Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.
It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.
The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.
#CitesSkylines2 is less like a sequel to #CitiesSkylines and more like a QoL patch with a fancy shader/texture mod where random features and systems have been drastically (and somewhat badly) rewritten.
Shout-out to the dev who had to make the old fishing boat mechanic work for garbage trucks, it's a nice touch, but garbage dumps are deletable now?
Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.
It's just mostly just #CitiesSkylines with more realistic cars and human shaders.
There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.
Et vous, vous êtes plutôt bulldozer dans la ville ou tût-tût à travers le monde ? @yannrdr et @alexleserveur évoquent Cities: Skylines II et le DLC (enfin complet) de Mario Kart 8 Deluxe dans le 113e numéro de La Cartouche !
Je ne peux plus jouer à #CitiesSkylines sur macOS car leur putain de launcher imposé, qui n'a aucune utilisé à part afficher de la publicité, plante.
Ça me saoule d’une force !
Was messing around with the Steam profile showcases and apparently my rarest achievements are all from parks and other natural resources in #CitiesSkylines
That... makes sense. I've been saying my litmus test for whether or not I'll like a game is whether I can plant flowers.
But also only 0.6% players have made an entire nature reserve? That feels unlikely.
A quick preview of what you can expect in tomorrow's Cities: Skylines II - Azure Delta episode, "The 6 Ps"!
In the episode we develop a new medium-high density mixed use area, a new suburb and an industrial area based around the rail yard we placed down last week - we also work on some fixes from last week's comments! #Screenshots#CitiesSkylines#CitiesSkylines2#VideoGames#ShareYourGames
Wenn euch das neue #CitiesSkylines auch zu buggy ist, kann ich euch empfehlen, mal #OpenstreetMap zu bearbeiten. Macht mindestens genauso viel Spaß und gibt genau so viel zu tun. :ablobcatderpy:
I'm conflicted seeing some of the angst about Cities Skylines 2 graphics issues but at least this delve into things gives some context. Given how incredible some of it looked in the leadup, the incredibly high demands on GPUs seems expected and they'll probably figure it out given a little time. https://youtu.be/l4DX6mUY78s?si=UNsz_4UMMPQBMwL6#citiesskylines
Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' (www.pcgamer.com)
Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."