@maxim@mastodon.gamedev.place
@maxim@mastodon.gamedev.place avatar

maxim

@maxim@mastodon.gamedev.place

Blog about gamedev
🗃️ programming experience 21 years
🎮 game development 6 years
🧶 programmer Erra: Exordium
🎫 porting to the consoles
🛠️ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

🏠🇺🇦 Ukraine, Kyiv

This profile is from a federated server and may be incomplete. Browse more on the original instance.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I continue to develop different mechanics related to energy, started making solar panels to charge the batteries, panel elements react to objects blocking the sun... will connect it with cables next

video/mp4

maxim, to animation
@maxim@mastodon.gamedev.place avatar
maxim, to Playstation
@maxim@mastodon.gamedev.place avatar

Many sleepless nights and finally, we went through all the stages of creating the functionality of a PlayStation 5 game and all the rounds of bureaucracy. Erra: Exordium release on the May 1. It was the longest journey and experience that can be sold for money 🤣

maxim,
@maxim@mastodon.gamedev.place avatar

@glukozavr many additions and changes, related specifically to the platform API, saving, gamepad, vibration, loading the game from activity and a bunch of other requirements... when you don't know what to do and why it doesn't work, you spend a lot of time looking for a solution that depends on the game engine and ps modules

maxim, to Game
@maxim@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 5 at Sunday... I studied the connections between objects and components... for experiments I created a generator, cables and consumers. Now my cables can transmit energy ⚡️🔌💡

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

@nyp0 that's for sure... I had snake dreams all night after working with it

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I know I post too many cable videos, but this is the last one, or the penultimate one. Let me remind you that I am still learning Unreal Engine and at a very early stage, so I am interested in trying everything that comes to mind

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I have an idea to use a bunch of cables to connect to different sockets of the character, for example to do like in the Matrix, if the protagonist will sleep in a special capsule

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cylinder: radius 1, length 500. Skeletal Mesh with 50 bones and Capsules colliders. The result is a 5-meter cable. And this is done without the use of third-party editors, only Unreal Engine 5

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

@glassbottommeg I tried to do something similar based on a Cable component before, but I realized that it is difficult or impossible, some parameters cannot be changed dynamically... the Cable component shows itself well for tasks where it is not necessary to change the position or length, more for creating an environment or connecting two points

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Continuing the rope experiment in Unreal Engine 5 ... tried gluing two ropes together with Physics Constraint Components. Doesn't look perfect, but these problems can be solved. I think it is possible to make the behavior of a rope of any size

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

The first draft of a rope from a cylinder using only Unreal Engine 5. I created a cylinder with width 1, saved it as a static mesh, then converted it to a skeleton mesh, created a chain of bones in the skeleton mesh editor, then created a physics asset from it, and that's it. Ordinary cylinder became a rope. Next, I will try to adjust the physics so that they do not behave like worms

#gamedev #ue5 #UnrealEngine5 #indiedev #IndieGameDev #gamedesign #gamedevelopment

video/mp4

maxim, to random
@maxim@mastodon.gamedev.place avatar

Today I was asked if I tried vagina flavored chips - Chazz Chips Pus*y. Also in the assortment are penis-flavored ones. I'm too old for this shit

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Cable guy room 🚠 Unreal Engine 5

I started with a simple - add a Cable component between two components. Next, I will try to make it more difficult, after the first action, a cable will be added to the component and the protagonist... and change the length of the cable during movement

video/mp4

maxim, to random
@maxim@mastodon.gamedev.place avatar

The object in the Unreal Engine has tick interval parameters, which is not present in the Unity. Every day I discover something insignificant, but very revealing between these two engines

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another video showing the signal fayer, throwing mechanics and the switching from protagonist to drone... now I started doing the mechanics of interacting with the power cables like in Half Life 2

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Storm meditation in Unreal Engine 5 with Niagara Fluids 3D Gas Emitter

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar
maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar
maxim, to gaming
@maxim@mastodon.gamedev.place avatar

Finally, the game Erra: Exordium has passed the first build verification cycle for PlayStation 5, if everything goes well, the release date is May 1

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar
  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • rosin
  • ngwrru68w68
  • tacticalgear
  • DreamBathrooms
  • mdbf
  • magazineikmin
  • thenastyranch
  • Youngstown
  • khanakhh
  • everett
  • slotface
  • Durango
  • kavyap
  • JUstTest
  • osvaldo12
  • normalnudes
  • cubers
  • GTA5RPClips
  • InstantRegret
  • cisconetworking
  • anitta
  • ethstaker
  • Leos
  • modclub
  • tester
  • provamag3
  • lostlight
  • All magazines