the scene, change focus, and even hide the character.
You can always tell when a character in this game will be significant to the story plot, because there will be a conspicuously always visible light source positioned right in front of their face that follows them as they move. There's some scenes in this game where that light is brighter than everything around them, and it makes it look like the face has been projected onto their head. It's kinda distracting.
Something that annoyed me in #HorizonZeroDawn was that the climbing system was so limited. You could only climb onto extremely conspicuous grip points in the wall that clearly were put there on purpose by... someone. It broke suspension of disbelief.
#HorizonForbiddenWest has been a LOT better about this. You still can only climb where they want you to, but it's much more natural, is all over the place, and now the climbing indicators are part of the projection by the Focus. Great improvement!