Morning Folks! I've been spending some time playing that other new survival game that does not involve catching them all... #Enshrouded. This morning I share some of my very early thoughts about the game after having played around six hours.
#Crafting help: I’m dying thermoplastic / polymorph beads with food colouring so it’s mouth-safe, but obviously it’s all over my hands 😂 I can’t wear gloves as the warm plastic sticks… any ideas to stop my hands looking like Lady Macbeth’s?
#Palworld is a sandbox #SurvivalGame that has #crafting, #BaseBuilding, and #CreatureCapturing mechanics, and is in early access as a matter of active, iterative game development. It's aesthetic lends towards capturing creatures known as #Pals, and putting your captured Pals to work to help you survive and face challenges on the landmass you’re stuck on.
Whoop! Am Samstag, dem 27.1.24, ist ab 17.00 Uhr wieder #VersponnenerSalon (offenes Online-Treffen für #Crafting aller Art).
ACHTUNG: Wir treffen uns auf Jitsi! Schickt mir ne PN, ich schicke dann den Link zum Meetingraum! #Handarbeitstreffen#DIY
Ich hab hier noch nicht die üblichen Verdächtigen zusammen. Meldet euch einfach, dann wandert ihr auf meine Liste für den monatlichen Reminder. (Gleiches, wenn ihr runter wollt.) Alle anderen: Fühlt euch bitte eingeladen, bitte! Newbies welcome! 🥰 @fiberarts @handarbeiten
Tried to make some earrings themed from lichens. Not perfect, could have used another pass to touch up, but overall I’m pretty happy how they turned out! 😃 #YEGarts#maker#crafting#LichenSubscribe
So my posting is as sporadic as my life rn, but I have a project I’m trying my best to work on.
I decided I wanted to visit my old love of needle felting and do a combined sewing/ needling effort. Something cute for the new year. So here is my wip Genshin large Dendro slime!
🧵 Going to start a little thread of games I'm looking forward to this year that are ALLEDGEDLY going to be playable in some state (including early access/alpha). I typically go for #sandbox#survival and #mmorpg#EarlyAccess Maybe I'll be able to revisit this later and see which ones actually came out or that I was able to try!
Enshrouded is a survival/crafting co-op (16 players). I'm excited about the voxel building. It reminds me of Everquest Landmark (RIP). It also reminds me of a more magic-ey Valheim (which I also enjoyed) This video pretty much sold me on it because I love being able to do detailed builds in these types of games.
I took the oak and the poplar, and sanded them both with 120, 150, and 220 sand paper). Then I applied conditioner to the oak, and then stained it with a water based "espresso" stain.
I think the contrast between the white and the black wood is obvious and the wood grain looks great.
I took the board to my table saw and cut it up. Laid in a checker pattern, the pieces fit pretty cleanly together.
One difference between working with 1/4" boards, as I am here, and 1/2" board as I did in the past, is that the glue doesn't feel very strong. Maybe I should give it a backing...
There is nothing like gluing together a bunch of finely cut squares together to help you realize that they are not, in fact, squares, but a collection of 1mm-off irregular rectangles. 🫣
Progress update. It's coming together. Need to close up the front and top, and make the head and limbs. I had to sacrifice a little in terms of look and shape, prioritizing usability. But I think it'll be good. #handmade#crafting#sewing
News is fairly thin today, so have a picture of a bracelet (the thing I do besides news). A four strand memory wire bracelet, alternating beige stones with different types of agates running pale to red, spaced with blue and gold seed beads.
On my tumblr page, I have three other pictures, an amethyst bracelet and set of amethyst earrings, and a turquoise blue colored one.
For anyone following along to this discussion--I found a different local museum director to ask. This was a helpful anchor: they have a standard value for an hour of volunteer time. Currently that's $31.80.
So you could add your skills/gear/etc on top of that as a ballpark, anyway.
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
January 27, 2024 - Day 392 - NewPlay Review
Total NewPlays: 428
Game: Palworld
Platform: Xbox Game Pass for PC
Released: Jan 19, 2024
Installed: Jan 27, 2024
Unplayed: 0d
Playtime: 4.9h
Rating: 4 - Good
Palworld is a third-person tree-punching survival game with a new game mechanic of seeking to be sued out of existence by The Pokemon Company.
If you haven't heard of the game that sold 8 million copies in a week on Steam, and is currently sitting at #2 behind PUBG on the Steam chart for record number of concurrent players, the elevator pitch for Palworld is "Pokemon with guns"
I didn't expect it to be quite so literal.
I'd read a piece about survival games by Zack Zwiezen a few days ago, in which he referred to them as "tree punchers" (which I've stolen from him), and he touched on Palworld in the review; so I had no intention of buying it.
However, after rebooting my PC yesterday, I found myself staring at the Xbox app and an install button for Palworld via Game Pass, which meant I didn't need to buy it, and the die was cast.
The gameplay loop is certainly addictive; I can understand why so many folks are playing it.
It starts out like most survival games; wake up in a random location with no idea how you got there, and start punching trees. It's the same gathering-and-crafting loop we've been doing since Minecraft (and probably even before).
Then there's the Pokemon... sorry, "Pals". I'm not a Nintendo girl. I didn't have any Nintendo stuff growing up, and the first Nintendo console I owned was the N64 I bought for our kids for Christmas 2000 (Christmas 2000 sounds like an awesome B-grade movie).
My first encounter with Pokemon was Pokemon GO. I lack the encyclopaedic memory of all the different Pokemon I encountered in PoGo, but upon encountering -and killing- Pals in Palword, they were definitely giving off Pokemon vibes.
You can also collect the Pals, by attacking them with a weapon until they're weakened enough to capture in a Pokeball... erm, Palsphere.
Once captured, you can put them to work in your base, or, uhh... butcher the cute little PokePals, to feed the other PokePals working in your base.
Best not to think too deeply about a game that is also apparently survival horror.
The Pokemon vibes ceased to be vibes and became "you're going to get sued for IP infringement" when I encountered Gumoss.
Gumoss is a grass-type Pal (yes, they've snarfed the 'type' concept too), which feels unarguably like Ditto in an acorn cap.
If I, with my limited recall of Pokemon, can recognise this, I've no doubt the Pokemon fans calling Pocket Pair out are on the money, and it makes sense that the notoriously laid-back-and-not-at-all-protective-of-their-IP, The Pokemon Company, are "investigating".
Which is primarily why I didn't buy it on Steam; I don't want to lose A$44 when they get sued out of existence for IP infringement.