brunus, to science French
@brunus@mamot.fr avatar

Après les avions renifleurs... le VTT renifleur !
Et ça a l'air vachement moins pipeau.
Détection d'hydrogène "blanc" dans les sols des Pyrénées Atlantique.
Le mec il passe plus de temps en qu'au bureau quoi ! 😜
https://www.francetvinfo.fr/economie/energie/reportage-comme-une-echographie-du-sous-sol-sur-la-piste-de-l-hydrogene-blanc-dans-le-sud-ouest-de-la-france_6539876.html

FantasyGrounds, to VTT
@FantasyGrounds@mastodon.social avatar

New Release
Shadowdark RPG
The Arcane Library

In Shadowdark RPG, you and your group of crawlers use magic, steel, and wits to delve into mysterious ruins, lost cities, and monster-infested depths. Wondrous treasures and long-forgotten secrets await you! But don't let your last torch burn out, or you could be swallowed by the Shadowdark...

https://www.fantasygrounds.com/store/product.php?id=IPFGSDTALCORE

KToche, to VTT French
@KToche@mamot.fr avatar

Un petit saut de 3 à 4 mètres, on n'a pas mesuré. Ça fait des guili-guilis dans le ventre quand on plonge !

Trois vététistes qui plongent dans une sablière recouverte de feuilles.

nukehavoc, to random
@nukehavoc@dice.camp avatar

The Helm of Positivity came into play during tonight's game, in which the paladin Valinor summoned a wall of radiance.

And damn, is that thing bright or what?

The shadows I'd planned to ambush the party with were forced to retreat from the brilliant light, which also revealed their original corpses in the nearby lake.

Those corpses - nicely pickled - led the group to suspect there is a black dragon lair nearby.

nukehavoc,
@nukehavoc@dice.camp avatar

Overall, this was a good session. I haven't DMed in a few weeks, so I felt a little rusty. And was being super annoying when it came to drawing and then moving shapes. I'm not sure exactly what causes it to manifest the "hand" option that lets you drag things, but it's infuriatingly inconsistent.

gmkeros.wordpress.com, to DnD
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.wordpress.com/wp-content/uploads/2024/04/screenshot-2024-04-16-130258.png[Labyrinth Lord] Tomb of the Serpent Kings Session 1 (also MapTool)

A while ago I started playing with some people on an online server. That was about the time when I decided that I should maybe be playing more often than just GMing. Unfortunately life intervenes a lot, and lately there haven’t been that many games in the main campaign to keep me busy. I am also co-DMing a Shadowrun game lately, so there’s that, but I am missing the OSR fantasy fare. So I decided to run a game on the server, specifically with MapTool, which I have been hovering around for a while, but never actually used. In fact I never used a proper VTT to play, so this would be a first.

I decided to use Tomb of the Serpent Kings for it because it’s nicely done and available for free, and I already had it played before, and Labyrinth Lord as a game system because that has been my basic system for a while (yeah, I never updated to OSE even though I use some of the material for it).

Game Report

The group consisted of 2 elves (Damion and Eltariel) and a MU (Frondo) with his torchbearer/muscle (Big Boris). They originally were rustled up by the local bailiff to apprehend the bandit Wild Man Roberts and his two not-so-merry-men, who were seen digging somewhere at a hillside a short way off.
The bandits were easily located inside a hole they opened in the hillside. This turned out to be a hallway going into the dark, with the bandits lying dead just a short way in. Having determined they were done in by a simple poison trap in the ceiling they decided to investigate a bit further (and do some not-graverobbing) when they encountered sarcophagi with clay statues of snake-men inside. Inside the statues were small amounts of treasure and snake skeletons (turning it to actual graverobbing). Also poison gas.
A large door at the end of the hallway was trapped by a mechanism, which they devised to disable with various methods, giving them access to a larger room with three wooden coffins. Soon enough those turned out to have skeletons of snake-like beings inside that started attacking the newly minted graverobbers. Unfortunately a series of good attacks cost the life of two of the party (both elves), and the unlife of two snakes, while Frondo and his torchbearer took off almost immediately.
Out of sight of the skeleton the two decided to rearm the trap outside and trigger it after baiting the last skeleton into it’s area. The giant stone hammer coming out of the ceiling took care of the last opponent.
Frondo returned to give his companions a proper burial (and loot their bodies), then turned back to civilization to collect the bounty on the bandits.

Notes regarding MapTool

  • MapTool worked great until it didn’t. At the end we had some issues when two of us got disconnected while the others still could see things move around. I think I should have restarted the server in that case, but as it was in the very end of the 2-hour time slot we just played out the rest without it.
  • MapTool now has a function (marked as experimental) that allows to create a server and connect to it directly from other clients. No more futzing around with port forwarding in this case. Unfortunately maybe not as stable as it could be (see above). Still, the lack of such a function was one of the reasons I did not use the software before, as it would have been too much work to get it running with my network setup. Now that problem is gone, it literally has become a matter of creating a server, having players connect (they are prompted for a PIN), and their computers downloading the media files from my computer.
  • Speaking of media files, MapTool allows to use media files from the players computers to use in the game. Those are also added to the campaign file automatically. In fact it even allows to run a remote server where the campaign file is stored, I just haven’t been able to try that one yet. But other than that? Want to have a new token? Drop a picture in the related TokenTool, make a suitable token, then just add it in a folder and use it as you will. Nice.
  • I do find the use of MapTool surprisingly convenient. There are a few things that one can’t do in the tool (e.g. animated maps would be nice, but can’t be done in the current architecture), and some stuff that can be done but needs to be configured properly (no one has bothered to create a script framework for OSR games yet it seems), but I have a lot of options to show the players exactly what I want them to see. Still there are a few things that I still have to figure out.
  • The dynamic lighting in the dungeon is of course the star of the show. One can add a vision blocking layer and have PCs walk through the dungeon and have them see whatever it is that they have a) lit and b) what they can see. This can make for some interesting tactical gaming where some monster or character can see some things, but cannot see others. I noticed that it also takes a lot of mental strain from me as a DM as I don’t need to track either light or walking order in this case.
  • The other thing that helps a lot is the way one can organize a scenario here. Players can generally see 3 layers on the screen: tokens, objects, and background, and they can interact only with the first one. Another hidden layer is present, but is only available to DMs. This is useful, as it allows you to drop information (e.g. attached to a numbered token) at the appropriate places, and just call it up by going over it on the token layer. As it’s hidden it is not actually visible for players, and you can have your whole adventure in there, slowly following along as the PCs explore. Incredibly useful.
  • That said, there was an annoying issue with players moving tokens over specific (invisible to them) GM tokens with information, and me not being able to access them then. I think this might have a button that allows DMs to get a hold of tokens under others. but if it has I haven’t found it yet.
  • Not every part of the lighting system is perfect though. I still can’t make head nor tails out of elevations and depressions. I don’t quite know what to think about them. They don’t update in ways that I would expect from either. I would for example depressions with a light source inside expect to be lit inside, but they aren’t. The lighting system also takes a little to register someone has updated settings. More than once we got stuck in a place with a newly lit lantern not lighting anything because we didn’t move.
  • Doors are one of the things I will have to get into more. It is possible to create movable doors, but how is still a bit of a mystery to me.

Notes regarding Labyrinth Lord

  • we were playing by the book, but that might have been a mistake. The game might need to become a bit less deadly, so next time we should use the splintering shield rules, a death and dismemberment chart, and some rule about helmets I should first figure out (stock LL doesn’t seem to have a bonus for helmets
  • one house rule I already used for XP is XP for exploration: every new room discovered/mapped gives 50xp
  • I do wonder if I should have used Labyrinth Lord or maybe have gone even more minimal with White Box Fantasy.

Notes regarding Tomb of the Serpent Kings

  • I already played this one with another online group at the beginning of the pandemic. Unfortunately that didn’t last long, and we never managed to get to some of the more interesting parts of the dungeon.

Note: I did post a previous version of this article on the campaignwiki.org newsnet forum.

Rate this:

https://gmkeros.wordpress.com/2024/04/17/labyrinth-lord-tomb-of-the-serpent-kings-session-1-also-maptool/

#dnd #labyrinthlord #maptool #osr #totsk #ttrpg #ttrpgs #vtt

MarsanRespire, to VTT French
@MarsanRespire@mastodon.top avatar

Toi, qui envoi un coup de sirène (type intervention de police) à chaque fois que tu vas doubler sur une voie verte, sache que tout le monde t'a détesté ce matin 😠
Je peux comprendre l'intérêt d'avoir un buzzer à la place d'une sonnette lorsqu'on circule en milieu hostile (urbain), autant là je ne comprend pas.

d3, to FoundryVTT German
@d3@www.dnddeutsch.de avatar

Voll Bitterkeit für Foundry VTT

Dies ist ein Foundry VTT Modul für das System DnD 5e. Außerdem gehört es zur Reihe der Aventurien 5e Umsetzungen, basierend auf der Arbeit von Stefan Urabl.

Voll Bitterkeit ist ein Einleitungsabenteuer für Aventurische Helden 5e, einer Spielhilfe zum Bespielen Aventuriens mit den Regeln des bekanntesten amerikanischen Fantasy-Rollenspiels.

Es führt 4-5 Abenteurer der Stufen 1-2 in die Schattenlande des ehemaligen Tobriens.

Im kleinen Dörfchen Schwarzbuckel im tobrischen Hinterland haben einige Dorfbewohner ihr Schicksal, wie sie glauben, in die eigenen Hände genommen. Um eine Gruppe Banditen los zu werden, schlossen sie einen gefährlichen Pakt.

--- Diesen Beitrag vorlesen: #polly https://aws.amazon.com/polly/

https://www.dnddeutsch.de/voll-bitterkeit-fuer-foundry-vtt/

MonsieurLu, to VTT French
@MonsieurLu@mamot.fr avatar

Un article bien construit pour évoquer ce que devrait être le , ce qu’il devient et pourquoi, en suivant la voie du et du , on entre dans une de ce sport. Il ne faut pas se leurrer : (presque) tout le monde y perdra.

https://www.outside.fr/le-trail-devient-reserve-aux-classes-sociales-favorisees-deplore-lorganisateur-de-la-skyrhune/

limebar, to foss
@limebar@mastodon.social avatar

So, since we all have to turn on subtitles now anyway... they should be artistic!

The best I've ever seen are on the DVD of Night Watch. You should check them out if you get a chance.
https://www.imdb.com/title/tt0403358/

To that end... subtitles can support a variety of CSS effects. What is needed is a editor that provides some facilities of design for text. Does it exist?!

This would NOT get you to the level of Night Watch but better than current levels.

s5photog, to bladesinthedark
@s5photog@dice.camp avatar

I'm pondering running a one-shot Blades in the Dark game for some folks who wanna try the system

So I HAD to work up my splash/sell page

Imperor, to DnD
@Imperor@mastodon.social avatar

My notes for one of my players in one of my campaigns for where to take the character at some point are simply:


???

Tom Bombadil


I know what I'm doing, trust me, I'm an Expert.

A gif of Bethesda CEO Todd Howard saying "it just works"

koalie, to cycling
@koalie@mastodon.social avatar
koalie,
@koalie@mastodon.social avatar
koalie,
@koalie@mastodon.social avatar
koalie,
@koalie@mastodon.social avatar
koalie,
@koalie@mastodon.social avatar
DnDFanatics, to DnD
@DnDFanatics@dice.camp avatar

Wizards of the Coast has recently announced that Dungeons & Dragons 5e materials will now be available on the Foundry Virtual Tabletop. We dig into all the details. https://dungeonsanddragonsfan.com/dnd-foundry-virtual-tabletop/

kyonshi, to VTT
@kyonshi@dice.camp avatar

Trying to find a simple to install on my raspberry. Came across ogres.app which i think does what I want it to do. Unfortunately might be harder to actually get it running.

https://ogres.app/

Imperor, to DnD
@Imperor@mastodon.social avatar

Put up another of my battle maps from one of my campaigns for free, unbranded and in full size over on ko-fi

https://ko-fi.com/s/12164fa946

It features a broken pillar at the center and is set at a dusk/dawn time frame. In my campaign the party followed some suspicious folks and got ambushed by gooey little demons as they were discovered. Luckily, they made it out alive.

@imperor

francoiscuenot, to running
@francoiscuenot@piaille.fr avatar

Cette douleur qui revient de plus belle. Marre. J’arrête le et remonte mon .

KToche, to VTT French
@KToche@mamot.fr avatar

Fin de session
Superbe journée !

s5photog, to VTT
@s5photog@dice.camp avatar

The current landing page for my Blades in the Dark game

Yes it is rather busy but Blades has lots of moving parts, and we try to track them in the open so the players can make informed choices.

LOTS of the materials are from the Blades subreddit which is an amazing resource

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