JiFish, to DnD

Day 96. Random words: mote shatter

Mote of Destruction
Wondrous Item, rare
This crystal orb has tiny, swirling mote of energy suspended in it's center. The mote gives the orb a faint ominous orange glow.
If the crystal orb is breached, the mote instantly explodes. Each creature in a 30-foot-radius sphere centered on the mote must make a Constitution saving throw, DC 15. A creature takes 6d8 thunder […]
Full text: https://cme.jifish.co.uk/mote-of-destruction

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EposVox, to DnD
@EposVox@glitch.lgbt avatar

It's time to finally admit it. I'm addicted to miniature painting. Here's what I've learned so far. https://youtu.be/4TGADlj95Ck

#d&d

JiFish, to DnD

Day 95. Random words: regrow realize

Potion of Regrowth
Potion, uncommon
This vial contains a blue-tinted potion with thousands of tiny silver flecks suspended within it. When consumed, the potion can regrow lost body parts. This potion's components are becoming difficult to source, making it increasingly harder to buy.
Upon drinking the potion, the body's natural healing processes are boosted and […]
Full text: https://cme.jifish.co.uk/potion-of-regrowth

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JiFish, to DnD

Day 94. Random words: dazzling achievement

Champion's Belt
Wondrous item, legendary (Requires attunement by a fighter or barbarian)
This leather belt has a huge copper center plate, with an inscription declaring the bearer "Champion." The belt is a symbol of triumph and martial prowess.
Whenever you reduce a hostile creature to 0 hit points, the belt gains a star, which is magically etched on to the […]
Full text: https://cme.jifish.co.uk/champions-belt

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JiFish, to DnD

Day 93. Random words: tiny dangerous

Spring Bow
Weapon (hand crossbow), uncommon
This strange tiny crossbow-like weapon has been paired down to a minimalist design consisting of just a powerful spring and a launching tube. Its compact size allows for easy concealment in a sleeve, making the Spring Bow an ideal weapon for assassins or criminals seeking a discreet advantage.
The Spring Bow's compact size […]
Full text: https://cme.jifish.co.uk/spring-bow

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JiFish, to DnD

Day 92. Random words: flute know

Flute of Knowledge
Wondrous Item, rare (requires attunement by a bard)
This oak flute has been precision crafted to produce a mathematically perfect melody. Its soothing tones bring to mind great halls of knowledge.
While wielding the Flute of Knowledge, when you use your Bardic Inspiration feature and grant a bardic inspiration die to a creature, if that die is used […]
Full text: https://cme.jifish.co.uk/flute-of-knowledge

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JiFish, to DnD

Day 91, rods/staves week. Random words: alphabetical stuff

Rod of Alphabetical Objects
Rod, uncommon
This smooth iron rod is engraved with 24 letters, one for each in the common alphabet, excluding "X" and "Z". The rod can summon small potentially useful objects, but you can never be quite sure what you are going to get.
If you speak an engraved letter aloud while holding the rod, the letter disappears […]
Full text: https://cme.jifish.co.uk/rod-of-alphabetical-objects

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rorystarr, (edited ) to vancouver
@rorystarr@mstdn.social avatar
JiFish, to DnD

Day 90, rods/staves week. Random words: supports surveillance

Staff of Surveillance
Staff, rare (requires attunement)
This ordinary looking wooden walking stick is, in fact, a secret scrying device. When attuned you can spy on the staff's location. The innocuous staff can be intentionally left at a location without raising suspicion or strategically placed to keep an eye on distant objects or people.
[…]
Full text: https://cme.jifish.co.uk/staff-of-surveillance

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Sommerjam, to DnD

I'm scared to share my first ever attempt at creating a adventure!
It's currently FREE for a limited time, while I address comments and feedback, so get on it!

https://www.dmsguild.com/product/442392/A-Case-of-MisTastin-Identity?affiliate_id=465986

JiFish, to DnD

Day 89, rods/staves week. Random words: transparent awkward

Rod of Invisibility
Rod, rare
This foot-long rod is completely invisible. It is still a solid object that can be felt and held. The rod is wrought of adamantine, but it may be difficult to determine this.
If the rod is destroyed, any remaining parts lose their magical invisibility.

https://cme.jifish.co.uk/rod-of-invisibility

What did you think it would do..? 😂

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JiFish, to DnD

Day 88, rods/staves week. Random words: world reasoning

Staff of The World Tree
Staff, rare (requires attunement by a druid)
This staff is carved from a sturdy piece of ancient wood.
While attuned to this staff, as an action, you can drive it into dirt, causing it to transform into a magnificent tree. The tree is a kin of the legendary World Tree. It stands 20 feet tall and has a canopy spread of 15 […]
Full text: https://cme.jifish.co.uk/staff-of-the-world-tree

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rorystarr, to vancouver
@rorystarr@mstdn.social avatar

A write-along stream!

In this Solo TTRPG, you are watching over a lighthouse at the edge of the world, but you are not alone...

Take your shift LIVE right now: https://youtube.com/live/3J1mRjtewWY

(our health bar is a jenga tower!)

rorystarr, to random
@rorystarr@mstdn.social avatar
Crystalsea, to random

My Dungeons and Dragons campaign stopped just being dungeons in the last session and we met our first dragon!
I've been trying to draw some of the more memorable bits of our sessions in my notebook to keep it more interesting and I really like how the dragon has come out 🤩🤩

laidbackdm, to pathfinder2e
@laidbackdm@dice.camp avatar
laidbackdm, to pathfinder2e
@laidbackdm@dice.camp avatar
andi, to random
@andi@im-in.space avatar

This week in D&D we:

  • found out what we had thrown rocks at
  • negotiated a mulligan for our first ever 'killed outright' character (a wizard / old lady whose first instinct was to go melee)
  • tore through all our healing potions
  • eventually killed 2 to 3 slimes
  • discovered there were no cheese sandwiches left
  • gave the stink-eye to some orcs
  • reached the heady heights of... level 2!

andi,
@andi@im-in.space avatar

This week in D&D we:

  • verified that the multiple sources who had described 'invincible bandits' had been correct
  • critically failed anyway
  • did some damage, saw it heal
  • parlayed (with literature)
  • found out the bandits were displaced from their homes
  • suggested an alternative solution
  • met Rupert, who we know from small times
  • left on good terms
  • took Rupert to the good pub
  • went on to the bad pub
  • took part in The Punching Game (we all won / lost)
  • negotiated a mining co-op wherein local workers own the means of production
  • had our best resolution to a fight ever (see above)
  • levelled up (using the power of communism) – level 4!

Next time on D&D: orcs, probably

andi,
@andi@im-in.space avatar

This week in D&D we:

  • did some shopping
  • stashed some gold
  • discussed our next adventure
  • hiked weast
  • went to the pub
  • met a sailor who didn't give a shit about the sea
  • went to a shit town
  • met the victims of our (second-hand) crimes
  • left a shit town
  • okay back to this lighthouse right
  • met a polite crab who outranked us
  • also met a ghost
  • also met some harpies (roll initiative)

Next week: lighthouse!

andi,
@andi@im-in.space avatar

This week in D&D we:

  • found the harpies extremely charming
  • failed to (acrobatically) climb a cliff
  • veered wildly between 1s and 20s
  • reached the lighthouse
  • posed as window cleaners (I think they bought it)
  • demanded to see the manager
  • shot first
  • didn't notice those orcs
  • stood in a line, and suffered the consequences
  • got a lucky shot in
  • did a surprising number of heals
  • found a conch shell for a ghost

Next week: do we own a lighthouse now?

andi,
@andi@im-in.space avatar

This week in D&D we:

  • debated whether this was a spiral staircase or not
  • went up the spiral staircase
  • got blinded by the light
  • wrapped an evil heart in furs, remotely
  • resolved a ghost's unfinished business
  • received a magic oar from a big friendly crab
  • did SCIENCE (from a pocket dimension)
  • pressed the Long Rest button for the first time
  • gained lightning powers! Accidentally! Doing a spot of DIY!

Next week: grease? lightning?

andi,
@andi@im-in.space avatar

This week in D&D we:

  • somehow tore ourselves away from the empty lighthouse
  • went back to the half-built town who may or may not have said they would pay us
  • found out they felt themselves on the 'may not' side of that particular equation
  • ate a number of fish
  • spoke to The Council, a supergroup of People Who Were Already Sick of Us
  • BOAT TRIP
  • didn't fight a big eel
  • did a vibe check in the pub, and found it lacking
  • broke a window / checked on Seamus
  • ran Good Cop, Bad Cop, Old Lady Cop
  • threw a dagger dramatically
  • tried to avoid doing a war crime
  • rolled initiative

Next week: Honey Heist??

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