The game is absolutely fucking gorgeous, and they built in a really useful camera tool that lets you move around the scene, change focus, and even hide the character.
No spoilers here, this is pretty early in the game.
Look at the level of detail in the motion capture, here! You can see every little emotion that they're feeling, even the little smirk that Avoy makes when the guards refuse to let her in. The way Erand struggles to get up off the cart.
Sorry about the audio glitches, Geforce Replay must have been struggling.
Something that annoyed me in #HorizonZeroDawn was that the climbing system was so limited. You could only climb onto extremely conspicuous grip points in the wall that clearly were put there on purpose by... someone. It broke suspension of disbelief.
#HorizonForbiddenWest has been a LOT better about this. You still can only climb where they want you to, but it's much more natural, is all over the place, and now the climbing indicators are part of the projection by the Focus. Great improvement!
You can always tell when a character in this game will be significant to the story plot, because there will be a conspicuously always visible light source positioned right in front of their face that follows them as they move. There's some scenes in this game where that light is brighter than everything around them, and it makes it look like the face has been projected onto their head. It's kinda distracting.
Morning Folks! I've been playing a lot of #HorizonForbiddenWest since the PC release last week and talk about some of my experiences. This is a gorgeous game but not one without a few slowdown issues in a single area of the game. That seems to have been resolved in a patch but talk through those issues nonetheless.
Horizon Forbidden West (PC) looks glorious, but already fallen foul to basic tropes.
A sequel where your character has none of the skills you learned in the fist game.
And a companion that won't hesitate to start a fight while you're sneaking.
Almost half of the #Friday has gone by, so I believe this is the right time to start thinking about the #weekend, and what better way of doing so than talking about the videogames you'll play during the next days?
For the folks who were asking, #HorizonForbiddenWest does indeed run on the #SteamDeck. Mine is an OLED version, and running H2FW makes it spin up like a jet engine. By default, it runs in 1200x800.
While the game's not buttery smooth, it's certainly playable. I'd recommend going in and disabling Bloom, blur, vignette, shake, etc., for best performance.
The default settings are fine, though. It works well enough.