@maxim@mastodon.gamedev.place
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maxim

@maxim@mastodon.gamedev.place

Blog about gamedev
🗃️ programming experience 21 years
🎮 game development 6 years
🧶 programmer Erra: Exordium
🎫 porting to the consoles
🛠️ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

🏠🇺🇦 Ukraine, Kyiv

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maxim, to random
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If your Unreal Engine or Unity does not crash while you working on the game, then most likely you are not working enough. Compile + Save, Compile + Save, It's like breathing for me in Unreal for the last moth 👽

maxim, to gamedev
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Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

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maxim, to gamedev
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The Roof Is on Fire...
Grid3d Gas Mater Emitter / Unreal Engine 5, Niagara

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maxim, to movies
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Katla 📌
Great series. Mysterious, with a beautiful setting... Made in Iceland

I liked the environment, which I partially imagined for my game that I am currently working on. The presence of an active volcano and ash adds a lot of visuals to the environment

https://www.imdb.com/title/tt11102190/

maxim, to gamedev
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I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

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maxim,
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@daniilskli
just search on YouTube: Unreal Engine 5 Geometry Script

you will find a couple of videos with similar examples

maxim, to gamedev
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Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

#gamedev #ScreenshotSaturday #UnrealEngine #ue5 #indiedev #IndieGameDev #games

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maxim,
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@njamster @ben very expensive pleasure for such a simulator, although it looks really interesting

maxim,
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@glukozavr just experimenting, such mechanics are uncontrolled, it is better to use chaos destruction

maxim, to scifi
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In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

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maxim, to gamedev
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Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

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maxim, to Nintendo
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I know it's weird... but it's indiedev. It so happened that the Erra: Exordium game for Nintendo will have two release dates. The game is already on sale today for the American region, for others on May 23

https://www.nintendo.com/us/store/products/erra-exordium-switch/

maxim, to gamedev
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Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

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maxim, to gamedev
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I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

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maxim, to unrealengine
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The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

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maxim, to unrealengine
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Sci-Fi adventure game devlog
Today I am working on an anomaly...

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maxim, to random
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It is not so easy to come up with a name for a game, so I put this question in the closet. The project has a code name, but until there is at least some gameplay or alpha of the game, there is no steam page. Sometimes I try to squeeze a name out of myself, but so far nothing comes out

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maxim,
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@chakie yes, I considered such patterns at the beginning, but lately I like the pattern of one word, without explaining what it means 🧐

maxim,
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@chakie I also don't like trying to reveal the plot through the title, the fewer words the better

maxim, to blender
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Sci-Fi adventure game devlog | Rover creation status

maxim, to gamedev
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Playing with Unreal...
Fallout Nuka-Cola turns into Quantum 🤪

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maxim, to gamedev
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If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

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maxim, to random
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Turkish baths will wash your robot from any dirt and it will be like new from the conveyor

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maxim, to gamedev
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Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

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maxim, to gamedev
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Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

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