angelus_04, to random
@angelus_04@mastodon.gamedev.place avatar
TheCaveOfTime, to random

“The Best-Selling Series of All Time Starring You!”

So, what would the 2nd best-selling series be? Maybe ?

Spotted at (via Chooseco on Twitter)

TheCaveOfTime, to random
elisse, to random
@elisse@mas.to avatar

Restarted for the billionth time and did everything as fast as I humanly could and I FINALLY FINISHED VARICELLA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

DamonWakes, to gamedev
@DamonWakes@mastodon.sdf.org avatar

I might be looking for playtesters for a parser-based project shortly. It's so early that I don't have a codename for it, and indeed haven't started yet. Anybody interested?

TheCaveOfTime, to random

So many questions, but it sure isn't going to end well for everyone! 🚂🐅🔫

TheCaveOfTime, to random
treelet, to random

Hello! I've made my very first game. It's a short game about a botanist banished to the moon for attempting to create sentient plant life, crafted in Bitsy.

Thanks and enjoy!

Grow Light: https://treelet.itch.io/grow-light

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TheCaveOfTime, to random
TheCaveOfTime, to random

The naturally-formed underground chamber that started it all in 1979, the Cave of Time.

caranmegil, to gaming

I am a code warrior, currently retooling away from that so as to code in my spare time. I am a fan of spicy things and , , specifically green, and (including making my own). Re-

tannerman, to random
@tannerman@mastodon.online avatar
angelus_04, (edited ) to random
@angelus_04@mastodon.gamedev.place avatar
PastaThief, to animals

A new server merits a new post.

I'm Kim (she/her). I live in . I'm over 50. I'm a . I love . I'm an avid gamer and sometimes streamer. I'm fat, poly (but very much not looking), , bi/pan, socialist, and atheist. I work in IT.

I read mostly science fiction, speculative fiction, and existential fiction, fantasy and romance. I love . I like electronica, industrial, and experimental music.

I really love .

root42, to random
@root42@chaos.social avatar

Yup, it’s going great.

root42,
@root42@chaos.social avatar

And the quest goes on. I hardly remember this part from my first playthrough a couple of years ago. But I have to say the director‘s cut is a big improvement over the original game.

root42,
@root42@chaos.social avatar

I had a hard time figuring out the Starfighter puzzle. I cheated eventually by peeking at a longplay. Not sure if I would have solved it on my own…

root42,
@root42@chaos.social avatar

After some time we are back with Hibernated Director‘s Cut! At the moment I am a bit stuck: I managed to get to the elevator but can’t get it to move!

root42,
@root42@chaos.social avatar

…and I managed to activate the elevator! Yay! Took me quite some time!!!

root42,
@root42@chaos.social avatar

Look! We have a secret message!

root42,
@root42@chaos.social avatar

Now we are in a creepy passage. Also I found a typo! Puropose.
Let’s see if we can overcome the plasma barrier…

root42,
@root42@chaos.social avatar

I knew that the spider robot was useful!

zarfeblong, to random
@zarfeblong@mastodon.gamedev.place avatar

On last reboost, the iOS app version of Lost Treasures of Infocom:

https://archive.org/details/lost-treasures-of-infocom-ios

The game files are all the usual versions, as far as I know. (I'll check in detail, but they should match the contents of https://archive.org/details/InfocomClassicTextAdventureMasterpieces1996JewelCaseArt .)

The nice part here is the game feelies, maps, and hint files. These are also derived from the 1996 CD but may have been updated or reformatted.

@vga256

dldnh, to random
@dldnh@mastodon.social avatar

Good morning to everyone except The Former Guy and Space Karen!
I guess it's about time I posted an .
I'm a developer at a large software company - been there since 1995.
In my spare time I like to make iOS apps with Swift.
I enjoy walks around the yard with my toy poodle. A sampling of my favorite things can be found on my page.

dldnh,
@dldnh@mastodon.social avatar
gray17, to random
@gray17@mastodon.social avatar

My kinky furry m/m porn is currently about 49k words and 12 em dashes, which I think is more em dashes than I've ever used in my life before. When I'm done writing part 1, it should be about 75k words (18 em dashes), but a single playthrough will be maybe 15k words, about 1hr of reading. There's a lot of stuff going on that's mostly meant to be invisible, even on repeat plays.

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