apq, to gamedev
@apq@mastodon.gamedev.place avatar
shamanix, to opensource
stefaneiseleart, to genart German
@stefaneiseleart@mograph.social avatar
metin, to ai
@metin@graphics.social avatar

Cool…

Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models

https://dangeng.github.io/visual_anagrams/

video/mp4

metin, to blender
@metin@graphics.social avatar
apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Another day, another piece of proof that** there are still no ethically sourced AI tools out there:**

https://www.bloomberg.com/news/articles/2024-04-12/adobe-s-ai-firefly-used-ai-generated-images-from-rivals-for-training

#VFX #CG #Rendering #GameDev

ELLIOTTCABLE, to programming

So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)

Thing is, my experience is with PLT & compilers, distsys, FOSS … but extremely not graphics, GPUs, or single-host performance of pretty much any kind.

I need advice. If I want to learn some relatively-low-level graphics stuff, but I have zero relevant background; where do I start?

Any resources for me (tutorials, books, well-known starter projects?)

(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Blast from the past:
Moi3d Modo model.
#mbt3d #3d #modo #moi3d #art #3dart #cg

metin, to 3dmodeling
@metin@graphics.social avatar

The latest MagicaCSG version includes nested sub-objects for compound Boolean operations.

Kitbashing has never been this effortless. Polygons and NURBS are sooo 1990s. 😉

Short video demonstration of compound Boolean operations in the MagicaCSG 3D editor.

obsidianical, to politics

Hi, I'm looking to fill up my RSS feed reader a bit recently!

Anyone got recommendations for blogs, news source etc? Nothing too general/spammy.
General news, EU/German politics, cybersec (vulnerability reports), self hosting and programming (rust, nix...) and digital rights stuff. Also LGBT stuff. And computer graphics stuff can't hurt either! :)

No fedi accounts, for that I have fedi, though maybe youtube channels (i think you can subscribe to those via rss?)

Satire is also great.

Please boost! :boosts_ok_gay:

Hashtags for visibility:

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
A Blender doodle.
#mbt3d #3d #b3d #blender3d #art #3dart #cg

Dorianix, to blender
@Dorianix@graz.social avatar

Tenochtitlan (Mexico City) visualized

Thomas Kole made this the way it looked in the year 1518 and it has scoll images comparisons with current views.

WOW!

#3d #blender3d #gimp #cg

https://tenochtitlan.thomaskole.nl/index.html

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Another older Moi Blender model from 2021:

apq, to blender
@apq@mastodon.gamedev.place avatar

With Blender 4.0 comes some welcome changes to the Principled BSDF, and https://physicallybased.info is now updated to reflect those changes when you choose Blender from the Engine dropdown.

IOR is now controlling both reflection and refraction, and Specular Tint is working as expected for metals. You can also find values for Subsurface Radius for select materials.

image/png

ostapblender, to random

In this article I've talked about my approach to making assets in general, about Plasticity, as a brand new event in ever changing history of CG world, about my approach to texturing and how it important to understand what and why is done.
And some free stuff in it as well!

https://80.lv/articles/modeling-a-retro-tv-camera-using-plasticity-substance-3d-painter/

image/jpeg
image/jpeg
image/jpeg

apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

OpenPBR is coming, and if you want to have a peek, there's some interesting slides here: https://materialx.org/assets/ASWF_OSD2023_MaterialX_Final.pdf

#CG #VFX #PBR #Rendering #GameDev

image/png
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metin, to blender
@metin@graphics.social avatar

𝘽𝙡𝙚𝙣𝙙𝙚𝙧 3𝘿 𝙩𝙞𝙥

This free add-on allows you to drag and drop add-ons straight from Windows Explorer into Blender, skipping the manual installation procedure.

https://blenderartists.org/t/drag-drop-to-install-addon/1512421

#3D #B3D #Blender3D #Blender #tip #tips #addon #plugin #CG #CGI #graphics

Animated GIF of dragging an add-on from Windows Explorer into Blender 3D.

malducin, to random
@malducin@mastodon.social avatar

IEEE has a special issue of celebrating the 50 years of conferences. better yet, it's freely available and downloadable. Tons of recognizable names from and history, including Jim Blinn, Alvy Ray Smith, Richard Chuang, Ed Catmull, John Hugues, ed Kramer, Terrence Masson, Turner Whited, and many, many more. Tons of neat pictures

https://ieeexplore.ieee.org/document/10123378

masterdon1312, to Software

Willy Weirdo’s Chocolate Jizzies - #Payday2 (2013)
#cg #software #art #videogame #videogames #game #games #computergraphics

apq, to random
@apq@mastodon.gamedev.place avatar

The OpenPBR project is now available on Github https://github.com/AcademySoftwareFoundation/OpenPBR
#CG #VFX

stefaneiseleart, to genart
@stefaneiseleart@mograph.social avatar

The dice of the city roll - used the great 2D subvision node from @higgsas for the surface subdivisions. Then moved on to the next round with AI generating tools like stable diffusion, controlnet, and multi-frame script. Art meets technology in mesmerizing ways! #generativeart #aiart #art #artist #digitalart #digital #blender #cycles #geometrynodes #connections #codeart #mastoart #newmediaart #abstractart #style #3d #blenderart #rendering #design #3dmodel
#3dartist #render #cgi #cg #b3d #artist

AI video art showing a rotating cube with generated buildings on top of it

mbt3d, to environment
@mbt3d@fosstodon.org avatar

I guess there are a few people that haven't heard of this tool so, if you are using HDR images and want to view them in panoramic or full spherical, it is a great tool.
Check the simple help because it has a few little features like exposure and scale:

https://www.lizardq.com/en/viewer/

surabax, to Lisp

Symbolics Graphics Division Presents: "Behind The Scenes with Stanley and Stella" (No Audio, 1080p upconvert)

Rediscovered June 2023, originally made 1987.

https://www.youtube.com/watch?v=ZttmVtWZkUc

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
An old style oscilloscope modelled and rendered in Blender.
#mbt3d #3d #b3d #blender3d #art #3dart #cg #Science #Tools

apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Blender 4.2 introduces Thin Film Iridescence for materials such as soap bubbles, oil, and pearls, without the need of custom shaders.

These images were rendered in Blender 4.2 Beta using values from https://physicallybased.info/

Thin film on metals isn’t yet supported but it's coming, according to info in this thread: https://projects.blender.org/blender/blender/pulls/118477

#B3D #Blender3D #BlenderArt #BlenderRender #CG #Rendering #VFX

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